Documented Components
Equipment/Hair
entGarmentSkinnedMeshComponent
Can be used interchangeably with entSkinnedMeshComponent.
Loads a mesh from a depotPath.
Supports chunkMask.
meshAppearance will select an appearance by name from the mesh's defined appearances.
Lets you enable and disable shadows with the properties
castShadowsandcastLocalShadows
This is the good kind of mesh component, the one that will work without trouble, as opposed to entSkinnedClothComponent.
entSkinnedMeshComponent
See below at entGarmentSkinnedMeshComponent
entSkinnedClothComponent
Like ent(Garment)SkinnedMeshComponent, but with a physicalMesh and physics. Usually comes together with an entAnimatedComponent (they're usually named collar for clothes and dangle for hair and accessories).
NPCs
Generic
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