For the purpose of recoloring or exchanging items
Created & Published: November 5 2022 by @manavortex
This page is a look-up for recolouring or replacing items. For an overview of existing items, see here.
As for how to find this information when it's not on the page, check this guide.
When adding an entry, please include the following information:
Relative path
Item spawn code(s)
Number of variants
Mapping of variant names to item spawn codes
File Path: base\characters\garment\citizen_prostitute\torso\t1_047_tank__pushup\
image | # available variants | |
---|---|---|
name of variant | corresponding meshMeshAppearance |
---|---|
File Path: base\characters\garment\citizen_prostitute\torso\t1_097_tank__corset_doll\
File Path: base\characters\garment\player_equipment\torso\t2_084_jacket__short_sleeves
File Path: base\characters\garment\player_equipment\torso\t2_002_vest__puffy
File Path: base\characters\garment\player_equipment\legs\l1_070_pants__loose
Item spawn codes and how they link to appearances
Each item is uniquely identified by this . You can use it to spawn items via with the following command:
Items.money
is the baseID for eddies, and the 5000 will stuff 5 grand into your pocket.
You can usually find any BaseID on the wiki. Search for a game item, then expand the section "technical details" in the box to the right.
A selection of lists for looking up item codes. Alternatively, you can browse through the game's files, or search the web.
We're finding the item by name. If you don't even know that much, check the and see if you can find the name from a picture.
Head to the and search for your item. For this guide, we'll be using the Reinforced Puffer Vest
.
In the box on the left, find the Technical section. This will list your base ID:
You can use the base ID to spawn the item via Cyber Engine Tweaks:
Game.AddToInventory("Items.Vest_17_basic_01")
Usually, the base ID consists of two parts: the item name, and the item's appearance.
Vest_17
is the name of the item. You can use this to find its control files (see Step 2 below).
basic_01
is the variant name. This is used inside the control files to load a specific appearance.
Open WolvenKit and use the Asset Browser to search for the item's app file:
vest_17 > .app
If you have more than one file, hover over them to view their file paths, and pick the one that's inside a player
folder.
Open the .app file (right-click, "Open without adding to project")
Inside the .app file, open the appearances
array
You will see something like this:
Ignore camera mode and open the appearance that you want (basic_02_w
)
Open the components
array and find the component that has mesh
in its name:
You want mesh file's DepotPath
. This is where Wolvenkit stores the 3d object, which contains the materials.
Now that you've found your mesh, you can edit it.
Search for your item, e.g. Q005_Johnny_Pants
Select one of the entries from the list on the left
In the detail panel with the item's properties, find the appearanceName
.
If you don't have a detail panel, make the Tweak Browser window wider
The appearance name will be something like l1_pants_16_q005_johnny_
. Does this look familiar?
image | |
---|---|
name of variant | corresponding meshMeshAppearance |
---|---|
image | |
---|---|
name of variant | corresponding meshMeshAppearance |
---|---|
image | |
---|---|
name of variant | corresponding meshMeshAppearance |
---|---|
image | |
---|---|
name of variant | corresponding meshMeshAppearance |
---|---|
If you can't find any files with the method below, scroll to at the bottom of this guide before proceeding.
You should now have at least one .app file, where the item's appearances are defined.. To learn more about this, check . This is not necessary for this guide.
If you can't find any files, check below.
To use it for the base of a new in-game item, check the guide
To change its materials, check the guide
Some items don't obey , for example Q005_Johnny_Pants
. So how can you find these kinds of items?
Find and open the and wait for it to initialize. As of Wolvenkit 8.14, it is pinned to the right side of the viewport
Time to proceed with
Depending on what you are looking for, you can check and dig directly for the mesh file. This might be tedious, but you'll also discover a lot of things on the way, so it's definitely worth a try!
Undershirt_03_basic_01
blue
Undershirt_03_basic_02
black_red
Undershirt_03_basic_03
yellow_pink
Undershirt_03_basic_04
pink_panther
Undershirt_03_rich_01
white_2
Undershirt_03_rich_02
black_gold
Jacket_01_basic_01
purple_green
Jacket_01_basic_02
black
Jacket_01_old_02
semurai_blue_panther
Jacket_01_old_01
green
Jacket_01_rich_01
neon_yellow
Jacket_01_rich_02
silver
Vest_17_basic_01
bwstripes
Vest_17_basic_02
bbstripes
Vest_17_rich_01
pwstripes
Vest_17_rich_02
gbstripes
Pants_12_basic_01
???
Pants_12_basic_02
spandex_pink_stripes
Pants_12_basic_03
spandex_green_pattern
Pants_12_old_01
corduroy_brown_paint
Pants_12_old_02
???
Pants_12_old_03
spandex_red_skull
Pants_12_rich_01
spandex_orange_stripes
Pants_12_rich_02
cotton_purple_gradient
Pants_12_rich_03
spandex_gold_green
Excel Sheet (2.0 compatible)
Excel sheet from #cet-commands
on Discord with item codes.
Please note the tabs at the bottom.
A list with BaseIDs
Google Sheets (August 2022), supports filtering
all items, on mascV, with CET spawn codes
Steam: garments (m!V)
Spawn codes to in-game names, with many screenshots on masc V
cp2077.8713.su (f!V)
Screenshots on femme V with spawn codes
Everything about gear
This section collects
look-ups about equipment (preview pictures and spawn codes)
documented variants per item
Please use the wiki page tree to find the section's content, or click on the next
link at the bottom of this page.
4
Undershirt_02_basic_01 Undershirt_02_basic_02 Undershirt_02_rich_01 Undershirt_02_rich_02
Undershirt_02_basic_01
panther
Undershirt_02_basic_02
violet
Undershirt_02_rich_01
black_pink
Undershirt_02_rich_02
gold
Undershirt_03_basic_01 Undershirt_03_basic_02 Undershirt_03_basic_03 Undershirt_03_basic_04 Undershirt_03_rich_01 Undershirt_03_rich_02
Jacket_01_basic_01 Jacket_01_basic_02 Jacket_01_old_01 Jacket_01_old_02 Jacket_01_rich_01 Jacket_01_rich_02
Vest_17_basic_01 Vest_17_basic_02 Vest_17_rich_01 Vest_17_rich_02
Pants_12_basic_01 Pants_12_basic_02 Pants_12_basic_03 Pants_12_old_01 Pants_12_old_02 Pants_12_old_03 Pants_12_rich_01 Pants_12_rich_02 Pants_12_rich_03
We need guns, lots of guns.
Last documented edit: Feb 07 2024 by
This page lists weapon .ent files by associated iron for your convenience.
Do you want to complete your stash? !
For a guide on adding custom weapons, check or
For an overview of weapon properties, check
For an overview of weapon audio profiles, check
Weapons dont seem to have ent files that tie them together in quite the same way as most things they do however have app files that have the component lists, so who cares?
(Just to be difficult some rifles are referenced by a random file in the quests folder called empty_entity.ent, and the katanas and knives seem to have ents) If your wanting to import to Blender Sim created a bunch of dummy ent files to let you import things:
Generally speaking the files are in \base\weapons then organised by type and then name. But searching an app file then right clicking and find used files is faster than browsing, so here are the file names.
Weapon | App or Ent File | Ent file |
---|
Frag grenade (hex) | w_explosives_001__frag_grenade_01.ent |
Frag grenade (rounded) | w_explosives_001__frag_grenade_02.ent |
Flash grenade | w_explosives_flash_grenade.app |
Incendary grenade | w_explosives_incendiary_grenade.app |
Biohazard grenade | w_explosives_biohazard_grenade.app |
EMP grenade | w_explosives_emp_grenade.app |
Recon grenade | w_explosives_recon_grenade.app |
w_explosives_cutting_grenade.app |
w_explosives_homing_delivery.app |
w_explosives_sticky_delivery.app |
Arasaka Kenshin | w_handgun__arasaka_kenshin.app |
Arasaka Yukimura | w_handgun__arasaka_yukimura.app |
Slaughtomatic | w_handgun__budget_slaughtomatic.app |
Liberty (rogues) | w_handgun__constitutional_liberty__rogue.app |
Unity | w_handgun__constitutional_unity.app |
Kangtao chao | w_handgun__kangtao_chao.app |
Malorian (jonnys) | w_handgun__malorian_silverhand.app |
Militech Lexington | w_handgun__militech_lexington.app |
Militech Lexington (Silenced) | w_handgun__militech_lexington__silenced.app |
Militech Omaha | w_handgun__militech_omaha.app |
Arasaka Kappa | w_handgun__arasaka_kappa.app |
Tsunami Nue | w_handgun__tsunami_nue.app |
Tsunami Nue (Jackies) | w_handgun__tsunami_nue_jackie.app |
Tsunami Nue w scope | w_handgun__tsunami_nue_scope.app |
Defender | w_lmg__constitutional_defender.app |
ma70hb | w_lmg__midnight_ma70hb.app |
Darra Nova | w_revolver__darra_nova.app |
Darra Quasar | w_revolver__darra_quasar.app |
Malorian Overture | w_revolver__malorian_overture.app |
Militech Crusher | w_revolver__militech_crusher.app |
Techtronika Burya | w_revolver__techtronika_burya.app |
Arasaka Masamune | w_rifle_assault__arasaka_masamune.app |
Arasaka Masamune w scope | w_rifle_assault__arasaka_masamune_scope.app |
Darra Umbra | w_rifle_assault__darra_umbra.app |
Militech Ajax | w_rifle_assault__militech_ajax.app |
Nokota Copperhead | w_rifle_assault__nokota_copperhead.app |
Nokota Copperhead w scope | w_rifle_assault__nokota_copperhead_scope.app |
Nokota Sidewinder | w_rifle_assault__nokota_sidewinder.app |
Tsunami Kyubi | w_rifle_assault__tsunami_kyubi.app |
Sor22 | w_rifle_precision__midnight_sor22.app |
Militech Achilles | w_rifle_precision__militech_achilles.app |
Rostovic Kolac | w_rifle_precision__rostovic_kolac.app |
Techtronika Pozhar | w_rifle_precision__techtronika_pozhar.app |
Techtronika Grad | w_rifle_sniper__techtronika_grad.app |
Tsunami Ashura | w_rifle_sniper__tsunami_ashura.app |
Tsunami | w_rifle_sniper__tsunami_nekomata.app |
Carnage | w_shotgun__budget_carnage.app |
Tactician | w_shotgun__constitutional_tactician.app |
Rostovic Igla | w_shotgun_dual__rostovic_igla.app |
Rostovic Palica | w_shotgun_dual__rostovic_palica.app |
Rostovic Satara | w_shotgun_dual__rostovic_satara.app |
Rostovic Testera | w_shotgun_dual__rostovic_testera__base1.app |
Arasaka Shingen | w_smg__arasaka_shingen.app |
Guillotine | w_smg__budget_guillotine.app |
Darra Pulsar | w_smg__darra_pulsar.app |
Militech Saratoga | w_smg__militech_saratoga.app |
Militech Saratoga tactical | w_smg__militech_saratoga_tactical.app |
Senkoh lx | w_smg__senkoh_lx.app |
Kangtao Dian | w_special__kangtao_dian.app |
Kangtao Zhuo | w_special__kangtao_zhuo.app |
Militech Heavy Machine Gun (HMG) | w_special__militech_hmg.app |
Chainsword | w_budget_chainsword_appearances.app |
Butchers knife | butchers_knife_appearances.app |
Chefs knife | w_chefs_knife_appearances.app |
Kukri | w_kukri_appearances.app |
Machete | w_machete_appearances.app |
Machete Borg Axe | w_machete_borg_axe_appearances.app |
Machete Borg | w_machete_borg_appearances.app |
wakizashi | w_wakizashi_appearances.app |
Cattle Prod | w_cattle_prod_appearances.app |
Cane | w_cane_appearances.app |
Crowbar | w_crowbar_appearances.app |
Dildo | w_dildo_appearances.app |
Iron Pipe | w_iron_pipe_appearances.app |
Pipe Wrench | w_pipe_wrench_appearances.app |
Tire iron | w_tire_iron_appearances.app |
Tomahawk | w_tomahawk_appearances.app |
Baseball Bat | w_baseball_bat_appearances.app |
Katana (25 appearances) | w_katana_appearances.app |
Katana (29 appearances) | w_katana_grip.app |
w_katana__common__grip1_04.ent |
w_katana__common__grip1_03.ent |
w_katana__common__grip1_03_decal_01_tygerclaws.ent |
w_katana__common__grip1_02.ent |
w_katana__common__grip1_01.ent |
Wakakos katana | w_katana__common__grip1_wakako.ent |
Witcher freebie | w_katana__common__grip1_witcher.ent |
w_knife_appearances.app |
neurotoxin | w_knife__combat__grip1_02.app |
punk | w_knife_punk_appearances.app |
tanto | w_tanto_appearances.app |
Kanabo | w_kanabo_appearances.app |
Shovel | w_shovel_appearances.app |
Tech Sledgehammer | w_sledge_hammer_tech_player.app |