What is the script manager? How do I use it?
For more information, see Scripting with wscript
For a step-by-step walkthrough on how to edit a script file, see #configuring-file-validation.
You can toggle the script manager via Tools -> Script Manager.
It looks like this:
Enter a name in the box at the bottom of the panel and click the "Add" button. That will create a new script file in your #script-file-path.
Contains a selection of runnable scripts for various workflows, e.g.
Export_Vehicle_Ent when Exporting Vehicles
Export_Ent for characters (see Exporting Characters to Blender)
This section contains the settings for File Validation
This section lets you add your own UI items.
What are the Import/Export tools? What do they do?
This page provides the UI documentation for the Import/Export tool. For a documentation of the functionality, see Import/Export.
For documentation of the individual import/export settings, find the child-pages of Usage -> Import/Export
To edit a REDengine file, it first needs to be converted to a more accessible format. This is where the Import/Export tools come in.
Before moving files (or in cases of OCD), please note the #file-structuresection.
As of Wolvenkit 8.9.0, you can find both the import and the export tool in the menu "Tools":
You can browse the file structure via Wolvenkit's Project Explorer. Here's how it looks:
Importing will overwrite files in archive
without a prompt. Do a backup from time to time!
If you mess up a file beyond repair, you can restore it to default by selecting the "replace with original
" option from the right-click menu.
For detailed documentation of the different import settings, check the corresponding subpage.
Import Selected
Imports anything you checked in the left-hand list
Import All
Imports all files in your project. ⚠ This button will always export everything, regardless of your filter.
Refresh
Refreshes the file list on the left
Reset Settings
Restores the Import Settings to default
Copy Settings
Copies the Import Settings of your currently selected file (h0_000_pwa_c__basehead.glb
in the screenshot above) so that you can paste them to other files.
Paste Settings
Pastes the Import Settings from the previous step to the currently active file.
This will not work if you copy/paste between incompatible file types.
Exporting will overwrite already-existing files in raw
without a prompt.
The Export Tool lets you export any files in your project's archive
directory:
For detailed documentation of the different export settings, check the corresponding subpage.
Export Selected
Exports anything you checked in the left-hand list
Export All
Exports all files in your project. ⚠ This button will always export everything, regardless of your filter.
Refresh
Refreshes the file list on the left
Reset Settings
Restores the Export Settings to default
Copy Settings
Copies the Export Settings of your currently selected file (h0_000_pwa_c__basehead.mesh
in the screenshot above) so that you can paste them to other files.
Paste Settings
Pastes the Export Settings from the previous step to the currently active file.
This will not work if you copy/paste between incompatible file types.
Documentation of the "Tool" menu in Wolvenkit's taskbar
Tool for building a depot
, a collection of extracted game assets to use them in other tools such as .
<info>
See Script Manager for details
See #import-tool for details
see #export-tool for details
<to be done>
export_streamingsectors for