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Last documented update: April 21 2025 by LadyLea
This page will tell you about tags and how they can be used to influence item behaviour. It also teaches you how Adding Custom tags can help you conditionally un-hide items or add new features.
Wait, this is not what I want!
Tags are used for calculating Garment Support score, see
There is an own page for
What do tags do?
are a way to tell Cyberpunk that an item has certain properties and should behave in a certain way. This makes the game apply properties to your items, which can then be utilized by the game and ArchiveXL.
To apply visual tags to an item you must add them to property of your appearance definition or to of your root entity template.
Tags are case-sensitive!
Base game tags
Tag
Effect
ArchiveXL tags
Check for a diagram
Check the section for more tags concerning
Tag
Effect
Base Game Tags and ArchiveXL Tags - Visual Guides
Tags to partially hide default arms and cyberarms are not available, however, you can make use of with the aid of this OR you can create your own .
Root entity tags
There are a few tags that can be added to the root entity or in the .app file. Here's a list:
EmptyAppearance
This only works for legacy ArchiveXL projects.
If you're using , please use in your .app file.
This will hide an item under certain conditions. Add the following tag to the root entity:
EmptyAppearance:FPP
You have the following other options to achieve the same end:
force_Hair
A tag that forces hair to show up while wearing a head item. By default, head items turn hair invisible. By adding this tag to the root entity, you can override this process.
force_FlatFeet
A tag that forces female V's feet to be flat. Only works with a foot item as $base in the .yaml: use this if you're making flat shoes and don't want female V's feet to look as if she was wearing heels.
This tag will turn feet invisible for mascV unless the user has switch feet installed. You want to apply this to a conditional appearance in the .app file (&gender=m)
Footsteps: Setting footwear sounds
If you don't want your new boots to sound as if V was barefoot, add one of the following tags to the :
Adding Custom tags
Custom tags let you set from the .xl file without the need of touching either .app or .ent file.
For this, it is mandatory that you have unique component names. If you include your modder name, it's unlikely that anyone will overwrite them by accident.
Why would I need this?exists!
PartsOverrides can't un-hide components for you. It can only hide them. If you want to load a different mesh (for example, a de-formed hakama when wearing a kimono or haori), then you're flat out of luck.
By being clever about your submeshes, you can offer different versions of your mesh (cropped! No arms! No legs), and users only need to install an .xl file! No need to have different meshes or even different .archive files.
Not convinced? Pity, but if you find a new use case for those things, do !
Example
Registering the tag
Add custom tags in your .xl file (not in your .yaml!)
Connecting the tag with the item
Simply add the tag to your appearance's tags array near the bottom of the individual entries.
Making use of Custom Tags in your projects
This section will show an example how Custom Tags are utilized with Body Mods and AXL Clothes. This reference can also be applied for other projects.
Thanks to the development of Custom Tags; Hyst's Body Mods [], [], [] [], are now updated with a new feature Shapes Add-ons - which allows creators to make use of different chest states other than the default chest - either: Squish or Natural [EBBN]. These add-ons will replace the default chest look of the modded bodies, by adding a Visual Tag.
First things first, make use of as this page contains the Shapes Add-ons resources to refit your garment. Once the ideal shape is chosen, it is time to build up your AXL project (further details on how to make AXL clothes can be found and )
To make use of custom tags, one of the Visual Tags below must be included within your .app file information list:
hyst_boobs_natural - To be used for [EBB-EBBRB], [EBBP-EBBPRB], [ANGEL]
hyst_evb_boobs_natural - To be used for [EVB]
[this tag will load the existing natural chest shape that is available when FemV doesn't wear clothes]
OR
hyst_boobs_squish- To be used for [EBB-EBBRB], [EBBP-EBBPRB], [ANGEL]
[this tag will load a squished chest shape that is ideal for tight garments such as bras or corsets]
The below example shows how the tag hyst_boobs_squish + other are being utilized together for an AXL garment + Body Mods that are making use of .
hide_T1part
Toggles the partial suffix (&Full →&Part) when applied to Torso item.
hide_Hair
Hides hair.
hide_Genitals
Hides genitals in uncensored mode and underwear in censored mode.