Logging Widget Trees
Summary
Published: Mar 31 2024 by mana vortex Last documented update: Apr 15 2024 by mana vortex
This page will tell you how to log widget trees and layer trees.
Wait, that's not what I want!
To learn more about logging, check Logging
Logging layer trees
You can find a list of existing UI layers on UI Scripting -> InkSystemLayers.
To traverse a layer's children, you first need to get the corresponding layer's virtual window:
private static func PrintLayerHierarchy(layerName: CName) {
let window = GameInstance.GetInkSystem().GetLayer(layerName).GetVirtualWindow();
let rootWidget = window.GetWidgetByPathName(n"Root") as inkCanvas;
// The function LogWidgetTree is defined below
LogWidgetTree(n"DEBUG", rootWidget);
}
PrintLayerHierarchy(n"inkHUDLayer")Logging Widget Trees
You can add this code to your logs.reds file:
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