Step 2: Finding the right class
What game logic will you piggyback on?
Last updated
What game logic will you piggyback on?
Last updated
Created: Apr 02 2024 by Last documented edit:
This page will list useful classes and tell you where to find more information about them.
When you're completely lost, how do you find the right class?
This class is the Player and handles most of the events and logic related to player
This function is called when the GameInstance is attached to the Player
This class handles all the events and calculations of the damages done to all the gameobjects from all the sources
This is the starting event that gets called when an object is hit and it has a gameHitEvent
variable