Starting with version 1.5, Archive XL supports tags for body mods ! That means, no more compatibility archives, since AXL can simply load different meshes for youโฆ
Body type detection works with simple body replacements and with the character creator extensions (customization system).
Checking the current body mod
Run the following code snippet in CET to see which body type you have installed:
Create an .xl file in your Wolvenkit Project's resources folder
Optional, but recommended: Give it the same name as your Wolvenkit project
Put the following file content:
player:bodyTypes:[NewBody]# this will be converted to snake case: new_body
Register the body mod in the .archive
In any of the files you modded, check your components:
Does any of them have a type that's called something with morphtargetComponent?
Yes:
Add a tag with the exact name of your body in this component's tag array (for our example, NewBody)
No:
Add a new component (of any type) and give it the following name:
Body:NewBody
If you edit the leg component for female V, you must change both the regular and the flat feet component:
base\characters\common\player_base_bodies\appearances\l0_000_base__full.appbase\characters\common\player_base_bodies\appearances\l0_000_base__cs_flat.app
If you can't make it work
The files below have been confirmed to work โ make the changes stated above to each of them:
The following .app files are used to register Body Tags for Male V: