Autodesk/FBX (Noesis)
How to import/export meshes with Noesis
TL;DR:
Noesis is outdated. Go import/export with Wolvenkit.
Explanation
5000 years ago on the slopes of Mount Doom, mods were created with nothing but pickaxes, home-spun hemp, and hex editing. Older guides will refer to Noesis as the way to go — but Wolvenkit has come a long way since then. The import/export is reliable and works, and unless you run into issues, you will probably want to stick to it.
Given that you're still reading this, you probably have a reason to use Noesis, so here we go.
To use Noesis, you need the Noesis Import/Export Plugin.
>= 3.1 stable
>= 4.459 >= Sep 28, 2021
Exporting from the Wolvenkit project
Navigate the Noesis browser to your file on the disk (you can right-click on the mesh in Wolvenkit and select "
Open in File Explorer
")Right-click it in the Noesis Browser and select "Export"
Export with default settings:

Done. You can now import the fbx to Blender.
Blender: Saving for import
Simply export as fbx, Blender's standard settings are fine for Noesis.
Importing
Noesis is an alternative to importing with WolvenKit.
Find your fbx in the Noesis browser
Right-click it and select "Export"
Set the
Main output type
to.mesh - CyberPunk 2077 mesh [PC]
A dialogue asks you for a file to overwrite. Make sure that it has your mesh!

Differences between fbx and glb
There are a few differences between Noesis and WolvenKit when it comes to exporting your meshes:

Armature
Rotation W: 0
Rotation W: 1
Rotation Z: -1
Rotation Z: 0
Submesh names
submesh0
submesh_00_LOD_1
You can easily convert between the two formats by hand — or use this script: Switch to Blender's Scripting perspective, create a new file, paste the contents in, and run it.
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