Merging existing tattoos
How to merge two or more existing tattoos
Summary
Published: Feb 03 2024 by mana vortex, initial guide by Yggnire Last documented edit: Feb 03 2024 by mana vortex
This guide will teach you how to merge multiple tattoos into one. It will not cover the process ofConverting between texture frameworks.
Level of difficulty
The ability to read: mandatory, because I'm not gonna lie — this is gonna be difficult otherwise. Knowing how to edit images: recommended, because this guide will not cover it. If you don't know it, the relevant section will tell you what to Google, though.
Expected time to complete
<1h for total noobs, <10 minutes if you know what you're doing
Prerequisites
Step 0: Create a Wolvenkit Project
Depending on the supported framework, you need to name your project like this:
KS UV
004
004_my_tattoo_mix
VTK
00
00_my_tattoo_mix
If you don't know how to create a project, you can look it up on the Wolvenkit wiki.
Step 1: Extract the files
Export all .xbm
files from the tattoo mods that you want.
Open the Asset Browser and switch it to Mod Browser
Find all
.xbm
files in the first.archive
file from one of your tattoo modsAdd them to your project
Rename the files (e.g. by appending "mod1"). This is important, because the other mods' file names will be the same. Do not rename the files for the last mod you export.
Repeat the process with the other archives until you have all .xbm files that you want to merge in your project.
Step 2: Edit the files
Use Wolvenkit's Export Tool to export all the files to
.png
Open the file in the image editing software of your choice (if you don't have one, use photopea.com)
Make sure to use the same
resolution
for all the tattoos, otherwise the tattoos will be placed incorrectly, they will either be too big or too small compared to other tattoos, usually4096x4096
is the most used resolution.Merge the textures. If you don't know how, you can google "how to merge layers in
<software of your choice>
" and find guides by the dozen.Export the textures, overwriting the files from your last export in your Wolvenkit project's
raw
directory.
Make sure to check the linked guide for how to enable transparency!
Step 3: Import the files and pack the mod
Use the Import Tool to import the
.png
files into the original.xbm
filesDelete all other (renamed) xbm file from your project directory — you don't need them anymore
Check the textures in the Image Preview to make sure that they look OK. Troubleshoot them if not.
Now it's time to install your new mod and launch the game. Click and hold the green play button on Wolvenkit's toolbar, select "Install and Play", and look at your new tattoo in action.
Last updated