Wolvenkit Launch profiles and what they do
Created: Jun 17 2024 by Last documented update: Jun 17 2024 by
You can set up different profiles to launch Cyberpunk 2077 from inside Wolvenkit. Via Launch Profiles, you can select what should happen when you press the button.
With a long click on the Install
button, you can open a dropdown menu that lets you pick a launch profile
:
This will not work in combination withClean after build to save disk space
Installs your mod to your Cyberpunk 2077 directory
Clears the packed
directory before building. Not doing this may lead to leftover files in the resource directories or have other side effects, so you'll want to keep this checked.
Clears the packed
directory after building/installing/creating a zip file.
Check this to save diskspace, but note that it will disable Create Backup of previous build.
Check this to pack your mod as REDMod rather than as a legacy mod. You don't generally want this, as it can lead to load order issues and increase your users' demands for support.
Launch the game after installing the mod. Without this, the next three options will do nothing.
When you start the game, it will load your last savegame (by timestamp).
This is slightly faster than mods that auto-trigger save-load, as it skips the start-up menu completely.
Loads a specific savegame by name (or tries to).
This is slightly faster than mods that auto-trigger save-load, as it skips the start-up menu completely.
WolvenKit will create the following profiles if it can't find them:
Install
Install as REDMod
Install, Launch, and Load Save
Install and Launch
Launch Game Without Install
Same as the button in the toolbar: Will generate a zip file ready for Nexus upload.
Check this to deploy your mod as REDMod rather than as a legacy mod. You don't generally want this, as it's not compatible with
You can specify additional , which will be merged with those from the settings
To disable this behaviour, go to the Settings and disable
The buttons on Wolvenkit's toolbar, and which menu function they call
The toolbar buttons are convenience shortcuts to menu functions. Find the full documentation there.
You can find the toolbar below the Menu.
Like Install, but launches the game afterwards.
You can activate the REDMod entries in the settings under "Interface".
As a rule of thumb, you generally don't want this. Vortex can auto-convert to REDMod on install. Packing your mod in the legacy format will save work for those people who don't want to use REDMod.
Same as the menu entry -> (creates a new game file)
Same as the menu entry -> (saves the currently active editor)
Same as the menu entry -> (saves a copy of the currently active file)
Same as the menu entry -> (saves all currently open file)
Same as the menu entry ->
Same as the menu entry ->
Same as the menu entry ->
Same as the menu entry -> . Requires .
Same as the menu entry ->
Same as the menu entry ->
The Menu is the main navigation bar at the top of the WolvenKit application. The Menu contains key functionality such as saving, opening files, and building mods. Read below for details about each Menu button. The Menu also displays the current mod project name and file opened with WolvenKit.
The Toolbar is available directly below the Menu from the Editor. The buttons add convenience shortcuts to certain menu functions.
Additionally, the Toolbar contains the Launch Profiles button.
Shows the WolvenKit Home view
Opens the dialogue to create a new file.
Save the currently selected document from the File Viewer
Save the currently selected document from the File Viewer as a new file
Save all currently open documents from the File Viewer
Create a new WolvenKit mod project
Open an existing WolvenKit mod project
Configure various project settings
This will go through every file in your project, checking if referenced resources are in your project or part of the base game.
If you are using a texture library, you will obviously get false positives here.
The opposite of "Scan project for broken references" — this will check every file in your project and check if it's used by something.
Will give you a list that you can copy to clipboard, or options to move/delete the files.
This feature is experimental, so handle with care!
Will yeet folders without files in them. Works recursively (will also delete empty folder trees).
Will run the Wolvenkit File Validation on every file in your project, and open the log file afterwards. This will generate a lot of duplicate text, but is the best way to find mistakes.
Generates the install-ready structure in your project's packed
folder, then creates a zip file.
The generated zip file is ready for Nexus upload!
Generates the install-ready structure (REDmod format) in your project's packed
folder, then creates a zip file.
Runs Pack as REDmod, then copies the contents of packed
to your game directory.
Runs Install, then launches the game for you
Runs Install as REDmod, then launches the game for you
Deletes the contents of your Wolvenkit project's packed
directory.
Create and modify one-click pack & launch operations
Toggles the Project Explorer on or off
Toggles the Asset Browser on or off
Toggles the Properties panel for your currently selected file or off
Toggles the Log panel on or off.
Toggles the Tweak Browser on or off. This panel will let you browse the TweakDB.
Toggles the LocKey browser on or off. This panel will let you browse translation strings.
Same as Settings option - enables/disables interactive Quick Previews within the Properties panel.
This feature impacts performance. Navigating the Asset Browser or Project Explorer will be faster if the preview is toggled off or inactive.
Saves the Editor UI layout to the current WolvenKit project, making it persistent across sessions.
If you do this without an open Wolvenkit project, the view will be saved to the default file %USERPROFILE%\AppData\Roaming\REDModding\WolvenKit\DockStates.xml
Resets the UI layout to the default from one of the following files (by priority):
%USERPROFILE%\AppData\Roaming\REDModding\WolvenKit\DockStates.xml
Path\To\Wolvenkit\DockStatesDefault.xml
This can be especially helpful if the layout is bugged or an editor window is unrecoverable.
Tool for building a depot
, a collection of extracted game assets to use them in other tools.
Read more
Tool for modding sound files Read more
Toggles the Script Manager
Toggles the Import Tool
Toggles the Export Tool
Open the WolvenKit Settings page
Launches Cyberpunk 2077
Launches Cyberpunk 2077 using Steam
Opens the Cyberpunk 2077 game directory in Windows Explorer
Opens the WolvenKit Plugin Manager
Opens the WolvenKit Plugin Manager
Opens external-link to the Cyberpunk Blender Add-on GitHub page https://github.com/WolvenKit/Cyberpunk-Blender-add-on
Opens an external-link to the Setup page
Opens an external-link to the Creating a Mod page
Opens an external-link to the About page
Opens the folder with the Wolvenkit Logs
This option is hidden by default and can be turned on in the Settings. Read why.
Runs Pack Project, then copies the contents of packed
to your game directory.
You can learn about on the yellow wiki.
This option is hidden by default and can be turned on in the Settings. Read why.
This option is hidden by default and can be turned on in the Settings. Read why.
Pack archives and instantly install to game directory while Cyberpunk 2077 is running for testing (Requires ).