Things to hook
Player Actions
@wrapMethod(PlayerPuppet)
protected cb func OnMakePlayerVisibleAfterSpawn(evt: ref<EndGracePeriodAfterSpawn>) -> Bool { }@wrapMethod(PlayerPuppet)
protected cb func OnStatusEffectApplied(evt: ref<ApplyStatusEffectEvent>) -> Bool
protected cb func OnStatusEffectRemoved(evt: ref<RemoveStatusEffect>) -> Bool@wrapMethod(PlayerPuppet)
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Bool@wrapMethod(ItemActionsHelper)
public final static func ProcessItemAction(gi: GameInstance, executor: wref<GameObject>, itemData: wref<gameItemData>, actionID: TweakDBID, fromInventory: Bool) -> Bool
public final static func ProcessItemAction(gi: GameInstance, executor: wref<GameObject>, itemData: wref<gameItemData>, actionID: TweakDBID, fromInventory: Bool, quantity: Int32) -> BoolDifferent menus
BackpackMainGameController
CraftingGarmentItemPreviewGameController
EquipmentSystemPlayerData
gameuiInGameMenuGameController
gameuiInventoryGameController
gameuiPhotoModeMenuController
PhotoModeMenuListItem
inkInventoryPuppetPreviewGameController
InventoryItemDisplayController
InventoryItemModeLogicController
PhotoModePlayerEntityComponent
QuestTrackerGameController
UIInventoryItem
WardrobeSetPreviewGameController
ComputerInkGameController (already wrapped by Virtual Atelier)
ComputerControllerPS (already wrapped by Virtual Atelier)
ComputerMenuButtonController (already wrapped by Virtual Atelier)
BrowserController (already wrapped by Virtual Atelier)
Consumables
Other stuff
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