Optional: If you want to merge your tattoos into a clean template, check this page.
Published: 18 May 2024 by YoursTrulyBilly Last documented edit: 18 May 2024 by YoursTrulyBilly
This is an optional sub-page for the Merging existing tattoos guide. Only follow the steps here if you want to merge into a clean template — otherwise, you can go on!
We will merge both of these tattoos into the file that's loaded by the VTK framework. To get that, we'll download the Modding resources from xBaebSae's VTK mod.
For a list of which frameworks overwrite which files, you can check Overlay textures by framework
In the downloaded zip file, open the subfolder xBaebsae_VanillaHD_Body
Extract the base
folder inside into your Wolvenkit project, subfolder source\archive
:
You only need v_textures\body
, so you can delete the folder characters
.
The file v_body_d.xbm
contains the naked body texture. You can use that as a reference!
Now, rename v_overlay.xbm
(for example to v_overlay
_0.
xbm
)
Tattoo frameworks work by loading certain overlays on top of the regular skin texture. Due to technical limitations, these overlays must be hardcoded.
You want to create a new overlay with the merged textures from both of your .archive
mods. Since all these files will change the same .xbm file, we're creating a backup here.
How to merge two or more existing tattoos
Published: Feb 03 2024 by , initial guide by Yggnire Last documented edit: 18 May 2024 by YoursTrulyBilly
This guide will teach you how to merge multiple tattoos into one.
For this example, we'll be merging two VTK tattoos from Belly Tattoos Pack and Low Back Tattoo Pack by Yggnire
If you are looking for the body layouts, check Texture Frameworks for Player V -> #texture-layouts
For a more detailed guide with illustrated steps, check How to create an overlay tattoo. You can use that guide for reference.
If you want additional information, check Texture Frameworks for Player V.
The guide is extremely detailed and has screenshots for each step!
The ability to read: mandatory, because I'm not gonna lie — this is gonna be difficult otherwise.
Knowing how to edit images: recommended, because this guide will not cover it. If you don't know it, the relevant section will tell you what to Google, though
The following two tattoo mods (kindly provided by Yggnire):
<1h for total noobs, <15 minutes if you know what you're doing.
To see which files you need to edit, check this: Overlay textures by framework.
Depending on the supported framework, you need to name your project like this:
It's best to rename each tattoo after adding to make it easier for you to know which is which!
In the asset browser, find v_overlay.xbm
inside the first .archive
file and add it to your project (right-click or double-click)
Re-name the file in your project to e.g. lowbacktattoo.xbm
Add v_overlay.xbm
from the second .archive
file to your project
Re-name the file in your project to e.g. skulltattoo.xbm
Add the file v_overlay.xbm
again — this will be your final overlay.xbm
If you want to merge into a clean template, check Merging existing tattoos: into a clean template.
You can now find the exported .png files in source\raw\base\v_textures\body
. Time to look at them.
If you don't have photoshop, you can use photopea.com in your browser for free!
Open lowbacktattoo.png
in Photoshop.
Drag-and-drop the second file (skulltattoo.png
) into your open tab.
Optional: If the pictures aren't the same size, use the W
: box at the top of the file to scale it up or down.
If your added file has been pasted as a smart object, rasterize it by right-clicking on the layer in the Layers palette
Merge the layer down on the base layer
We have one last thing to do before we can import our file back, and that is fixing the transparency. Don't worry, we'll do it step-by-step:
Find the Channels
palette. It should be right below your Layers palette, but if it's not, you might have to turn it on via Window -> Channels
Select File -> Export -> export as png
Overwrite v_overlay.png
Find and select v_overlay.png
In the sidebar, make sure that PremultiplyAlpha
is checked
Import!
Check the files in Wolvenkit. They should have changed.
Delete all files that aren't v_overlay.xbm
, since we don't need them anymore.
Make sure that no other tattoo mods are installed — or there's a chance that you'll get to see those, rather than your new edit.
You have .
Framework | Prefix | Example name |
---|---|---|
If you don't know how to create a project, you can look it up on the .
Switch the tab to and find the two archives that you want to merge.
You'll have to add v_overlay.xbm
from inside these .archives . Since they'll overwrite each other, read on to find out how to do that.
Go to . You only need to export three of the files, but you can click Export All
:
If you can't see the files in the , switch it to either or , or just navigate your Windows Explorer to the folder.
Ctrl+click on the thumbnail in the layer palette. This will select everything, considering transparency.
At the bottom of the Channels palette, click the "Save selection as channel" icon. This will create "Alpha 1":
Return to WolvenKit, and open the
. Time to test!
And there you have it! Go in-game and admire your new tattoos!
KS UV
004
004_my_tattoo_mix
VTK
00
00_my_tattoo_mix