Debug Protocol

The game has a debug protocol which can be instantiated by running the game with the "-net" commandline parameter. This lets you interact with the game with other programs.

The address of this socket is http://localhost:37010/. It even has an unfinished https debug page but since it isn't finished it can't really be used for anything:

The debug protocol has some various features some of which is utilized in script studio:

  • Reload

    • This will recompile and reload all scripts. self.w3net.send(Request().utf8("scripts").utf8("reload").end())

  • Modlist

    • This returns the list of installed mods. self.w3net.send(Request().pkglist().end())

  • Rootpath

    • This returns the rooth path of the game. self.w3net.send(Request().sc_root_path().end())

  • Execute(command)

    • This will execute "command" as if you would input it into the console. self.w3net.send(Request().remote(cmd).end())

  • Opcode(self, funcname, classname=None)

    • This will return the opcodes for "funcname". self.w3net.send(Request().opcode(funcname, classname).end())

  • Varlist(self, section="", name="")

    • Searches for config variables. self.w3net.send(Request().varlist(section, name).end())

  • UnfilteredLocals(self, value)

    • Enables/disables the filtering of the list of locals received from the game self.w3net.send(Request().sd_unfiltered_locals(value).end())

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