Noesis is an alternative to exporting with WolvenKit. There are legitimate use cases for why you would want this. If you don't know them, you probably don't.
5000 years ago on the slopes of Mount Doom, mods were created with nothing but pickaxes, home-spun hemp, and hex editing. Older guides will refer to Noesis as the way to go — but Wolvenkit has come a long way since then. The import/export is reliable and works, and unless you run into issues, you will probably want to stick to it.
Given that you're still reading this, you probably have a reason to use Noesis, so here we go.
Navigate the Noesis browser to your file on the disk (you can right-click on the mesh in Wolvenkit and select "Open in File Explorer")
Right-click it in the Noesis Browser and select "Export"
Export with default settings:
Done. You can now import the fbx to Blender.
Blender: Saving for import
Simply export as fbx, Blender's standard settings are fine for Noesis.
Importing
Noesis is an alternative to importing with WolvenKit.
Find your fbx in the Noesis browser
Right-click it and select "Export"
Set the Main output type to .mesh - CyberPunk 2077 mesh [PC]
A dialogue asks you for a file to overwrite. Make sure that it has your mesh!
Differences between fbx and glb
There are a few differences between Noesis and WolvenKit when it comes to exporting your meshes:
Note the differently named submeshes
Autodesk (fbx)
glTF Binary (glb)
Armature
Rotation W: 0
Rotation W: 1
Rotation Z: -1
Rotation Z: 0
Submesh names
submesh0
submesh_00_LOD_1
You can easily convert between the two formats by hand — or use this script: Switch to Blender's Scripting perspective, create a new file, paste the contents in, and run it.