How to merge two or more existing tattoos
This guide will teach you how to merge multiple tattoos into one. It will not cover the process ofConverting between texture frameworks.
The ability to read: mandatory, because I'm not gonna lie — this is gonna be difficult otherwise. Knowing how to edit images: recommended, because this guide will not cover it. If you don't know it, the relevant section will tell you what to Google, though.
<1h for total noobs, <10 minutes if you know what you're doing
To see which files you need to edit, check this Overlay list
Depending on the supported framework, you need to name your project like this:
Export all .xbm
files from the tattoo mods that you want.
You can find a detailed guide on how to do this under Analysing other mods
Add them to your project
Rename the files (e.g. by appending "mod1"). This is important, because the other mods' file names will be the same. Do not rename the files for the last mod you export.
Repeat the process with the other archives until you have all .xbm files that you want to merge in your project.
Open the file in the image editing software of your choice (if you don't have one, use photopea.com)
Make sure to use the same resolution
for all the tattoos, otherwise the tattoos will be placed incorrectly, they will either be too big or too small compared to other tattoos, usually 4096x4096
is the most used resolution.
Merge the textures. If you don't know how, you can google "how to merge layers in <software of your choice>
" and find guides by the dozen.
Export the textures, overwriting the files from your last export in your Wolvenkit project's raw
directory.
Make sure to check the linked guide for how to enable transparency!
Delete all other (renamed) xbm file from your project directory — you don't need them anymore
Check the textures in the Image Preview to make sure that they look OK. Troubleshoot them if not.
After installing your new tattoo mod, remember to delete the original files in your mod folder, otherwise it will cause conflict between the different tattoo mods.
Published: Feb 03 2024 by , initial guide by Yggnire Last documented edit: Feb 03 2024 by
You have
Framework | Prefix | Example name |
---|---|---|
If you don't know how to create a project, you can look it up on the .
Open the and switch it to Mod Browser
all .xbm
files in the first.archive
file from one of your tattoo mods
Use Wolvenkit's to export all the files to .png
Use the to import the .png
files into the original .xbm
files
Now it's time to and launch the game. Click and hold the green play button on Wolvenkit's toolbar, select "Install and Play", and look at your new tattoo in action.
KS UV
004
004_my_tattoo_mix
VTK
00
00_my_tattoo_mix