arrow-left

All pages
gitbookPowered by GitBook
1 of 1

Loading...

For V - Rig deforming

A short tutorial on how to modify your V's body by resizing bone shape.

hashtag
Summary:

Published: Oct 12 2024 by @chris Last edited: Oct 12 2024 by

This guide will show you how to create a custom rig for V, based on BODY SHAPING - Tutorialarrow-up-right

hashtag
Wait, this is not what I want!

  • If you want to learn what a rig even does, check

  • If you want to create custom poses instead, check

hashtag
Requirements:

hashtag
Level of difficulty:

Medium - you should have some general knowledge of Blender and Wolvenkit

hashtag
Setting up

  1. Create a

  2. Find an add one of the following files (the correct one for your body gender):

  1. Export it from Wolvenkit. Use the following settings:

    • Mesh Export Type: WithRig

    • WithRig settings: Select Rig -> woman_base_deformations.rig

hashtag
Blender

  1. Import the .glb that you into Blender:

  1. You will see V's body: this is your immediate preview.

  2. Enable and select the armature in the side bar panel:

  1. Switch the viewport to to Pose Mode ( at the top left)

  2. You can now select and scale individual bones.

  • Generally you want to scale bones that do not effect other bones. Joints, or those parenting other bones can break the mesh in game. Rotation and location generally breaks things.

  • In my testing, Thigh_1_JNT isn't worth the hassle, looks fine in blender but always broke for me in game. (if someone has a solution for this please let me know)

  • Since you are simply using blender to get a visual on what you are changing, you technically only need to edit one half of the body.

hashtag
Importing the changes into Wolvenkit

circle-info

This is currently a manual process. In the future, the toolchain will let you do this automatically — but we aren't there yet.

  1. Add the required .rig files to your project (the second file is for first person perspective):

femV:

mascV:

  1. Open one of the files in the CR2W editor and find the BoneTransforms array

  2. Find the bone that you scaled in Blender:

  1. Here, we copy the values from Blender' s BoneTransforms tab.

triangle-exclamation

Z and Y axes in Blender are flipped compared to Wolvenkit, so flip those values when inputting.

  1. You need to do this for both sides of the body, so find the corresponding bone &#xNAN;If the name of your bone ends with _r, the corresponding bone ends with _l, and vice versa

  2. Save your changes

  3. Open the other file in Wolvenkit, and repeat steps 2-6.

hashtag
Unique V Body Framework: Compatibility

To ensure compatibility, you need to re-name any files you edited:

Before
After

hashtag
Testing

  1. Before packing your mod, delete the .mesh file that you exported in step 1. Your mod should only contain files with the extension .rig.

  2. Hit the button on the Wolvenkit toolbar

  3. Start up the game


Tada! if you did everything right then you can now cosplay as your favorite ant.

Thanks for reading hope it worked -Chris

hashtag
Troubleshooting

hashtag
My rig edit isn't showing up!

  • Disable (remove) any other rig edits

  • Check if your mod's .archive file has been installed to the correct folder: \archive\pc\mod

  • Make sure that it comes first in the load order by prefixing its name with a #

  • If you are not using Unique V Body Frameworkarrow-up-right, proceed to the next section - otherwise, read on.

  • Wolvenkit

    latest >= 8.14

    Nightlyarrow-up-right | Stablearrow-up-right | )

    Blender

    latest (>= 4.2)

    blender.orgarrow-up-right

    Optional

    Unique V Body Framework

    get it from Nexusarrow-up-right

    woman_base_deformations.rig

    female_plr_deformations.rig

    woman_base_deformations.animgraph

    female_plr_deformations.animgraph

    Armatures: .rig files
    Poses/Animations: make your own
    just exported
    Cyberpunk 2077
    Add it to your project
    Select the bones tab, select the bone you want to edit, and scale.
    Peak female form.
    femV:  base\characters\common\base_bodies\woman_average\t0_000_wa_base__full.mesh
    mascV: base\characters\common\base_bodies\man_average\t0_000_ma_base__full.mesh
    base\characters\base_entities\woman_base\deformations_rigs\woman_base_deformations.rig
    base\characters\entities\player\deformations_rigs_wa\player_woman_base_deformations.rig
    base\characters\base_entities\man_base\deformations_rigs\man_base_deformations.rig
    base\characters\entities\player\deformations_rigs_ma\player_man_fpp_deformations.rig
    new Wolvenkit project
    Install and Run
    Install guide (wiki
    mana vortex