This guide will teach you how to create scars on modded body KS_UV and VTK
Published: Feb 29 2024 by Yggnire, initial guide by Yggnire Last documented edit: Feb 29 2024 by Yggnire
The ability to read: mandatory, because I'm not gonna lie — this is gonna be difficult otherwise. Knowing how to use a drawing software : recommended, because this guide will not cover it.
<5 minutes to set up everything 5 minutes - s long as it takes you to create a scar that you like <5 minutes for the import/install
If you want to know how to make scars, I advise you to take a look at the tutorial "How to make a scar (tips for drawing)
For the Body :
For both Framework, the name should be something like that : 000_modname
For the Head :
KS_UV project name should be 005_modname
VTK project name should be #00_modname
The # is really important
To create modded body scars , you need the following files
KS_UV Body Path :
base\4k\common\body\wa\textures
(female)
base\4k\common\body\ma\textures
(male)
VTK Body Path :
base\v_textures\body
VTK Arms Path :
base\characters\player\femme\body\arms\textures
VANILLA (for KS_UV) Head Path :
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures
(female)
base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures
(male)
VTK Head Path :
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures
Add the files to your project by double-clicking
Save the files in a new folder.
Open all of them on a drawing software like photoshop, clip studio paint or photopea.com
Let's start by creating the scar's bumpmap (the yellow-greenish one).
Add a new layer and paint your scar (if you want to know how to create a scar from scratch , you can go to this tuto )
Start to draw your scar, I recommend you to use a brush similar to wet watercolor to create « natural scars » if you want to create cyberware scar, use a more consistent brush .
To create your scar, take a basic red color, and draw your scar on the new layer you created in Step 2.
In the Layers Palette, select all three channels (or RGB) to see colours again.
Now you need to turn your image green. There are various ways to do that, for example Image -> Adjustments -> Hue/Saturation.
Copy the green scar and paste it into the green channel.
Use CTRL + T
to select it and shifted the scar a few pixels to the right (you can use the arrow keys). It should now look like this:
Now that you have a scar, open the diffuse map (skin).
On the yellow image, switch to the red channel again and copy everything (Hotkey: Ctrl+A
, Ctrl+C
)
Paste it into the skin image (Hotkey: Ctrl+V
).
It should now be on another layer. If not, undo the paste (Hotkey: Ctrl+Z
), create a new layer in the layer palette, and paste it again.
The pasted scar has to be the same color as your skin so plays around with the Tint/Hue CTRL+U
Invert the image (Hotkey: Ctrl+I
)
Replace in your wolvenkit project all the png with the new one, « Import » and then « Install » and enjoy your new scar !
You have
Create a and give it a name
Framework | Files name | gender/body part |
---|---|---|
You can find them by navigating the to the path above, or by using the .
Use the to export them
In your Project Explorer's , find the png files and click on the folder icon next to one to show them in Windows Explorer.
KS_UV
d02_naked
female body, arms and legs
n02_naked
female body, arms and legs
d03_naked
male body, arms and legs
n03_naked
male body, arms and legs
VTK
v_body_d
female body and legs
v_body_n
female body and legs
femme_arm_left_01_diffuse
female left arm
femme_arm_left_01_normal
female left arm
femme_arm_right_01_diffuse
female right arm
femme_arm_right_01_normal
female right arm
VANILLA (for KS_UV)
&
VTK
h0_000_pwa_c__basehead_d01
female head
h0_001_pwa_c__basehead_n01
female head
h0_000_pma_c__basehead_d01
male head
h0_000_pma_c__basehead_d02
male head