🆘Users: Troubleshooting
If your mods are causing trouble, here's what you can do
This page contains troubleshooting information for people who are using mods rather than making mods. You will find step-by-step guides, grouped by different problems.
Navigation
Before you start debugging, make sure that
your graphics driver is up-to-date
you have the most recent version of .NET Desktop Runtime installed
you have Visual C++ Redistributable 2022 installed (direct download, Microsoft)
This section aims to give you a quick overview. If your exact problem isn't listed here, please look through the different sections below and try anything that looks promising.
You're on Linux
You're having crashes to desktop (but the game starts)
A mod is causing problems, and you have no idea which:
To enable REDmods, check here.
A general classification of errors
If there is an error dialogue about scripts: Start with red4ext and redscript
If it crashes without a dialogue or with a "game flatlined" dialogue: Start with Cyber Engine Tweaks
If it crashes when loading a savegame: Start bisecting your .archives (see the corresponding section for more intel).
Troubleshooting after an update
As long as you're living on earth, things fall down when you let go of them, and game updates break mods.
Given that you're currently browsing a troubleshooting guide, updating your core frameworks didn't fix the problem. You can
check a list of known problem children and disable them for now
look around in this guide or use your browser's search function (Ctrl+F and type)
further troubleshoot your installation
You might want to deactivate ReShade before you start debugging. Especially after DLSS, it has been known to cause crashes.
Likewise, you'll want to turn off your antivirus to rule it out as a problem source.
There are no framework updates!
You can either remove all mods and play vanilla until the updates arrive, or downgrade your game.
I updated my frameworks, but the game is still crashing!
You need to complete the following steps:
Temporarily disable any mod from the script section of known problem children
Temporarily remove all mods
One by one, install all of the frameworks you need
Make sure to follow the instructions carefully – they will prevent you from running into a bunch of other issues.
Photomode screenshots are blank
With 1.62, screenshots are now saved to Documents\CDPR\Cyberpunk\Screenshots
, and the previous location will receive an empty file.
Press [none] to continue
That is due to Input Loader requiring an update.
You're on Linux/Steam Deck
Under Linux, you have to start the game with
WINEDLLOVERRIDES="winmm,version=n,b" %command% -modded
Otherwise, search the #red4ext-support channel on the modding discord for winmm for further pointers.
Your game isn't starting / Crashes to Desktop
You might want to deactivate ReShade before you start debugging. Especially after DLSS, it has been known to cause crashes.
If the game crashes without a dialogue or with a "game flatlined" dialogue: Start troubleshooting Cyber Engine Tweaks.
Corrupted archives
Cyberpunk 2077 encountered an error caused by corrupted or missing archives and and will now be forced to close. Please verify...
One of the .archive files in your folder is broken. To find out which one, try the bisect approach.
Corrupt or missing script files
Cyberpunk 2077 encountered an error caused by a corrupt or missing script file and will now be forced to close. Please verify...
You have a problem with Red4ext. Try the following steps:
if you don't have red4ext/logs/red4ext.log, then RED4ext doesn't work, you have to update / fix RED4ext
if you have red4ext/logs/red4ext.log, then look inside, it will tell you which mods aren't compatible with the current game patch and may be the cause of this issue
if that doesn't help, try resetting redscript (you will need to verify your game files).
If that doesn't solve your problem, you can
temporarily disable all mods and reinstall the core frameworks
Failed to initialize script data
Message: Failed to initialize scripts data!
File: E:\R6.Release\dev\src\common\engine\src\baseEngineInit.cpp(1019)
Check your NVidia panel. If power saving options are enabled, turn them off.
Steam: verify file integrity loop
Before trying to implement any of the other solutions, configure the REDprelauncher.exe
in the to always run as administrator.
Right-click on the file and select
Properties
Switch to the
Compatibility
tabCheck the box
Run this program as an administrator

You pirated the game
There's a chance of >95% that we have already found the source of your problems — pirated copies just don't mod well. That's the first reason why things won't work.
The second reason is that CDPR needs to earn money to pay people to make games for us. If you can at all afford it, please buy the game. It's a good deal: how much are you willing to spend for a movie ticket? How long does a movie keep you entertained?
You are, of course, welcome to peruse the troubleshooting guide. It might even help you. But know that pirated copies will never be explicitly supported.
Finding the broken mod: known problem children
Stuff that isn't mods
It doesn't have to be either of these. But if it is, you'll never find it with the rest of the list. Rule it out by deactivating them while you're debugging.
Antivirus
ReShade
Frameworks / Core Mods
These mods are not problem children – quite the opposite. But if they are outdated, either your game or your mods won't work. Make sure that you have them all up-to-date with the most recent game version.
Script mods
Some mods go far beyond the ordinary, adding whole new features to the game (why no flying cars, CDPR?). Unfortunately, that means they're more prone to breaking than others. Here's a non-comprehensive list.
Being on this list does not mean that a mod is "bad" or that you shouldn't use it – they break much for the same reason as the frameworks do, and are fixed in the same way (the modder has to update). Until that happens, you will have to disable them.
Adds flying cars to Cyberpunk. While this is awesome, it will absolutely break whenever CDPR changes anything, and requires updating.
Displays in-world holographic arrows that direct you towards your quest objectives. Is very likely to break upon patches.
Adds car chases and a bunch of related features. While CP2077 needs more car chases and explosions, this usually breaks and will require an update.
Adds mod settings to the in-game menu – Redscript version. This needs to be updated after every game patch.
Adds mod settings to the in-game menu – CET version. The mod itself will be fine, but it's dependent on Cyber Engine Tweaks being up-to-date.
spawn0
Most famous for edits of the female body that defy gravity and wreak havoc on V's spinal disks, this modder has been around since the early days, and the same is true for their mods.
However, modding has come a long way since then, and spawn0 never followed. For that reason, their mods are known to have compatibility issues with pretty much everything in the general vicinity.
On the bright side, their mods won't crash your game and are downwards compatible until the dawn of time.
Finding the broken mod (log files)
Step-by-step instructions on how to search, filter, and read log files are here:
Finding and reading log filesSummary / TL;DR:
Search the for
*.log
Look through all these files for anything that says
error
If you can't find anything: you can now either
Make sure that your game loads with only the core frameworks enabled (especially advised after game updates/patches)
Try the bisect method
If you have found something: Here are instructions for how to troubleshoot further – they also tell you when you should ask for help!
Finding the broken mod (bisecting)
You have hundreds of mods, and one of them is broken. How do you find out which one it is without wasting the entire day?
Don't worry! As long as you have less than 2048 mods, bisection lets you find the problem child with only 10 rounds. (Otherwise, it's 11)
Which kind of mod is it?
To find out the type of broken mod, take each directory from the following list and complete the steps in the next paragraph after the table.
The folders do not influence each other.
\mods
Redmod directory: contains .archive mods (in subfolders)
\archive\pc\mod
Legacy directory: contains .archive mods
\bin\x64\plugins
Cyber Engine Tweaks
\r6\scripts
redscript mods
\r6\tweaks
red4ext tweaks
Rename the game folder (e.g.
/mods
) to a backup folder by appending an underscore (e.g. /mods_
)To prevent errors, create a new empty game folder (e.g.
/mods
).Start the game. You will now run into one of these two scenarios:
Your problem is gone: Jackpot. This is the correct folder for the next section.
Your problem is still there: This folder is innocent. Proceed with the next entry. If you want to make sure that there
Go bisect
Congratulations, you have found which folder causes the problem — you're more than halfway there. All that's left is to find the broken mod. Here's how:
From your renamed folder
directory_
, move half of the mods over to the empty game folderdirectory
so that they'll become active.Start the game. You will now run into one of two scenarios:
The error is gone: The problematic mod is in your backup folder, but you now know which mods are okay.
If this is the first round: Go back to 1
Otherwise: The broken mod was in the bunch that you moved out in the last round. When repeating step 1, you can ignore everything but the last bunch you moved.
The error is still there: The problematic mod is your game folder. Move half of the mods out of the folder again. If this is not the first round, only do the last subset that you moved.
Repeat this process until you've identified the mod that's crashing your game.
Mod(s) aren't loading/triggering
If you have any folders inside of , you need to install or update cybercmd. It is required to make Redmod play nice with Red4ext.
If you already have cybercmd installed and your mod is still not working, check the next section.
If your NPC appearance change doesn't show or your item replacer is added on top of the original item, you will want to install either material override or cookedapps nulled. For an explanation why, see here.
That wasn't it: Getting the mod to work
If you know the type of mod that's not working, you can check the more specific instructions for that kind of type or follow the general troubleshooting steps:
Mod isn't working: General troubleshooting
Here's what you can do:
Check the requirements on the mod's nexus page. Make sure that you have installed them all and that they are up-to-date.
Make sure that all of your core frameworks are up-to-date and starting up correctly (here's how you can checking their log files)
Check the other log files in the game directory (here's a guide how)
Cyberpunk mods have different dependency chains. If a required mod isn't working, then your mod won't be working either!
Mod isn't working: a
Check that you've enabled the feature (see Deploying Mods and Starting Game).
If that doesn't fix it, proceed to the section about Log Files and try to find an error message here.
Mod isn't working:
You have installed Cyber Engine Tweaks, but it's not active / not letting you bind a key:
Is CET in the right place? It has to be installed under
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks
Check if you have a log file in
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\gamelog.log
. If you don't, that means CET isn't even loading. If you do, it will contain error messages that'll hopefully help you out.Check that mods are enabled
Make sure that you have Visual C Redistributable 2022 installed (direct download from Microsoft)
Mod isn't working: a CET script
Find the CET log at Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log
and check if it contains any errors.
If not, navigate to the CET folder and search for log files. (Do not change folders, and do not delete anything - just use the instructions below how to find the files.)
An ArchiveXL/TweakXL mod
Go to Cyberpunk 2077\red4ext
and check the log files.
The nuclear option: a clean install
This is the last resort and you do not need to do this. Following these steps will achieve the same results and be much faster.
However, if you're still set on reinstalling, the instructions below will help you completing that in minimal time.
Unless you back them up, your mods will be lost. If you don't want that, make backups of the following folders:
/mods
(manually installed redmods, unnecessary if you use Vortex)/archive/pc/mod
(manually installed mods, unnecessary if you use Vortex)/bin/x64/plugins/cyber_engine_tweaks
(CET settings and AMM)/r6/scripts
/r6/tweaks
Quick (download <4GB)
Unless you back up your mods and scripts, all your settings and manually installed mods will be lost.
The instructions below tell you which folders not to delete. Delete everything else.
Go to the Cyberpunk 2077 install directory
Delete everything except for the folder
archive
Inside
archive
, delete everything but the folderpc
Inside
pc
, delete everything but the foldercontent
Verify your files
Modular / minimal download (download <1GB
Unless you back up your mods and scripts, all your settings and manually installed mods will be lost.
Will download < 1GB.
Rename or remove the following folders. If you do not have them, you don't need to do anything.
/mods
/plugins
/engine
/r6
/red4ext
/archive/pc/mod
Afterwards, verify your files.
A fresh install: Starting from scratch
You have completed either of the previous steps. Your game should start now. If it does not, you have a problem that is not related to Cyberpunk. Make sure to follow the hints in the red box at the very beginning of this guide.
Now it's time to systematically install mods. We'll start by installing the frameworks and making sure that the game starts up without any framework-dependent mods. Afterwards, you can add back all of your mods, and if the game stops working, find the offender via bisect.
Don't worry about your savegames — those are fine, even if they won't load right now. We're just laying the foundation here that you can later build upon.
Let's go about it step-by-step.
Installing the frameworks
Check the framework page. For each of the frameworks, complete the following steps:
If you didn't have it in your previous install, skip it.
Install it (manually or via Vortex, your choice)
Install all of its dependencies
Start the game and load a savegame (you can also do this after installing all of them, but if you run into issues, that will make isolating the point of failure more difficult).
Optional (for CET): Start the game and make sure that it asks you to bind a key. If not, check the corresponding section of this guide.
Once you are done, start up your game and load a savegame. If you don't have one or aren't sure, start a new game.
This should now work. If it doesn't, please see the next section (troubleshooting the frameworks).
You need to complete this step before proceeding: if the core frameworks aren't working without mods, they won't work with mods – adding anything now will just make debugging more difficult.
Fortunately, this is not rocket science. Be methodical and install them one by one. If you need help, you can find us on Discord (#mod-troubleshooting
)
Adding (back) your mods
If you don't (yet) have any mods, you can head over to Nexus and start installing. Make sure that you include all necessary dependencies!
This section assumes that
you installed all required core mods
your game is starting
you can (without crashing) do either of these things:
load a savegame
start a new game
If you didn't make it that far, the steps below won't help you and will only obscure your problem. Please head here first and complete the process.
If you need help, find us on Discord in #mod-troubleshooting!
If you're using Vortex
Head directly to the bisecting section and pretend you have just removed all your mods.
If you made a manual backup:
For each folder that you have backed up, repeat the following steps (you can find a list at the start of this section):
Put it back into its original place in your new/fresh install
Start up the game
Load a non-modded savegame or start a new game
If your crash(es) are back, you can now go to the bisect section and do it with your folder.
Troubleshooting the frameworks
You have updated everything and your install should be clean, but the game still crashes? Here's what you can do.
If the game crashes on startup although you have updated everything, that means you have leftover files from outdated frameworks. Make sure to scrub your install clean (you don't need to reinstall, although you can).
If your game crashes when loading a save, try an older, un-modded save. If you do not have one, start a new game, save as soon as you can, and load that one instead. (Don't panic, your savegame is most likely fine)
If you add a framework and your game starts crashing before loading a save (or even on start-up), you need to debug this framework. You can check the log files or search for the exact error in this guide.
Something something files
Your error goes something like this:
This is caused by an I/O error: Access is denied
could not move file from 'Path\to\blabla.tmp' to 'Path\to\Cyberpunk 2077\subdir\some.file'
Expression: EXCEPTION_ACCESS_VIOLATION
The thread attempted to read inaccessible data at 0xsomething
Cyberpunk is trying to write to a file that doesn't exist
Can't access file 'some/file'
These are most likely caused by permission errors – Cyberpunk is trying to access a file, and for some reason, it can't. Do the following things:
Make sure that no previous game instance is running
Sometimes, the game instance doesn't shut down properly and is still running in the background, althoguh you can't see a window. This problem goes away after rebooting.
Open your task manager (Ctrl+Shift+Esc)
Switch to the Details tab
Sort by Name and scroll to C
Check if you can see anything Cyberpunk in the list.
If yes, right-click on it and select End Task
Reboot your PC
Always a good idea to do that from time to time – in this case, it could make the error go away.
If it doesn't, check the next steps on the list.
Make sure that all files in the game directory are writable
Sometimes, files in your are set to read-only.
What kind of monster would do something like that???
We've had confirmed reports of the following culprits:
Steam
mo2 mod manager
various flavours of antivirus
Via system console:
Press Windows+R
type
cmd
and press Return to open the command linerun the following command (replace the path with your actual game dir):
attrib -r "\*.*" /s
Via Windows Explorer:
Navigate to the Cyberpunk game directory and right-click on it
Select Properties (the last entry in the drop-down menu)
Uncheck the "Read-only" box:

File Ownership
Sometimes, file ownership got messed up, and not all files in the folder are accessible by your current Windows account. It is a mystery how this comes to be.
You can fix it via system console or via Windows Explorer; either of those will do. If in doubt, the commandline one is more thorough.
Via commandline
In any of the commands below, you need to substitute C:/Path/to/Cyberpunk2077
with the path to your .
Press Windows+R
Type cmd and press return
Run the following command (make sure to insert your real Cyberpunk path):
takeown /R /A /F "C:/Path/to/Cyberpunk2077" /D N
If that didn't help, run the command
whoami
to see your current user name. You will need it for the next step. It should be identical to your Windows username, but if you have spaces or special characters, Windows might get funny about the spelling.Run the following command (putting your actual game dir and the username from
whoami
):icacls "C:/Path/to/Cyberpunk2077" /grant YourUserName:F /T /C
Via Windows Explorer
We haven't included the full instructions here, but you can check this guide.
Reboot your PC again
If none of these things has helped, reboot your computer.
The error should be gone now.
Not to say that your game will work now – but if you still have an error, it's hopefully a different one. Go back to the start of the guide and let's fix that one too!
XML Document parsed with errors
XML document parsed with errors: C:\Path\toCyberpunk 2077\r6/config/inputUserMappings.xml
Error description: Error parsing element attribute
According to InputLoader's documentation, you can ignore this. Keep searching! (You can also try reinstalling InputLoader and hope that the error goes away)
You forgot your CET keybind
Delete the file Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\bindings.json.
The game should let you bind a new key at the next startup.
RED4ext: An exception occurred… permission denied
An exception occured while creating the logger:
rotating_file_sink: failed renaming C:\Path\to\Cyberpunk 2077\red4ext\logs\red4ext.log to C:\Path\to\Cyberpunk 2077\red4ext\logs\red4ext.1.log: permission denied
D:\a\Red4ext\Red4ext\src\dll\Utils.cpp:75
An instance of Cyberpunk is already running. Close it.
Redscript Compilation Failed
You're running into the following error:
REDScript compilation failed. The game will start, but none of
the scripts will take effect. This is caused by errors in:

0. Make sure that you don't have multiple versions of Codeware installed
In the past, Codeware wasn't a standalone mod, but was instead inside of other mods. Since that is different now, the leftover versions can cause errors.
Search your for
Codeware
.If you have exactly one folder, this is not your problem — proceed to the next step.
Delete everything you have found.
Reinstall the latest version of Codeware from Nexus.
Delete the folder
r6/cache
Verify your game
The error
1. Make sure that you have the latest versions
Actually check this. Do not rely on memory or common sense – if in doubt, re-download. (This is totally not something that the guide's author learned the hard way)
Optional, but recommended:
Check that you have the latest versions of all troublesome Redmods.
2. Check redscript.log
It is in r6/log/redscript.log
. See if you can find any errors – warnings may or may not be a problem, see here for context.
3. Reset Redscript
If you rename or delete any directories, make sure to create a new, empty directory.
Redscript: Disable dependent mods
Vortex: Disable them
Manual: Remove the contents of r6/scripts/
.
Revert changes in
Delete everything inside r6/cache/modded/,
leave the empty dir.
If the file r6/cache/final.redscripts.bk
exists, delete final.redscripts
and remove the .bk extension.
Check if your game starts.
If that did not work:
It's possible that final.redscripts.bk
was corrupted as well. Delete the entire cache
folder and verify your game files.
Make sure your game starts up without error.
If that did not work:
delete r6/cache
Make sure that both
r6/scripts
andred4ext/plugins
are empty.verify game files
Make sure your game starts up without error.
4. Reinstall your mods
Hopefully, your problem should be gone now.
It's time to put your mods back and see if you can start the game - see Starting from Scratch.
I have another problem that isn't on this list
Here's the catch-all solution. After this, your game will work (or the problem you have is not Cyberpunk related).
(optional, as this might solve it): Reset the Redscript cache.
If your problem doesn't go away, follow the instructions in the next section.
I really just want to get this working, what do I do?
You might want to deactivate ReShade before you start debugging. Especially after DLSS, it has been known to cause crashes.
The bad news is, at this point you have little choice but to reset your Cyberpunk install and re-mod it from scratch. The good news is that the process is really streamlined. If you don't run into any hitches, you're <30 minutes away from a working game.
Now, how do we go about this?
Is there a shortcut?
Yes! There is a batch script that will automate steps 1-4 of the list below for you.
If you don't want to download and run script files from the internet, you can go here and complete the steps by hand. Otherwise:
Download this script (right-click -> save as) Link goes to the github repository of the person who wrote most of this guide.
Optional: If you don't want the script to delete modded files for you (because you just want to disable mods), right-click on the file and select Edit, then find and delete line 6:
set DELETE_FILES=1
Now, do either of the following things:
Move it to your Cyberpunk install folder and double-click it
Drag-and drop your Cyberpunk folder on the file that you downloaded
Follow the instructions and prompts,
You can now proceed to Step 5 and verify your game files.
Instead of following these instructions, you can also reinstall the game. Do yourself a favour and check the instructions, as you might be left with residual files otherwise.
Step 1: Temporarily disable all your mods
Vortex
Follow the instructions and prompts
Press the purge button — this will remove any and all installed mods.
Do not press deploy.
If all your mods were managed via Vortex:
Start Cyberpunk however you want, as long as it's not via Vortex. If it starts now, you're done here and can proceed with bisecting – otherwise, go to Remove RedScript.
If you had a mixed install:
Complete the instructions in the section manual now.
Manual
Find the following folders:
Cyberpunk 2077\archive\pc\mod
Cyberpunk 2077\mods
and rename them to
Cyberpunk 2077\archive\pc\mod_
Cyberpunk 2077\mods_
You can optionally create a new, empty folder with the same name.
Check if the problem is gone.
If it is, put the folders back one after the other and apply the bisection method.
Step 2: disable CET
Find the folder
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks
and rename it to cyber_engine_tweaks_
.
If you'd rather delete it, make sure that you retain a copy of your mods
and plugins
directories, as they contain your mod settings (AMM decorations etc.)
Check if the problem is gone.
If it is, put the folder back and apply the bisection method to cyber_engine_tweaks\mods
and cyber_engine_tweaks\scripts
until you have found the culprit.
Step 3: Remove scripts and tweaks
First, remove (or rename) the cache:
r6/cache/modded
Check if the problem is gone
If that didn't do the trick, find the following folders:
Cyberpunk 2077\red4ext
Cyberpunk 2077\r6\scripts
Cyberpunk 2077\r6\tweaks
Cyberpunk 2077\engine\tools
and rename them, you know the drill.
Check if the problem is gone.
If it is, put them back one by one until you find the one that breaks it. If that is one of r6\scripts
or r6\tweaks
, apply the bisection method.
Step 4: Remove RedScript
Delete the following files and folders. You don't need a backup, as you can reinstall RedScript from Nexus. If any of them don't exist, that's okay — just means you don't have to delete them.
Cyberpunk 2077\bin\x64\d3d11.dll
Cyberpunk 2077\bin\x64\global.ini
Cyberpunk 2077\bin\x64\powrprof.dll
Cyberpunk 2077\bin\x64\winmm.dll
Cyberpunk 2077\bin\x64\version.dll
Cyberpunk 2077\engine\config
Cyberpunk 2077\engine\tools
Cyberpunk 2077\r6\cache
Cyberpunk 2077\r6\config
Cyberpunk 2077\r6\inputs
Cyberpunk 2077\V2077
rm ./bin/x64/d3d11.dll
rm ./bin/x64/global.ini
rm ./bin/x64/powrprof.dll
rm ./bin/x64/winmm.dll
rm ./bin/x64/version.dll
rm ./engine/config
rm ./engine/tools/*
rm ./red4ext
rm ./r6/cache
rm ./r6/config
rm ./r6/inputs
rm ./V2077
mv ./r6/cache/final.redscripts.bk ./r6/cache/final.redscripts
Step 5: Repair game files
Exact procedure as documented by @ArsenicTouch
GOG
Go to Games -> Installed, right-click on your game and select the following menu entry:
Steam
Open your library
Right-click on "Cyberpunk 2077" and select "Properties"
Select "Local Files"
Click "Verify integrity of game files…"
Epic
Open your "Library"
On the "Cyberpunk 2077" tile, find the "…"
Select "Manage"
Click "Verify"
Step 6: Launch the game
All files you deleted have been re-acquired. If there are no left-over files from earlier modding attempts, your game should work now.
If it does not and you have exhausted the reset options as specified in this guide (troubleshooting and nuclear both) and your game still does not start, then your problem exists outside of Cyberpunk. In this case, you can
check your file permissions (separately for REDprelauncher.exe)
google your error message and try solutions at random
Step 7: Install the core frameworks
Now that your un-modded game is starting, it's time to install the core frameworks. Do this before you enable your other mods, as they won't work without their dependencies and can only add problems at this stage.
Dealing with a broken mod
You have followed all the steps and your game is launching, but you now have a mod on your hands that just doesn't work, and you want it to. What do you do now?
1. Make sure you have the correct dependencies
Many mods require frameworks or other mods to work. Check the mod's page and description for those, and install them.
Repeat the process by installing the dependencies' dependencies, until you have everything necessary.
2. Check the mod's description
Often, the description contains detailed installation instructions, known incompatibilities and/or workarounds. Sometimes, mods worked on past versions of Cyberpunk, but the author stopped updating. In that case, proceed to point 5 of this list.
Before you get upset, please keep in mind that modders don't do this for a living (these are called "game developers" and they get paid for it). Somebody made this in their spare time, for their own use, and then decided to share it with you for free. Do you know the easiest way to avoid toxic users? It's not publishing your mods. No reward system, credit points or reputation will ever make up for online abuse.
As a mod author, I can tell you that I will ignore assholes, but gladly spend an extra hour after work to help out someone who politely asks me for help.
3. Check the mod's comment section
You're unlikely to be the first person to run into this problem. There is a good chance that the comment section on the download page has helpful information. Look for either a pinned post by the mod's author or a user discussion about your problem — these often contain a solution.
4. If you are using a mod manager: Try installing it manually
While mod managers are very reliable and get better with every new release, you should rule out that they are the cause of the problem by installing the mod from hand.
If everything else works and installing the mod by hand still breaks compilation, then it is broken. See "Dealing with a broken mod" below. start your game client's file verification.
5. Contact the mod's author
Describe your problem as clearly as you can, and add all useful data.
Bad bug report: "Your mod doesn't work lol pls help"
Good bug report (example): "Hi, installing your mod (manually and Vortex) causes a Redscript compilation error on startup (possible screenshot of error popup). xxx.log says <citation of error message>. All my dependencies are up-to-date, and I've ruled out that it's any other mod. Can you help me out?"
Good bug report (example 2): "Hi, when I try to equip Item <item name and colour>, it doesn't show up and I only get glitches. I'm using Hyst's boob mod and <specific version and variant> of your mod. I hope you can help me? Thank you for making this."
As per the last red box, do keep in mind that you're asking a favour. The modder doesn't have your problem, and if they do, they know exactly how to fix it. The most time-efficient response for them is to ghost you, so any kind of response is either them being nice or getting mad when you or someone involved ignores visible information.
5. Hands-on troubleshooting
At this point, you have exhausted all easily accessible solutions. If you still want the mod to work, you will have to get involved yourself. A commendable attitude! (Not sarcasm, it really is.)
Usually, there will be a log file that will point you towards the source of your problem. If there isn't (the game loads and the mod just fails silently), that means that the error is inside the archive and you have to become a modder.
Fixing scripts
But sometimes, you're lucky. Sometimes, the error is in a script file. You can tell this by a log entry pointing towards a file in your Cyberpunk folder (e.g. r6\scripts\my_broken_script.reds
).
Open up that file in a text editor like Notepad++ and try to find and fix the problem. Sometimes, the log file has more information. Sometimes, an online syntax check can help you — there isn't one for redscript, but it's fairly close to lua.
Sometimes, such mistakes are trivial — a forgotten , or incorrect file encoding. Often, they are not.
Ascending from user to modder
If the error isn't in any script files, you will have to unbundle the .archive, load it in WolvenKit, and get your hands dirty. We'll be seeing each other, choomba!
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