You will see V's body: this is your immediate preview.
Enable and select the armature in the side bar panel:
Switch the viewport to to Pose Mode ( at the top left)
You can now select and scale individual bones.
Generally you want to scale bones that do not effect other bones. Joints, or those parenting other bones can break the mesh in game. Rotation and location generally breaks things.
In my testing, Thigh_1_JNT isn't worth the hassle, looks fine in blender but always broke for me in game. (if someone has a solution for this please let me know)
Since you are simply using blender to get a visual on what you are changing, you technically only need to edit one half of the body.
Importing the changes into Wolvenkit
This is currently a manual process. In the future, the toolchain will let you do this automatically — but we aren't there yet.
Add the required .rig files to your project (the second file is for first person perspective):
femV:
mascV:
Open one of the files in the CR2W editor and find the BoneTransforms array
Find the bone that you scaled in Blender:
Here, we copy the values from Blender' s BoneTransforms tab.
Z and Y axes in Blender are flipped compared to Wolvenkit, so flip those values when inputting.
You need to do this for both sides of the body, so find the corresponding bone
&#xNAN;If the name of your bone ends with _r, the corresponding bone ends with _l, and vice versa
Save your changes
Open the other file in Wolvenkit, and repeat steps 2-6.
Unique V Body Framework: Compatibility
To ensure compatibility, you need to re-name any files you edited:
Before
After
Testing
Before packing your mod, delete the .mesh file that you exported in step 1. Your mod should only contain files with the extension .rig.
Hit the button on the Wolvenkit toolbar
Start up the game
Tada! if you did everything right then you can now cosplay as your favorite ant.
Thanks for reading hope it worked -Chris
Troubleshooting
My rig edit isn't showing up!
Disable (remove) any other rig edits
Check if your mod's .archive file has been installed to the correct folder:
\archive\pc\mod
Make sure that it comes first in the load order by prefixing its name with a #
If you are not using Unique V Body Framework, proceed to the next section - otherwise, read on.