How to make your own custom ads
Published: February 04 by Last documented edit: February 04 by
You can also check out xlipstream's guide on Nexus.
Create a for your mod.
Download the Wolvenkit template project from github. Download the zip file to your computer:
The zip file you downloaded contains a folder named source
. Extract it into the root directopry of your Wolvenkit project from step 1 so that it merges with the existing folder.
.png
filesThat's probably a lot more files than you wanted, but the first version of this guide only has the all-in-one package. Maybe we'll split off additional templates later. For now, leave everything as it is because we'll delete the non-modified files in step 2.
Use your image editor of choice (or photopea) to edit the files that you want to see in the game.
When editing textures, please keep in mind that you need to export transparency as an alpha mask. See Textures: Importing, editing, exporting for details.
If you want to post your mod on Nexus, you might want to do two things:
link back to this guide
Add this mod as a requirement
Happy modding, choom!
In your project's , you will find 200+ .png
files — pretty much every ad in the game.
After you are done editing, use the to import all the files.
In your Wolvenkit project's , delete those files that you don't want to include in your mod. This step is important, because files can only changed by one mod at a time, and you don't want to piss in the public water supply by simply leaving them in.
When you have done the clean-up, you can now and start the game to see your new ads in-game.