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References, lists and overviews

A list of look-ups

In this section, you can look up information like "what is the material name for skin color type 3 again" or "where are the Mantis blade arms".

Detailed information should go in other sections and be interlinked.

Assets explained

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What is an asset?

An asset is a specific, objectified concept in the game that can be highly detailed like a blade of grass, or larger like a building, or intangible like sound effects. Unity defines an asset as, "Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc." Every asset is defined in a set of normalizedarrow-up-right asset files that describe its relationship to the game, other assets, and itself.

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Visual Asset-Related File Formats

The following list contains file formats that are used to compose visual assets such as vehicles and weapons.

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The community-devloped tool WolvenKit can be used to browse game archives and extract game files.

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MESH

3d models

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XBM

2d textures

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ENT (entity)

Parent file for most visual assets which is directly linked by the

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APP (appearance)

Sets up appearances for assets such as NPCs and vehicles referenced by

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MT (material template)

Base shader files for REDengine

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MI (material instance)

Instanced shaders for mesh materials

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MLMASK (multilayered mask)

Mask component of the

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MLSETUP (multilayered setup)

Material setup component of the

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MLTEMPLATE (multilayered template)

Pre-defined tiling surface component of the

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HP (hair profile)

Color ramp data to set colors for meshes using the hair

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Visual Asset Graphs

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Vehicles

Tweak DB
entity files
Multilayer supershader
Multilayer supershader
Multilayer supershader
shader

Poses/Animations

Cheat Sheets for poses and animations

Weapons

This page does not contain any information. Please check its child pages in the Wiki navigation or click on the "Next" link at the bottom of the page

Scripting

Cheat Sheet: Head

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Summary

Last documented edit: January 14 2024 by

This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

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You can find much additional information about the player head under

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Wait, this isn't what I'm looking for!

  • If you want to , you need and .

  • If you want to make a custom NPC, check


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Head file paths

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The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V).

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Head file prefixes

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Skin tones by index

List compiled by wolv

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Complexions

Every complexion has its own associated texture file. These are sorted by body gender under

The files are ending in 01..05. Each complexion has its own appearance in the head mesh, e.g.:

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Skin definitions

Skin materials are defined in the base head file:

You can find the in the localMaterialBuffer. Each material overrides the following locally:

  • Normal (bump/height map)

  • Albedo (diffuse/complexion)

All other properties are pulled from a in the following folder:

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Head: material instances

This section only lists used by the player head.

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About half of these files are shared by NPCs. Editing or replacing these will affect all of Night City!

File name (use male_head for masc)
Shared with NPCs

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Freckles / cheek make-up

For a list of freckles and make-up sorted by colour and skin type, see NoraLee's .

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Lipstick

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For a mod fixing various mix-ups in the character creator, see .

Lipstick colours and styles are sorted in (more or less) ascending order in the appearance list in the mesh.

Style order is Default - Glossy - Matte (no suffix, _02, _03)

Link:

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Eyeliner and kohl

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To be done. Are you bored (and potentially have OCD)? Please get in touch via Discord!

Reference: Audio files

Audio files for frequent modding

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Summary

Created: Apr 05 2024 by Last documented edit: Apr 05 2024 by

This page collects audio files that people frequently want to mod.

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For a guide, check -> -> ,

There is nothing here yet! Maybe you'd like to ?

Archived: Appearances Mappings

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This page is archived. Its contents are no longer relevant.

In base\appearance_mappings.json, entity types have their resources defined. The vehicle definition is below:

key
value

Cheat Sheet: Lights

Lights and their properties at a glance

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Summary

Published: Feb 09 2024 by Last documented edit: Feb 09 2024 by

This page gives you an overview about lights at a glance.

Cheat Sheet Poses: AcceptedWeaponConfig

You can use this to spawn .

Equipment

Everything about gear

This section collects

  • look-ups about equipment (preview pictures and spawn codes)

  • documented variants per item

Please use the wiki page tree to find the section's content, or click on the next

link at the bottom of this page.

References: Vehicles

Look up vehicle-related stuff

The pages following this aim to give a detailed view of the resources that make up each vehicle in the game, with the hope that you'll be able to create (not just modify) vehicles for the game.

Cheat Sheat Vehicles: TweakDB

For more information about TweakDB modding, follow the links under TweakXL.

To make your new vehicle available in-game, add its record to the flat Vehicle.vehicle_list.list

To unlock a vehicle at the start of the game, add the record to Vehicle.vehicle_list.initially_unlocked_list

Learn more
POSE_WEAPON_ASSAULTRIFLE
POSE_WEAPON_HANDGUN
POSE_WEAPON_LMG
POSE_WEAPON_PRECISIONRIFLE
POSE_WEAPON_REVOLVER
POSE_WEAPON_SHOTGUN
POSE_WEAPON_SHOTGUNDUAL
POSE_WEAPON_SMG
POSE_WEAPON_SNIPERRIFLE
POSE_WEAPON_HAMMER
POSE_WEAPON_HMG
POSE_WEAPON_KATANA
POSE_WEAPON_KNIFE
POSE_WEAPON_ONEHANDED
POSE_PHONE
POSE_CIGARETTE
POSE_POPCORN
POSE_GUITAR
POSE_MICROPHONE_RIGHT
POSE_MICROPHONE_LEFT
POSE_WEAPON_FISTS
poses with props

male

.morphtarget

base\characters\head\player_base_heads\player_man_average

ht_

teeth

hx_

applied on top of h0:

  • cyberware

  • makeup

  • freckles

l1_

ear ring (01-04)

5

03_ca_senna

6

03_ca_senna_00_amber

7

03_ca_senna_01_honey

8

03_ca_senna_02_band

9

04_ca_almond

10

04_ca_almond_00_umber

11

05_bl_espresso

12

06_bl_dark

female_head_02_ca_limestone.mi

✔

female_head_03_ca_senna_00_amber.mi

❌

female_head_03_ca_senna_01_honey.mi

❌

female_head_03_ca_senna_02_band.mi

❌

female_head_03_ca_senna.mi

✔

female_head_04_ca_almond_00_umber.mi

❌

female_head_04_ca_almond.mi

✔

female_head_05_bl_espresso.mi

✔

female_head_06_bl_dark.mi

✔

female

.mesh

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\

female

.morphtarget

base\characters\head\player_base_heads\player_female_average

male

.mesh

h0_

head (with ears)

hb_

male V only: beard

heb_

eyebrows

he_

eyes

1

01_ca_pale

2

01_ca_pale_00_warm_ivory

3

02_ca_limestone

4

02_ca_limestone_00_beige

female body gender

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh

male body gender

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh

female body gender

base\characters\common\skin\character_mat_instance\female\head\

male body gender

base\characters\common\skin\character_mat_instance\male\head\

female_head_01_ca_pale_00_warm_ivory.mi

❌

female_head_01_ca_pale.mi

✔

female_head_02_ca_limestone_00_beige.mi

❌

NPV: Preparing the head in Blender
edit the player's head
meshes
morphtargets
NPV - V as custom NPC
definitions
properties
.mi file
.mi files
NPV guidearrow-up-right
herearrow-up-right
Reference images on imgurarrow-up-right

base\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\

name

Vehicle

baseTypesFile

baseTypePrefix

baseType

categoriesFile

base\vehicles\categories.csv

partsFile

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Wait, this isn't what I want!

For a guide how to add lights to AMM props, check AMM light components

For an overview and explanation of lights, check Lights explained (currently WIP)

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Reference lights

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Fluorescent lamp

base\gameplay\devices\lights\indestructible\fluorescent_lamp_b.ent

Recolourable via AMM panel. Has a Light and a LightGlow component, no flicker

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Candles

for candle > .ent

Fixed colour, flickering light, soft natural glow

Modding Guides
Sound
Finding an audio file
sign up and editarrow-up-right

Cheat sheet: Rigs and animations

Where rigs and animations are stored

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Summary

Last documented update: 06. Jan 2024 by

This page lists file paths and properties for various rigs and animations. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

Any links will lead you to additional context.

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Wait, this isn't what I'm looking for!

If you want to make animations, check and the guides under the page.


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.anims

For general documentation on how animations work, see

Anims description
Path in game files

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.rigs

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First person

First person animations are used solely on the player character (V). There's one rig per body gender:

name of rig
Path in game files

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Third person

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While most rigs are called man_xxx, they're also used by NPCs of the female body gender.

Name of rig
Used by
Path in game files

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Face

The facial animations are linked in the .ent files under base\characters\base_entities\xxx\xxx.ent. They are otherwise referenced from an entAnimationSetupExtensionComponent inside the .app file.

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Deforms

Deforms can be found under base\characters\base_entities\*\deformations_rigs.

Archived: Vehicle Filename Parsing

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This page is archived. Its contents are no longer relevant.

Referenced from base\appearances_mappings.json, base\vehicles\vehicle_filename_parsing.json contains a regex string is defined that outlines the allowable file names for .ent files (play around with this regex herearrow-up-right):

For a filename like v_sport2_mizutani_shion__ext01_body_01.ent, this would match the following groups:

  • Group 1: sport

  • Group 2: mizutani

  • Group 3: body

Group 1 (base)
Name
Group 2 (category)
Name

Group 3 has no mapping, is of the type partType.

Curiously, this regex doesn't work for vehicles such as the Type 66, or the 911, since numbers aren't permitted in Group 2. It's unknown if this is even used, or if there is replacing done at some point.

Archive

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This page is archived. Its contents are no longer relevant.

This section contains an overview of things that you might encounter while modding vehicles. For a full list of sub-pages, please check the link tree in the left-hand menu.

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Appearances

For the documentation on .app files (appearance definitions), see or check the subpage.

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Entity Files

For the documentation on .ent files, see .

An example entry for a vehicle entEntityTemplate from a vehicle's .ent file looks like this:

key
example

Archived: Parts & Parts Categories

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This page is archived. Its contents are no longer relevant.

These are the part names used in filenames for .mesh and .ent files. Each header is their category - base is used in both Interior & Exterior.

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Interior

  • base

  • steering_wheel

  • pedals

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Exterior

  • base

  • bumper_f

  • bumper_b

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Wheel

  • wheel

Cheat Sheet: Weapon damage effects

A list of weapon damage effects, and how to apply them

Apply the effects to an item like this:

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Weapon damage types

Base_Melee_Status_Effect_Application_Stats

enables the application of status effects to enemies

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Testing

To test the applied effects, you can use . Simply copy the code into a new file inside of /r6/scripts/, e.g. debug_damage_types.reds. After starting up the game and hitting people with your weapon, you can see the log output via CET.

Cheat Sheet: Tweaks

A collection of tweak IDs for certain types of entity

This page doesn't contain any data, it only groups subpages. Please check the wiki's file tree for the individual types of record.

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You can find more information about this under

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base\characters\head\wa\h0_001_wa_c__basehead\textures\h0_000_wa_c__basehead_d0X.xbm
base\characters\head\ma\h0_001_ma_c__basehead\textures\h0_000_ma_c__basehead_d0X.xbm
03_ca_senna
03_ca_senna_d02
03_ca_senna_d03
03_ca_senna_d04
03_ca_senna_d05
(?:v_)?([a-zA-Z]+|av)\d?_([a-zA-Z]+)_(?:[a-zA-Z]+(?:_[a-zA-Z]+)*)__(?:int|ext)\d{2}_([a-zA-Z]+(?:_[a-zA-Z]+)*)_\d{2}.*\.ent
  statModifierGroups: 
    - !append-once Items.Base_Melee_Status_Effect_Application_Stats
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Electric
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Electric_Min_Max
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Thermal
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Thermal_Min_Max

hood

  • trunk

  • door_fl

  • door_fr

  • door_bl

  • door_br

  • fuelcap

  • fuelport

  • name

    quadra_type66__basic_urban_01

    appearanceResource

    [`base\vehicles\appearances\sport\quadra_type66__basic.app`](.app-file-appearanceresource.md)

    appearanceName

    urban_01

    here
    appearance mappings
    here

    base\vehicles\parts.csv

    partsCategoriesFile

    base\vehicles\parts_categories.json

    scanDirectory

    base\vehicles\

    filenameParsingRules

    base\vehicles\vehicle_filename_parsing.json

    base\vehicles\base_types_map.csv

    Car

    av

    Aerial

    sport

    Car

    standard

    Car

    Mahir

    Mahir Motors

    utility

    man_child

    children of any body gender

    base\characters\base_entities\man_child\man_child.rig

    woman_child

    -

    base\characters\base_entities\woman_child\woman_child.rig

    man_big

    any body gender: big folks, e.g. Jackie, River, Rhino…

    base\characters\base_entities\man_big\man_big.rig

    woman_big

    -

    base\characters\base_entities\woman_big\woman_big.rig

    man_fat

    any body gender: fat folks, e.g. Dexter

    base\characters\base_entities\man_fat\man_fat.rig

    woman_fat

    -

    base\characters\base_entities\woman_fat\woman_fat.rig

    man_massive

    Smasher

    base\characters\base_entities\man_massive\man_massive.rig

    Player female inventory animation

    base\animations\ui\female\ui_female.anims

    Player male inventory animation

    base\animations\ui\male\ui_male.anims

    player_male

    base\characters\entities\player\deformations_rigs_ma\player_man_fpp_deformations.rig (pulled from player_ma_fpp.ent)

    player_female

    base\characters\entities\player\deformations_rigs_wa\player_woman_base_deformations.rig (pulled from player_wa_fpp.ent)

    woman_base

    female body gender, default body shape

    base\characters\base_entities\woman_base\woman_base.rig

    man_base

    male body gender, default body shape

    base\characters\base_entities\man_base\man_base.rig

    Animations/Poses
    Animations

    pimples

  • tattoos

  • scars

  • To find all entries of a certain type, you can use the method described under.

    Feel free to create a new sub-page with your findings!

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    General

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    General BaseStats:

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    Weapons

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    Weapons BaseStats:

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    Weapon Sounds

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    Vendors

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    Vendors ID's

    Types of tweak records

    Base_Melee_Weapon_Damage_Type_Chemical

    Chemical damage

    Base_Melee_Weapon_Damage_Type_Chemical_Min_Max

    ???

    Base_Melee_Weapon_Damage_Type_Electric

    Electric damage

    Base_Melee_Weapon_Damage_Type_Electric_Min_Max

    ???

    Base_Melee_Weapon_Damage_Type_Physical

    Physical damage

    Base_Melee_Weapon_Damage_Type_Physical_Min_Max

    ???

    Base_Melee_Weapon_Damage_Type_Thermal

    Fire damage

    Base_Melee_Weapon_Damage_Type_Thermal_Min_Max

    ???

    Cyberpunk 2077

    Cheat Sheet: Facial Expressions

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    Photo Mode

    Player photo mode uses one of

    Index
    Expressions
    CNAME keys to activate them

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    For a guide how to replace photo mode expressions, see .

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    AMM facial expressions

    The AMM expressions for both body genders use the following file and keys:

    base\animations\facial\male_average\interactive_scene\generic_average_male_facial_idle.anims

    Courtesy of Maximilium, Pinkydude and Vitum

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    Expression references for individual NPC files:

    Cheat Sheet Poses: poseStateConfig

    How to limit pose selectability

    Summary

    Published: Apr 27 2024 by , based on research by Last documented update: Apr 27 2024 by

    You can use this to limit pose availability.

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    Adding a poseStateConfig will cause your pose to be hidden in other circumstances. This might be confusing.

    Unless indicated otherwise, none of the pose states below are available when swimming.

    Spawn Codes (BaseIDs/Hashes)

    Item spawn codes and how they link to appearances

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    What's a BaseID?

    Each item is uniquely identified by this string. You can use it to spawn items via with the following command:

    Cheat Sheet: Weapon Audio

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    Melee: audioWeaponConfiguration

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    guns: audioName

    base\animations\ui\photomode\photomode_female_facial.anims
    base\animations\ui\photomode\photomode_male_facial.anims

    Boredom

    facial_bored

    5

    Anger

    facial_pissed

    6

    Satisfaction

    facial_pleased

    7

    Disgust

    facial_disgusted

    8

    Happiness

    facial_happy

    9

    Fear

    facial_scared

    10

    Surprise

    facial_surprised

    11

    Sadness

    facial_sadness

    12

    Whistle

    facial_whistling

    Surprise

    idle__surprise__male

    Aggressive

    idle__aggression__male

    Anger

    idle__anger__male

    Interested

    idle__interested__male

    Disinterested

    idle__disinterested__male

    Disappointed

    idle__disappointed__male

    Disgust

    idle__disgust__male

    Exertion

    idle__exertion__male

    Nervous

    idle__nervous__male

    Fear

    idle__fear__male

    Terrified

    idle__fear_reaction__male

    Pain

    idle__pain__male

    Sleepy

    idle__tiredness__male

    Unconscious

    idle__unconscious__male

    Dead

    idle__dead__male

    1

    Neutral

    facial_neutral

    2

    Charm

    facial_charming

    3

    Fury

    facial_furious

    Neutral

    idle__neutral__male

    Joy

    idle__joy__male

    Smile

    idle__happy__male

    Sad

    idle__sadness__male

    here
    johnny__facial_idle_posesarrow-up-right
    rogue_facial_idle_posesarrow-up-right
    evelyn_facial_idle_posesarrow-up-right
    generic_average_female_facial_idle_posesarrow-up-right
    panam_facial_idle_posesarrow-up-right

    4

    mana vortex
    mana vortex
    mana vortex
    mana vortex
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    Other
    audio_melee_metadata_animal_miniboss_hammer
    audio_melee_metadata_baseballbat
    audio_melee_metadata_baton
    audio_melee_metadata_baton_alpha
    audio_melee_metadata_baton_beta
    audio_melee_metadata_borg_machete
    audio_melee_metadata_butchers_knife
    audio_melee_metadata_cattle_prod
    audio_melee_metadata_chefs_knife
    audio_melee_metadata_crowbar
    audio_melee_metadata_cutomatic
    audio_melee_metadata_dildo
    audio_melee_metadata_fists_normal
    audio_melee_metadata_fists_strong
    audio_melee_metadata_iron_pipe
    audio_melee_metadata_katana
    audio_melee_metadata_knife
    audio_melee_metadata_kukri
    audio_melee_metadata_kukri_voodoo
    audio_melee_metadata_mantis
    audio_melee_metadata_nanowire
    audio_melee_metadata_neurotoxin_knife
    audio_melee_metadata_shovel
    audio_melee_metadata_sledgehammer
    audio_melee_metadata_tire_iron
    audio_melee_metadata_tomahawk
    audio_melee_metadata_vb_axe
    audio_melee_metadata_wrench
    
    w_melee_001_katana
    wea_set_achilles
    wea_set_ajax
    wea_set_ashura
    wea_set_authority
    wea_set_borg4a
    wea_set_burya
    wea_set_carnage
    wea_set_chao
    wea_set_chao_voodoo
    wea_set_copperhead
    wea_set_crusher
    wea_set_defender
    wea_set_dian
    wea_set_grad
    wea_set_grad_panam
    wea_set_grit
    wea_set_guillotine
    wea_set_hercules
    wea_set_igla
    wea_set_kappa
    wea_set_kenshin
    wea_set_kenshin_chaos
    wea_set_kolac
    wea_set_kyubi
    wea_set_lexington
    wea_set_liberty
    wea_set_liberty_dex
    wea_set_ma70
    wea_set_masamune
    wea_set_metel
    wea_set_missile_vehicle
    wea_set_nekomata
    wea_set_nova
    wea_set_nova_suppressor
    wea_set_nue
    wea_set_omaha
    wea_set_osprey
    wea_set_overture
    wea_set_palica
    wea_set_pozhar
    wea_set_pulsar
    wea_set_quasar
    wea_set_rasetsu
    wea_set_saratoga
    wea_set_satara
    wea_set_senkoh
    wea_set_senkoh_prototype
    wea_set_shingen
    wea_set_sidewinder
    wea_set_silverhand
    wea_set_slaught
    wea_set_smasher_hmg
    wea_set_smasher_shotgun
    wea_set_sor22
    wea_set_spec_launcher_delamain
    wea_set_special_flak_cannon
    wea_set_special_plasma_cutter
    wea_set_tactician
    wea_set_testera
    wea_set_ticon
    wea_set_ticon_reed
    wea_set_toygun
    wea_set_umbra
    wea_set_unity
    wea_set_unity_dex
    wea_set_vehicle
    wea_set_warden
    wea_set_warden_suppressor
    wea_set_yukimura
    wea_set_yukimura_preset
    wea_set_zhuo
    dev_drone_griffin_wea_set_rifle
    dev_drone_octant_wea_set_autocannon
    dev_drone_wyvern_wea_set_rifle
    v_av_panzer_wea_set_cannon
    v_av_panzer_wea_set_countermeasures
    v_av_panzer_wea_set_missiles
    w_cyb_mantis

    POSE_STATE_GROUND_SPRINT

    Can only be used while sprinting on a surface.

    POSE_STATE_GROUND_ACTION

    Can only be used while in combat on a surface.

    POSE_STATE_SWIMMING

    Can only be used while swimming.

    POSE_STATE_SWIMMING_MOVING

    Can only be used while swimming and moving.

    POSE_STATE_CAR

    Can only be used while driving a car.

    POSE_STATE_BIKE

    Can only be used while riding a motorcycle.

    POSE_STATE_LADDER

    Unused / no effect

    POSE_STATE_GROUND_FLAT

    Can only be used while standing on a flat surface.

    POSE_STATE_GROUND_FLAT_AND_AIR

    Can only be used while standing on a flat surface or while mid-air.

    POSE_STATE_GROUND_FLAT_ACTION

    Can only be used while standing on a flat surface and while in combat.

    POSE_STATE_GROUND

    Can only be used while standing on a surface.

    POSE_STATE_GROUND_CROUCH

    Can only be used while crouching on a surface.

    POSE_STATE_AIR

    Can only be used while in mid-air.

    POSE_STATE_GROUND_AIR

    Can only be used while on a surface or while in mid-air.

    POSE_STATE_GROUND_WALK

    Can only be used while walking on a surface.

    mana vortex
    Items.money is the baseID for eddies, and the 5000 will stuff 5 grand into your pocket.

    hashtag
    Lists of Base IDs

    circle-info

    You can usually find any BaseID on the fandomarrow-up-right wiki. Search for a game item, then expand the section "technical details" in the box to the right.

    A selection of lists for looking up item codes. Alternatively, you can browse through the game's files, or search the web.

    (2.0 compatible)

    Excel sheet from #cet-commands on with item codes. Please note the tabs at the bottom.

    A list with BaseIDs

    Google Sheets (August 2022), supports filtering

    hashtag
    Item Previews (pretty pictures!)

    List
    Description

    all items, on mascV, with CET spawn codes

    (m!V)

    Spawn codes to in-game names, with many screenshots on masc V

    (f!V)

    Screenshots on femme V with spawn codes

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    From a BaseID to an item's materials

    circle-info

    As an example, this will use Reinforced Puffer Vest (Items.Vest_17_basic_01)

    hashtag
    The base ID

    An item's spawn code is called BaseID. It looks like this:

    and will be used to spawn items via CET (Game.AddToInventory("Items.Vest_17_basic_01")).

    A base ID consists out of two parts. The first one (Vest_17) determines the item, the second one (basic_01) determines the variant.

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    Finding the files

    Head to WolvenKit and search for the first part of the BaseID:

    Search WolvenKit for the first part of the BaseID

    You will find at least one entity file and an appearance file.

    circle-exclamation

    If you find multiple files, you need to open the correct one. You can identify those by the folder path: for player meshes, the name of the last folder will contain either _pwa_ or _pma_, and the path will include either that or player.

    hashtag
    The .app

    Open the apperance file: this is where the item and its variants are actually defined.

    circle-info

    To learn more about this, you can check Appearance: .app files

    You will see a bunch of appearances:

    We only care for _m and _w right now, since they are using different meshes. Open the array components and find the one holding the mesh:

    basic_01 is using "default" material (green)

    We can see that the basic_01 appearance is using the default material, and the basic_02 appearance is using the bbstripes material:

    base_02 is using "bbstripes" material

    circle-info

    To find your way through the mesh, check the guide for recoloring items!

    Changing materials, colors and textureschevron-right

    Cheat Sheet: Vendor IDs

    All vendor IDs

    hashtag
    Summary

    Created: Jan 28 2024 by Last documented update: Jan 28 2024 by

    This list is up-to-date as of patch 2.1

    Best practices / pitfalls

    A collection of code-related knowledge

    hashtag
    LUA

    hashtag
    Gain performance: Early Return

    mana vortex
    mana vortex
    Game.AddToInventory("Items.money", 5000)
    Vest_17_basic_01
    hashtag
    Vendor IDs
    mana vortex
    mana vortex
    Vendors.BlackMarketer_HUB
    Vendors.Chinese_Food
    Vendors.Clothes
    Vendors.Drinks
    Vendors.Grilled_Food
    Vendors.Kiosk
    Vendors.Market
    Vendors.Packed_Food
    Vendors.Tech_Junk
    Vendors.bls_ina_se1_clothingshop_01
    Vendors.bls_ina_se1_foodshop_01
    Vendors.bls_ina_se1_foodshop_02
    Vendors.bls_ina_se1_foodshop_03
    Vendors.bls_ina_se1_gunsmith_01a
    Vendors.bls_ina_se1_gunsmith_02
    Vendors.bls_ina_se1_junkshop_01
    Vendors.bls_ina_se1_medicstore_01
    Vendors.bls_ina_se1_ripperdoc_01
    Vendors.bls_ina_se1_ripperdoc_02
    Vendors.bls_ina_se5_foodshop_01
    Vendors.bls_ina_se5_gunsmith_01
    Vendors.bls_ina_se5_junkshop_01
    Vendors.bls_ina_se5_melee_01
    Vendors.cct_cpz_cloth_02
    Vendors.cct_cpz_food_01
    Vendors.cct_cpz_food_02
    Vendors.cct_cpz_medic_01
    Vendors.cct_dtn_cloth_01
    Vendors.cct_dtn_food_01
    Vendors.cct_dtn_food_02
    Vendors.cct_dtn_guns_01
    Vendors.cct_dtn_medic_01
    Vendors.cct_dtn_ripdoc_01
    Vendors.cz_con_clothingshop_001
    Vendors.cz_con_foodshop_01
    Vendors.cz_con_gunsmith_01
    Vendors.cz_con_junkshop_01
    Vendors.cz_con_medic_01
    Vendors.cz_con_netrunner_01
    Vendors.cz_con_ripdoc_01
    Vendors.cz_monument_foodshop_01
    Vendors.cz_monument_ripperdoc_anderson
    Vendors.cz_monument_ripperdoc_farida
    Vendors.cz_stadium_clothing_001
    Vendors.cz_stadium_food_01
    Vendors.cz_stadium_food_02
    Vendors.cz_stadium_food_03
    Vendors.cz_stadium_gunsmith_01
    Vendors.cz_stadium_junk_01_marcin_i
    Vendors.cz_stadium_junk_01_michal_k
    Vendors.cz_stadium_medic_01
    Vendors.cz_stadium_netrunner_01
    Vendors.cz_stadium_ripperdoc_01
    Vendors.hey_gle_foodshop_01
    Vendors.hey_gle_foodshop_02
    Vendors.hey_gle_gunsmith_01
    Vendors.hey_gle_junkshop_01
    Vendors.hey_rey_foodshop_01
    Vendors.hey_rey_foodshop_01
    Vendors.hey_rey_foodshop_02
    Vendors.hey_rey_foodshop_03
    Vendors.hey_rey_foodshop_04
    Vendors.hey_rey_gunsmith_01
    Vendors.hey_rey_junkshop_01
    Vendors.hey_rey_netrunner_01
    Vendors.hey_spr_clothingshop_01
    Vendors.hey_spr_foodshop_01
    Vendors.hey_spr_gunsmith_01
    Vendors.hey_spr_junkshop_01
    Vendors.hey_spr_medicstore_01
    Vendors.hey_spr_ripperdoc_01
    Vendors.mq303_shank
    Vendors.nw4_spaceport_medic_01
    Vendors.pac_cvi_clothingshop_01
    Vendors.pac_cvi_foodshop_01
    Vendors.pac_cvi_medicstore_01
    Vendors.pac_cvi_techstore_01
    Vendors.pac_wwd_gunsmith_01
    Vendors.pac_wwd_melee_01
    Vendors.pac_wwd_ripperdoc_01
    Vendors.q105_dollhouse_bar_barkeeper
    Vendors.q302_Ronald_EP1
    Vendors.q303_casino_cashier_EP1
    Vendors.std_arr_clothingshop_01
    Vendors.std_arr_foodshop_01
    Vendors.std_arr_foodshop_02
    Vendors.std_arr_foodshop_03
    Vendors.std_arr_foodshop_04
    Vendors.std_arr_gunsmith_01
    Vendors.std_arr_medicstore_01
    Vendors.std_arr_melee_01
    Vendors.std_arr_ripperdoc_01
    Vendors.std_arr_techstore_01
    Vendors.std_rcr_clothingshop_01
    Vendors.std_rcr_foodshop_01
    Vendors.std_rcr_gunsmith_01
    Vendors.std_rcr_medicstore_01
    Vendors.std_rcr_ripperdoc_01
    Vendors.std_rcr_techstore_01
    Vendors.sts_ep1_01_odel
    Vendors.sts_ep1_06_drug_dealer
    Vendors.sts_ep1_10_bill_hotdog
    Vendors.wat_awf_foodstore_01
    Vendors.wat_kab_clothingshop_01
    Vendors.wat_kab_foodshop_01
    Vendors.wat_kab_foodshop_02
    Vendors.wat_kab_foodshop_03
    Vendors.wat_kab_foodshop_04
    Vendors.wat_kab_gunsmith_01
    Vendors.wat_kab_gunsmith_02
    Vendors.wat_kab_junkshop_01
    Vendors.wat_kab_medicstore_01
    Vendors.wat_kab_netrunner_01
    Vendors.wat_kab_ripperdoc_01
    Vendors.wat_kab_ripperdoc_02
    Vendors.wat_kab_ripperdoc_02
    Vendors.wat_kab_ripperdoc_03
    Vendors.wat_kab_techstore_01
    Vendors.wat_lch_clothingshop_01
    Vendors.wat_lch_foodshop_01
    Vendors.wat_lch_foodshop_02
    Vendors.wat_lch_foodshop_03
    Vendors.wat_lch_gunsmith_01
    Vendors.wat_lch_medicstore_01
    Vendors.wat_lch_melee_01
    Vendors.wat_lch_melee_02
    Vendors.wat_lch_netrunner_01
    Vendors.wat_lch_ripperdoc_01
    Vendors.wat_nid_clothingshop_01
    Vendors.wat_nid_foodshop_01
    Vendors.wat_nid_foodshop_02
    Vendors.wat_nid_gunsmith_01
    Vendors.wat_nid_medicstore_01
    Vendors.wat_nid_medicstore_02
    Vendors.wat_nid_ripperdoc_01
    Vendors.wbr_hil_clothingshop_01
    Vendors.wbr_hil_foodshop_01
    Vendors.wbr_hil_foodshop_02
    Vendors.wbr_hil_ripdoc_01
    Vendors.wbr_jpn_clothingshop_01
    Vendors.wbr_jpn_clothingshop_02
    Vendors.wbr_jpn_foodshop_01
    Vendors.wbr_jpn_foodshop_02
    Vendors.wbr_jpn_foodshop_03
    Vendors.wbr_jpn_foodshop_04
    Vendors.wbr_jpn_foodshop_05
    Vendors.wbr_jpn_gunsmith_01
    Vendors.wbr_jpn_jig_bar_01
    Vendors.wbr_jpn_junkshop_01
    Vendors.wbr_jpn_junkshop_01
    Vendors.wbr_jpn_junkshop_02
    Vendors.wbr_jpn_junkshop_03
    Vendors.wbr_jpn_medicstore_01
    Vendors.wbr_jpn_medicstore_02
    Vendors.wbr_jpn_medicstore_03
    Vendors.wbr_jpn_melee_01
    Vendors.wbr_jpn_netrunner_01
    Vendors.wbr_jpn_netrunner_02
    Vendors.wbr_jpn_netrunner_02
    Vendors.wbr_jpn_ripperdoc_01
    Vendors.wbr_jpn_ripperdoc_02
    Vendors.wbr_jpn_techstore_01
    Vendors.wbr_nok_medic_01
    
    You're probably used to coding like this:

    In LUA, you can skim a few processing cycles by using the early return style:

    You can gain a significant amount of performance this way, especially when doing this in a loop.

    hashtag
    Fixing/preventing nil access

    LUA throws an exception if it encounters nil in unexpected places. The corresponding error will look like this:

    Open the corresponding file, find the correct line, and check what is being accessed there. It will look like variable.property, or perhaps something will be concatenated to a string ("something something text" .. variable).

    You can assign a default value to the property in question:

    circle-info

    While that won't solve any other problems, it will at least make the error go away.

    hashtag
    Switch in LUA: Lookup Tables

    Who doesn't know the problem? You want to know if your string is A, B, or C, but not D — and LUA doesn't have a switch statement.

    Fortunately, there is a built-in and performant way to

    hashtag
    Performance killers: strings

    String concatenation and comparison can be the difference between a brief stutter and a complete freeze or even crash to desktop. This is not a joke — see herearrow-up-right for more detail.

    hashtag
    Comparing/Searching

    Lua internalizes strings. That means these two strings will share a single representation in memory:

    The comparison between those two strings will be almost-instant.

    This becomes a problem when comparing strings in a loop (see Scopes):

    Every single pass of the loop will create a memory representation of "This is the same object!" and then discard it again.

    circle-check

    Takeaway:

    If at all possible, define things outside the scope of loops!

    hashtag
    Finding in strings

    Lua's regex implementation is very limited. There is a limitation for pipes. For example, the following example will actually iterate twice after creating internal string representations:

    It is faster to just do this:

    On top of that, string.match will return the entire string if no match is found:

    The alternative:

    circle-check

    Takeaway:

    • Avoid regex

    • prefer String.find() over String.match()

    hashtag
    Concatenation

    circle-info

    For a performance analysis of different kinds of string concatenation, check herearrow-up-right.

    hashtag
    Scopes

    Steam: Cyberwarearrow-up-right

    Steam: Quickhacksarrow-up-right

    Excel Sheetarrow-up-right
    Discordarrow-up-right
    Google Docarrow-up-right
    Google Sheetarrow-up-right
    2.1: github (Chief Sosa)arrow-up-right
    Steam: garmentsarrow-up-right
    cp2077.8713.suarrow-up-right

    Cheat Sheet: Weapon BaseStats

    Explanation for BaseStats behavior. (Tested in game)

    hashtag
    Summary

    Published: Feb 07 2024 by destinybu Last documented update: Feb 07 2024 by destinybu

    This page contains an overview on weapon property records and explains their properties.

    hashtag
    Wait, this is not what I want!

    • If you're looking for a guide to add weapons, check or

    • For an overview of weapon audio profiles, check

    • For an overview of weapons and their files, check

    BaseStat
    Description

    Vehicle .ent paths

    Vroom Vroom

    The list below has the main entity files for the vehicles in the game, should be a good starting off point for whatever your wanting to do to them.

    Referenced from base\appearances_mappings.json, base\vehicles\base_types_map.csv maps vehicle names to their respective .ent files. The names are defined in each vehicle's .app file as baseEntityType.

    Vechicle
    Ent File

    Reference: Quest Ids

    Dump of the quest id info and names

    The list below has the quests by type, with name, for the full journal data that should help identify quests by name, objectives, descriptions download the json below.

    hashtag
    Main Quests

    [MainQuest] ep1/quests/main_quest/q300_phantom_liberty = Phantom Liberty [MainQuest] ep1/quests/main_quest/q301_crash = Dog Eat Dog [MainQuest] ep1/quests/main_quest/q301_finding_myers = Hole in the Sky [MainQuest] ep1/quests/main_quest/q301_q302_rescue_myers = Spider and the Fly [MainQuest] ep1/quests/main_quest/q302_reed = Lucretia My Reflection [MainQuest] ep1/quests/main_quest/q303_baron = The Damned [MainQuest] ep1/quests/main_quest/q303_hands = Get It Together [MainQuest] ep1/quests/main_quest/q303_songbird = You Know My Name [MainQuest] ep1/quests/main_quest/q304_deal = Firestarter [MainQuest] ep1/quests/main_quest/q304_netrunners = I've Seen That Face Before [MainQuest] ep1/quests/main_quest/q304_stadium = Birds with Broken Wings [MainQuest] ep1/quests/main_quest/q305_border_crossing = Leave in Silence [MainQuest] ep1/quests/main_quest/q305_bunker = Somewhat Damaged [MainQuest] ep1/quests/main_quest/q305_postcontent = This Corrosion [MainQuest] ep1/quests/main_quest/q305_prison_convoy = Black Steel In The Hour of Chaos [MainQuest] ep1/quests/main_quest/q305_reed_epilogue = Four Score and Seven [MainQuest] ep1/quests/main_quest/q306_devils_bargain = The Killing Moon [MainQuest] ep1/quests/main_quest/q306_postcontent = From Her to Eternity [MainQuest] ep1/quests/main_quest/q306_reed_epilogue = Through Pain to Heaven [MainQuest] ep1/quests/main_quest/q306_somi_epilogue = Unfinished Sympathy [MainQuest] ep1/quests/main_quest/q307_before_tomorrow = Who Wants to Live Forever [MainQuest] ep1/quests/main_quest/q307_tomorrow = Things Done Changed [MainQuest] ep1/quests/minor_quest/mq304_succession = Run This Town [MainQuest] ep1/quests/minor_quest/sts_ep1_08_katya_data_shard = Am I Demon? [MainQuest] quests/main_quest/act_01/q101_01_firestorm = Love Like Fire [MainQuest] quests/main_quest/act_01/q101_resurrection = Playing for Time [MainQuest] quests/main_quest/act_01/q103_warhead = Ghost Town [MainQuest] quests/main_quest/act_01/q104_01_sabotage = Lightning Breaks [MainQuest] quests/main_quest/act_01/q104_02_av_chase = Life During Wartime [MainQuest] quests/main_quest/act_01/q105_02_jigjig = The Space in Between [MainQuest] quests/main_quest/act_01/q105_03_braindance_studio = Disasterpiece [MainQuest] quests/main_quest/act_01/q105_04_judys = Double Life [MainQuest] quests/main_quest/act_01/q105_dollhouse = Automatic Love [MainQuest] quests/main_quest/act_01/q108_johnny = Never Fade Away [MainQuest] quests/main_quest/act_01/q110_01_voodooboys = M'ap Tann Pèlen [MainQuest] quests/main_quest/act_01/q110_03_cyberspace = Transmission [MainQuest] quests/main_quest/act_01/q110_voodoo = I Walk the Line [MainQuest] quests/main_quest/act_01/q112_01_old_friend = Down on the Street [MainQuest] quests/main_quest/act_01/q112_02_industrial_park = Gimme Danger [MainQuest] quests/main_quest/act_01/q112_03_dashi_parade = Play It Safe [MainQuest] quests/main_quest/act_01/q112_04_hideout = Search and Destroy [MainQuest] quests/main_quest/act_01/q113_corpo = Totalimmortal [MainQuest] quests/main_quest/act_01/q113_rescuing_hanako = Last Caress [MainQuest] quests/main_quest/act_01/q114_01_nomad_initiation = We Gotta Live Together [MainQuest] quests/main_quest/act_01/q114_02_maglev_line_assault = Forward to Death [MainQuest] quests/main_quest/act_01/q114_03_attack_on_arasaka_tower = Belly of the Beast [MainQuest] quests/main_quest/act_01/q115_afterlife = For Whom the Bell Tolls [MainQuest] quests/main_quest/act_01/q115_rogues_last_flight = Knockin' on Heaven's Door [MainQuest] quests/main_quest/act_01/q116_cyberspace = Changes [MainQuest] quests/main_quest/epilogues/q201_heir = Where is My Mind? [MainQuest] quests/main_quest/epilogues/q202_nomads = All Along the Watchtower [MainQuest] quests/main_quest/epilogues/q203_legend = Path of Glory [MainQuest] quests/main_quest/epilogues/q204_reborn = New Dawn Fades [MainQuest] quests/main_quest/prologue/q000_corpo = The Corpo-Rat [MainQuest] quests/main_quest/prologue/q000_nomad = The Nomad [MainQuest] quests/main_quest/prologue/q000_street_kid = The Streetkid [MainQuest] quests/main_quest/prologue/q000_tutorial = Practice Makes Perfect [MainQuest] quests/main_quest/prologue/q001_01_victor = The Ripperdoc [MainQuest] quests/main_quest/prologue/q001_02_dex = The Ride [MainQuest] quests/main_quest/prologue/q001_intro = The Rescue [MainQuest] quests/main_quest/prologue/q003_maelstrom = The Pickup [MainQuest] quests/main_quest/prologue/q004_braindance = The Information [MainQuest] quests/main_quest/prologue/q005_heist = The Heist [MainQuest] quests/meta/01_climbing_the_ladder = Become A Legend [MainQuest] quests/meta/02_sickness = Nocturne Op55N1 [MainQuest] quests/meta/03_haru_kasai = Godmaker [MainQuest] quests/meta/04_mysterious_stranger = Hidden in the Shadows [MainQuest] quests/meta/05_arasaka_princess = Kunitsu-kami [MainQuest] quests/meta/06_samurai_reunited = Blistering Love [MainQuest] quests/meta/08_headhunter = NO_TITLE [MainQuest] quests/meta/09_solo = (Don't Fear) The Reaper [MainQuest] quests/meta/10_survive = Survive...Whatever the Cost [MainQuest] quests/meta/11_johnny_business = Out of the City [MainQuest] quests/side_quest/sq032_tapeworm = Tapeworm [MainQuest] quests/templates/generic_gameplay_quest = NO_TITLE [MainQuest] quests/templates/test_template_quest = NO_TITLE [SideQuest] ep1/quests/minor_quest/wst_ep1_11_bill_meeting = New Person, Same Old Mistakes [SideQuest] quests/meta/07_nc_underground = The Beast In Me [SideQuest] quests/side_quest/sq004_riders_on_the_storm = Riders on the Storm [SideQuest] quests/side_quest/sq006_dream_on = Dream On [SideQuest] quests/side_quest/sq011_concert = A Like Supreme [SideQuest] quests/side_quest/sq011_johnny = Second Conflict [SideQuest] quests/side_quest/sq011_kerry = Holdin' On [SideQuest] quests/side_quest/sq012_lost_girl = I Fought the Law [SideQuest] quests/side_quest/sq017_01_riot_club = I Don't Wanna Hear It [SideQuest] quests/side_quest/sq017_02_lounge = Off the Leash [SideQuest] quests/side_quest/sq017_kerry = Rebel! Rebel! [SideQuest] quests/side_quest/sq018_jackie = Heroes [SideQuest] quests/side_quest/sq021_sick_dreams = The Hunt [SideQuest] quests/side_quest/sq022_head_hunter = NO_TITLE [SideQuest] quests/side_quest/sq023_bd_passion = There Is A Light That Never Goes Out [SideQuest] quests/side_quest/sq023_hit_order = Sinnerman [SideQuest] quests/side_quest/sq023_real_passion = They Won't Go When I Go [SideQuest] quests/side_quest/sq024_badlands_race = The Beast in Me: Badlands [SideQuest] quests/side_quest/sq024_city_race = The Beast in Me: City Center [SideQuest] quests/side_quest/sq024_santo_domingo_race = The Beast in Me: Santo Domingo [SideQuest] quests/side_quest/sq024_the_big_race = The Beast in Me: The Big Race [SideQuest] quests/side_quest/sq025_0_pickup = Human Nature [SideQuest] quests/side_quest/sq025_compensation = Tune Up [SideQuest] quests/side_quest/sq025_delamain = Epistrophy [SideQuest] quests/side_quest/sq025b_delamain_insurgence = Don't Lose Your Mind [SideQuest] quests/side_quest/sq025c01_angry = Epistrophy: Wellsprings [SideQuest] quests/side_quest/sq025c02_sad = Epistrophy: North Oak [SideQuest] quests/side_quest/sq025c03_mean = Epistrophy: Coastview [SideQuest] quests/side_quest/sq025c04_manic = Epistrophy: Rancho Coronado [SideQuest] quests/side_quest/sq025c05_scared = Epistrophy: Northside [SideQuest] quests/side_quest/sq025c06_mean = Epistrophy: Badlands [SideQuest] quests/side_quest/sq025c07_suicidal = Epistrophy: The Glen [SideQuest] quests/side_quest/sq026_01_suicide = Both Sides, Now [SideQuest] quests/side_quest/sq026_02_maiko = Ex-Factor [SideQuest] quests/side_quest/sq026_03_pizza = Talkin' 'bout a Revolution [SideQuest] quests/side_quest/sq026_04_hiromi = Pisces [SideQuest] quests/side_quest/sq027_01_basilisk_convoy = With a Little Help from My Friends [SideQuest] quests/side_quest/sq027_02_raffen_shiv_attack = Queen of the Highway [SideQuest] quests/side_quest/sq028_kerry_romance = Boat Drinks [SideQuest] quests/side_quest/sq029_sobchak_romance = Following the River [SideQuest] quests/side_quest/sq030_judy_romance = Pyramid Song [SideQuest] quests/side_quest/sq031_cinema = Blistering Love [SideQuest] quests/side_quest/sq031_rogue = Chippin' In [SideQuest] quests/side_quest/sq031_smack_my_bitch_up = A Cool Metal Fire [SideQuest] quests/side_quest/sq_q001_tbug = The Gift [SideQuest] quests/side_quest/sq_q001_wakako = The Gig [SideQuest] quests/side_quest/sq_q001_wilson = The Gun

    Finding Locations

    How to find Cyberpunk locations in the files

    This page will show you how to find locations and sectors. If you already know them, check for guides on how to modify them.

    For a list of existing node types and information about them, see

    hashtag
    Existing lists

    There are several overviews of interesting locations:

    local function myMethod()
      if condition then 
        -- do a little dance, make a little love…
      end
    end
    local function myMethod()
      if not condition then return end
      -- do a little dance, make a little love…
    end
    attempt to access local '<variable name>' (a nil value)
    stack traceback: 
      my_example.lua:1234 in function 'MyFunctionName
    myString = <original string assignment> or ""
    myNumber = <original number assignment> or 0
    myEverythingElse = <original object assignment> or {}
    local string1 = "This is the same object!"
    local string2 = "This is the same object!"
    for (_, mystring) in ipairs(mytable) do
        if mystring == "This is the same object!" then
            -- do something
        end
    end
    local myCompareString = "This is the same object!"
    for (_, mystring) in ipairs(mytable) do
        if mystring == myCompareString then
            -- do something
        end
    end
    if string.find("catastrophe",  "dog|cat") then 
      -- do something
    end
    if string.find("catastrophe",  "dog") or string.find("catastrophe",  "cat") then 
      -- do something
    end
    local match = string.match("catastrophe",  "dog")
    if match ~= "catastrophe" then
      -- do something
    end
    if string.find("catastrophe",  "dog")
      -- do something
    end

    Archer Bandit

    v_standard2_archer_bandit_01.ent

    Archer Hella (police version)

    v_standard2_archer_hella__basic_01.ent v_standard2_archer_hella__police_01.ent

    Archer Quartz (Nomad version)

    v_standard2_archer_quartz__basic_01.ent v_standard2_archer_quartz_nomad__01.ent

    Chevalier Thrax

    v_standard2_chevalier_thrax__basic_01.ent

    Makigai Maimai

    v_standard2_makigai_maimai_01_basic_01.ent

    Thorton Colby Station wagon

    v_standard2_thorton_colby__basic_01.ent

    Thorton Colby Pickup (Nomad version)

    v_standard25_thorton_colby_pickup__basic_01.ent v_standard25_thorton_colby_pickup_nomad__basic_01.ent

    Thornton Galena (Nomad version)

    v_standard2_thorton_galena_01__basic_01.ent v_standard2_thorton_galena_nomad__01.ent

    Villefort Cortes (police version) (Delamain cab)

    v_standard2_villefort_cortes_01__basic_01.ent v_standard2_villefort_cortes_01__police_01.ent v_standard2_villefort_cortes_02__delamain_01.ent

    Chevalier Emperor

    v_standard3_chevalier_emperor_01__basic_01.ent

    Thornton Mackinaw Pickup (w rear shell) (Nomad version)

    v_standard3_thorton_mackinaw_01__basic_01.ent v_standard3_thorton_mackinaw_larimore_01.ent v_standard3_thorton_mackinaw_nomad_01__basic_01.ent

    Mahir Supron

    v_standard25_mahir_supron_01__basic_01.ent

    Villefort Columbus

    v_standard25_villefort_columbus_01__basic_01.ent

    Kaukaz z71 Aras

    v_kaukaz_z71_aras__basic_01.ent

    Mahir mt28 coach

    v_mahir_mt28_coach_basic_01.ent

    Miltech Basilisk

    v_militech_basilisk_01__basic_01.ent

    Herrera Outlaw

    v_sport1_herrera_outlaw_basic_01.ent

    Quadra Turbo

    v_sport1_quadra_turbo__basic_01.ent

    Rayfield Aerondight

    v_sport1_rayfield_aerondight__basic_01.ent

    Rayfield Caliburn

    v_sport1_rayfield_caliburn__basic_01.ent

    Mizutani Shion (Nomad version)

    v_sport2_mizutani_shion__basic_01.ent v_sport2_mizutani_shion_nomad__basic_01.ent

    Jonnys Porsche 911

    v_sport2_porsche_911turbo__basic_01.ent

    Quadra Type 66 (Nomad version)

    v_sport2_quadra_type66__basic_01.ent v_sport2_quadra_type66_nomad__basic_01.ent

    Villefort Alvarado

    v_sport2_villefort_alvarado__basic_01.ent

    Villefort Alvarado Cabrio

    v_sport2_villefort_alvarado__cabrio_01.ent

    Kuanagi Sportsbike

    v_sportbike1_yaiba_kusanagi_basic_01.ent

    Arch Nemesis Sportsbike

    v_sportbike2_arch_nemesis_basic_01.ent

    Brennan Apollo Sportsbike

    v_sportbike3_brennan_apollo_basic_01.ent

    Kaukaz Bratsk

    v_utility4_kaukaz_bratsk_extended__basic_01.ent v_utility4_kaukaz_bratsk__basic_01.ent v_utility4_kaukaz_bratsk__basic_concrete_truck_01.ent v_utility4_kaukaz_bratsk__basic_container_truck_01.ent v_utility4_kaukaz_bratsk__basic_dump_truck_01.ent v_utility4_kaukaz_bratsk__basic_machine_truck_01.ent v_utility4_kaukaz_bratsk__basic_metalstud_truck_01.ent

    Kaukaz Zeya

    v_utility4_kaukaz_zeya__barrels_01.ent v_utility4_kaukaz_zeya__basic_01.ent v_utility4_kaukaz_zeya__container_01.ent v_utility4_kaukaz_zeya__freight_01.ent v_utility4_kaukaz_zeya__full_01.ent

    Militech Behemoth

    v_utility4_militech_behemoth_basic_01.ent v_utility4_militech_behemoth_basic_flatbed.ent

    Mackinaw Monster truck

    v_utility4_thorton_mackinaw_bmf_01.ent

    Militech Griffin AV

    av_militech_griffin__basic_01.ent

    Militech Manticore AV

    av_militech_manticore_basic_01.ent

    Militech Wyvern AV

    av_militech_wyvern__basic_01.ent

    Train

    av_public_train.ent av_public_train_b.ent

    Rayfield Excalibur AV

    av_rayfield_excalibur__basic_01.ent

    Zetatech Atlus AV

    av_zetatech_atlus_basic_01.ent av_zetatech_atlus_basic_02.ent

    Zetatech Bombus AV

    av_zetatech_bombus__basic.ent

    Zetatech Canopy AV

    av_zetatech_canopy__basic_01.ent

    Zetatech Octant AV

    av_zetatech_octant.ent av_zetatech_octant__basic_01.ent

    Zetatech Surveyor AV

    av_zetatech_surveyor_basic_01.ent

    Zetatech Valgus AV

    av_zetatech_valgus_basic_01.ent

    hashtag
    Minor Quests

    [MinorQuest] ep1/quests/minor_quest/mq033_ep1 = Tomorrow Never Knows [MinorQuest] ep1/quests/minor_quest/mq300_safehouse = Water Runs Dry [MinorQuest] ep1/quests/minor_quest/mq301_bomb = Balls to the Wall [MinorQuest] ep1/quests/minor_quest/mq303_addict = Dazed and Confused [MinorQuest] ep1/quests/minor_quest/mq305_combat_zone_report = Shot by Both Sides [MinorQuest] ep1/quests/minor_quest/mq306_dumpster = No Easy Way Out [MinorQuest] ep1/quests/minor_quest/q304_car_retrieval = Moving Heat [MinorQuest] ep1/quests/minor_quest/q304_gear_pickup = Dirty Second Hands [MinorQuest] ep1/quests/minor_quest/q304_splinter_stash = Voodoo Treasure [MinorQuest] ep1/quests/minor_quest/sts_ep1_08_loot_pickup = Money For Nothing [MinorQuest] ep1/quests/minor_quest/sts_ep1_08_steven_meeting_night_city = The Show Must Go On [MinorQuest] ep1/quests/minor_quest/sts_ep1_12_pickup = Corpo of the Month [MinorQuest] ep1/quests/minor_quest/wst_ep1_04 = Addicted To Chaos [MinorQuest] ep1/quests/minor_quest/wst_ep1_05 = Go Your Own Way [MinorQuest] ep1/quests/minor_quest/wst_ep1_09 = One Way or Another [MinorQuest] quests/main_quest/prologue/q003_stout = Venus in Furs [MinorQuest] quests/minor_quest/mq001_scorpion = I'll Fly Away [MinorQuest] quests/minor_quest/mq002_veterans = Gun Music [MinorQuest] quests/minor_quest/mq003_orbitals = Space Oddity [MinorQuest] quests/minor_quest/mq005_alley = Only Pain [MinorQuest] quests/minor_quest/mq006_rollercoaster = Love Rollercoaster [MinorQuest] quests/minor_quest/mq007_smartgun = Machine Gun [MinorQuest] quests/minor_quest/mq008_party = Stadium Love [MinorQuest] quests/minor_quest/mq009_loser = NO_TITLE [MinorQuest] quests/minor_quest/mq010_barry = Happy Together [MinorQuest] quests/minor_quest/mq011_wilson = Shoot To Thrill [MinorQuest] quests/minor_quest/mq012_stud = Burning Desire [MinorQuest] quests/minor_quest/mq013_punks = A Day In The Life [MinorQuest] quests/minor_quest/mq014_02_second = Stairway To Heaven [MinorQuest] quests/minor_quest/mq014_03_third = Poem Of The Atoms [MinorQuest] quests/minor_quest/mq014_04_fourth = Meetings Along The Edge [MinorQuest] quests/minor_quest/mq014_zen = Imagine [MinorQuest] quests/minor_quest/mq015_wizardbook = Spellbound [MinorQuest] quests/minor_quest/mq016_bartmoss = KOLD MIRAGE [MinorQuest] quests/minor_quest/mq017_streetkid = Small Man, Big Mouth [MinorQuest] quests/minor_quest/mq018_writer = Killing In The Name [MinorQuest] quests/minor_quest/mq019_paparazzi = Violence [MinorQuest] quests/minor_quest/mq021_guide = Fortunate Son [MinorQuest] quests/minor_quest/mq022_ezekiel = Ezekiel Saw the Wheel [MinorQuest] quests/minor_quest/mq023_bootleg = The Ballad of Buck Ravers [MinorQuest] quests/minor_quest/mq024_sandra = Full Disclosure [MinorQuest] quests/minor_quest/mq025_02_kabuki = Beat on the Brat: Kabuki [MinorQuest] quests/minor_quest/mq025_03_arroyo = Beat on the Brat: Arroyo [MinorQuest] quests/minor_quest/mq025_05_glen = Beat on the Brat: The Glen [MinorQuest] quests/minor_quest/mq025_06_pacifica = Beat on the Brat: Pacifica [MinorQuest] quests/minor_quest/mq025_07_fight_club = Beat on the Brat: Rancho Coronado [MinorQuest] quests/minor_quest/mq025_psycho_brawl = Beat on the Brat [MinorQuest] quests/minor_quest/mq026_conspiracy = The Prophet's Song [MinorQuest] quests/minor_quest/mq027_stunts = Living on the Edge [MinorQuest] quests/minor_quest/mq028_stalker = Every Breath You Take [MinorQuest] quests/minor_quest/mq029_tourist = The Highwayman [MinorQuest] quests/minor_quest/mq030_melisa = Bullets [MinorQuest] quests/minor_quest/mq032_sacrum = Sacrum Profanum [MinorQuest] quests/minor_quest/mq033_tarot = Fool on the Hill [MinorQuest] quests/minor_quest/mq035_ozob = Send in the Clowns [MinorQuest] quests/minor_quest/mq036_overload = Sweet Dreams [MinorQuest] quests/minor_quest/mq037_brendan = Coin Operated Boy [MinorQuest] quests/minor_quest/mq037_brendan_dumpster = I Can See Clearly Now [MinorQuest] quests/minor_quest/mq037_brendan_hooligan001 = Spray Paint [MinorQuest] quests/minor_quest/mq038_neweridentity = Big in Japan [MinorQuest] quests/minor_quest/mq040_biosculpt = Raymond Chandler Evening [MinorQuest] quests/minor_quest/mq041_corpo = War Pigs [MinorQuest] quests/minor_quest/mq042_nomad = These Boots Are Made for Walkin' [MinorQuest] quests/minor_quest/mq043_cyberpsychos = Psycho Killer [MinorQuest] quests/minor_quest/mq044_jakes_vehicle = Sex On Wheels [MinorQuest] quests/minor_quest/mq045_victor_debt = Paid in Full [MinorQuest] quests/minor_quest/mq046_cave_vehicle = Murk Man Returns Again Once More Forever [MinorQuest] quests/minor_quest/mq047_ad_vehicle = Dressed to Kill [MinorQuest] quests/minor_quest/mq048_cyberware = Upgrade U [MinorQuest] quests/minor_quest/mq049_edgerunners = Over the Edge [MinorQuest] quests/minor_quest/mq050_ken_block_tribute = I'm in Love with My Car [MinorQuest] quests/minor_quest/mws_wat_08_trauma_drama = Career Opportunities [MinorQuest] quests/side_quest/sq_cyberpsychos_regina = Cyberpsychosis [MinorQuest] quests/vehicle_metaquest/archer_bandit = Quartz "Bandit"

    hashtag
    Street Stories

    [StreetStory] ep1/quests/street_stories/combat_zone_reward = Hi Ho Silver Lining [StreetStory] ep1/quests/street_stories/sts_ep1_01 = Gig: Dogtown Saints [StreetStory] ep1/quests/street_stories/sts_ep1_03 = Gig: The Man Who Killed Jason Foreman [StreetStory] ep1/quests/street_stories/sts_ep1_04 = Gig: Prototype in the Scraper [StreetStory] ep1/quests/street_stories/sts_ep1_06 = Gig: Heaviest of Hearts [StreetStory] ep1/quests/street_stories/sts_ep1_07 = Gig: Roads to Redemption [StreetStory] ep1/quests/street_stories/sts_ep1_08 = Gig: Spy in the Jungle [StreetStory] ep1/quests/street_stories/sts_ep1_10 = Gig: Waiting for Dodger [StreetStory] ep1/quests/street_stories/sts_ep1_12 = Gig: Treating Symptoms [StreetStory] ep1/quests/street_stories/sts_ep1_13 = Gig: Talent Academy [StreetStory] quests/street_stories/badlands/badlands_reward = Every Grain of Sand [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_02 = Gig: Big Pete's Got Big Problems [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_03 = Gig: Flying Drugs [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_04 = Gig: Radar Love [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_05 = Gig: Goodbye, Night City [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_06 = Gig: No Fixers [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_07 = Gig: Dancing on a Minefield [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_08 = Gig: Trevor's Last Ride [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_09 = Gig: MIA [StreetStory] quests/street_stories/badlands/inland_avenue/sts_bls_ina_11 = Gig: Sparring Partner [StreetStory] quests/street_stories/city_center/city_center_reward = Gas Gas Gas [StreetStory] quests/street_stories/city_center/corpo_plaza/sts_cct_cpz_01 = Gig: Serial Suicide [StreetStory] quests/street_stories/city_center/downtown/sts_cct_dtn_02 = Gig: An Inconvenient Killer [StreetStory] quests/street_stories/city_center/downtown/sts_cct_dtn_03 = Gig: A Lack of Empathy [StreetStory] quests/street_stories/city_center/downtown/sts_cct_dtn_04 = Gig: Guinea Pigs [StreetStory] quests/street_stories/city_center/downtown/sts_cct_dtn_05 = Gig: The Frolics of Councilwoman Cole [StreetStory] quests/street_stories/generic_sts_quest = Undiscovered [StreetStory] quests/street_stories/heywood/glen/sts_hey_gle_01 = Gig: Eye for an Eye [StreetStory] quests/street_stories/heywood/glen/sts_hey_gle_03 = Gig: Psychofan [StreetStory] quests/street_stories/heywood/glen/sts_hey_gle_04 = Gig: Fifth Column [StreetStory] quests/street_stories/heywood/glen/sts_hey_gle_05 = Gig: Going Up or Down? [StreetStory] quests/street_stories/heywood/glen/sts_hey_gle_06 = Gig: Life's Work [StreetStory] quests/street_stories/heywood/heywood_reward = God Bless This Mess [StreetStory] quests/street_stories/heywood/vista_del_rey/sts_hey_rey_01 = Gig: Bring Me the Head of Gustavo Orta [StreetStory] quests/street_stories/heywood/vista_del_rey/sts_hey_rey_02 = Gig: Sr. Ladrillo's Private Collection [StreetStory] quests/street_stories/heywood/vista_del_rey/sts_hey_rey_06 = Gig: Jeopardy [StreetStory] quests/street_stories/heywood/vista_del_rey/sts_hey_rey_08 = Gig: Old Friends [StreetStory] quests/street_stories/heywood/vista_del_rey/sts_hey_rey_09 = Gig: Getting Warmer... [StreetStory] quests/street_stories/heywood/wellsprings/sts_hey_spr_01 = Gig: On a Tight Leash [StreetStory] quests/street_stories/heywood/wellsprings/sts_hey_spr_03 = Gig: The Lord Giveth and Taketh Away [StreetStory] quests/street_stories/heywood/wellsprings/sts_hey_spr_06 = Gig: Hot Merchandise [StreetStory] quests/street_stories/pacifica/coastview/sts_pac_cvi_02 = Gig: Two Wrongs Makes Us Right [StreetStory] quests/street_stories/pacifica/west_wind_estates/sts_pac_wwd_05 = Gig: For My Son [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_01 = Gig: Serious Side Effects [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_03 = Gig: Race to the Top [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_05 = Gig: Breaking News [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_06 = Gig: Nasty Hangover [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_10 = Gig: Severance Package [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_11 = Gig: Hacking the Hacker [StreetStory] quests/street_stories/santo_domingo/arroyo/sts_std_arr_12 = Gig: Desperate Measures [StreetStory] quests/street_stories/santo_domingo/rancho_coronado/sts_std_rcr_01 = Gig: The Union Strikes Back [StreetStory] quests/street_stories/santo_domingo/rancho_coronado/sts_std_rcr_02 = Gig: Cuckoo's Nest [StreetStory] quests/street_stories/santo_domingo/rancho_coronado/sts_std_rcr_03 = Gig: Going-away Party [StreetStory] quests/street_stories/santo_domingo/rancho_coronado/sts_std_rcr_04 = Gig: Error 404 [StreetStory] quests/street_stories/santo_domingo/rancho_coronado/sts_std_rcr_05 = Gig: Family Matters [StreetStory] quests/street_stories/santo_domingo/santo_domingo_reward = Ride Captain Ride [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_01 = Gig: Concrete Cage Trap [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_02 = Gig: Hippocratic Oath [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_03 = Gig: Backs Against the Wall [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_04 = Gig: Fixer, Merc, Soldier, Spy [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_05 = Gig: Last Login [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_06 = Gig: Shark in the Water [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_07 = Gig: Monster Hunt [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_08 = Gig: Woman of La Mancha [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_101 = Gig: Small Man, Big Evil [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_102 = Gig: Welcome to America, Comrade [StreetStory] quests/street_stories/watson/kabuki/sts_wat_kab_107 = Gig: Troublesome Neighbors [StreetStory] quests/street_stories/watson/little_china/sts_wat_lch_01 = Gig: Catch a Tyger's Toe [StreetStory] quests/street_stories/watson/little_china/sts_wat_lch_03 = Gig: Bloodsport [StreetStory] quests/street_stories/watson/little_china/sts_wat_lch_05 = Gig: Playing for Keeps [StreetStory] quests/street_stories/watson/little_china/sts_wat_lch_06 = Gig: The Heisenberg Principle [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_01 = Gig: Occupational Hazard [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_02 = Gig: Many Ways to Skin a Cat [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_03 = Gig: Flight of the Cheetah [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_04 = Gig: Dirty Biz [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_05 = Gig: Rite of Passage [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_06 = Gig: Lousy Kleppers [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_07 = Gig: Scrolls before Swine [StreetStory] quests/street_stories/watson/northside_industrial_district/sts_wat_nid_12 = Gig: Freedom of the Press [StreetStory] quests/street_stories/watson/watson_reward = Last Call [StreetStory] quests/street_stories/wesbrook/charter_hill/sts_wbr_hil_01 = Gig: Until Death Do Us Part [StreetStory] quests/street_stories/wesbrook/charter_hill/sts_wbr_hil_06 = Gig: Family Heirloom [StreetStory] quests/street_stories/wesbrook/charter_hill/sts_wbr_hil_07 = Gig: Tyger and Vulture [StreetStory] quests/street_stories/wesbrook/japan_town/sts_wbr_jpn_01 = Gig: Olive Branch [StreetStory] quests/street_stories/wesbrook/japan_town/sts_wbr_jpn_02 = Gig: We Have Your Wife [StreetStory] quests/street_stories/wesbrook/japan_town/sts_wbr_jpn_03 = Gig: A Shrine Defiled [StreetStory] quests/street_stories/wesbrook/japan_town/sts_wbr_jpn_05 = Gig: Wakako's Favorite [StreetStory] quests/street_stories/wesbrook/japan_town/sts_wbr_jpn_09 = Gig: Hothead [StreetStory] quests/street_stories/wesbrook/japan_town/sts_wbr_jpn_12 = Gig: Greed Never Pays [StreetStory] quests/street_stories/wesbrook/westbrook_reward = Professional Widow

    hashtag
    CyberPsychos

    [CyberPsycho] quests/minor_quest/ma_bls_ina_se1_07 = Cyberpsycho Sighting: The Wasteland [CyberPsycho] quests/minor_quest/ma_bls_ina_se1_08 = Cyberpsycho Sighting: House on a Hill [CyberPsycho] quests/minor_quest/ma_bls_ina_se1_22 = Cyberpsycho Sighting: Second Chances [CyberPsycho] quests/minor_quest/ma_cct_dtn_03 = Cyberpsycho Sighting: On Deaf Ears [CyberPsycho] quests/minor_quest/ma_cct_dtn_07 = Cyberpsycho Sighting: Phantom of Night City [CyberPsycho] quests/minor_quest/ma_hey_spr_04 = Cyberpsycho Sighting: Seaside Cafe [CyberPsycho] quests/minor_quest/ma_hey_spr_06 = Cyberpsycho Sighting: Letter of the Law [CyberPsycho] quests/minor_quest/ma_pac_cvi_08 = Cyberpsycho Sighting: Smoke on the Water [CyberPsycho] quests/minor_quest/ma_pac_cvi_15 = Cyberpsycho Sighting: Lex Talionis [CyberPsycho] quests/minor_quest/ma_std_arr_06 = Cyberpsycho Sighting: Under the Bridge [CyberPsycho] quests/minor_quest/ma_std_rcr_11 = Cyberpsycho Sighting: Discount Doc [CyberPsycho] quests/minor_quest/ma_wat_kab_02 = Cyberpsycho Sighting: Demons of War [CyberPsycho] quests/minor_quest/ma_wat_kab_08 = Cyberpsycho Sighting: Lt. Mower [CyberPsycho] quests/minor_quest/ma_wat_lch_06 = Cyberpsycho Sighting: Ticket to the Major Leagues [CyberPsycho] quests/minor_quest/ma_wat_nid_03 = Cyberpsycho Sighting: Where the Bodies Hit the Floor [CyberPsycho] quests/minor_quest/ma_wat_nid_15 = Cyberpsycho Sighting: Bloody Ritual [CyberPsycho] quests/minor_quest/ma_wat_nid_22 = Cyberpsycho Sighting: Six Feet Under

    hashtag
    Contract

    [Contract] ep1/quests/sandbox_activities/sa_ep1_15 = sa_ep1_15 [Contract] quests/minor_activities/badlands/se1/ma_bls_ina_se1_02 = Reported Crime: Comrade Red [Contract] quests/minor_activities/badlands/se1/ma_bls_ina_se1_03 = Reported Crime: Blood in the Air [Contract] quests/minor_activities/badlands/se1/ma_bls_ina_se1_06 = Reported Crime: Extremely Loud and Incredibly Close [Contract] quests/minor_activities/badlands/se1/ma_bls_ina_se1_18 = Reported Crime: I Don't Like Sand [Contract] quests/minor_activities/badlands/se1/ma_bls_ina_se1_22 = Cyberpsycho Sighting: Second Chances [Contract] quests/minor_activities/badlands/se5/ma_bls_ina_se5_33 = Reported Crime: Delivery From Above [Contract] quests/minor_activities/city_center/downtown/ma_cct_dtn_03 = Cyberpsycho Sighting: On Deaf Ears [Contract] quests/minor_activities/city_center/downtown/ma_cct_dtn_12 = Reported Crime: Turn Off the Tap [Contract] quests/minor_activities/heywood/glen/ma_hey_gle_02 = Suspected Organized Crime Activity: Chapel [Contract] quests/minor_activities/heywood/glen/ma_hey_gle_07 = Reported Crime: Smoking Kills [Contract] quests/minor_activities/heywood/wellsprings/ma_hey_spr_11 = Suspected Organized Crime Activity: Living the Big Life [Contract] quests/minor_activities/pacifica/coastview/ma_pac_cvi_10 = Reported Crime: Roadside Picnic [Contract] quests/minor_activities/pacifica/coastview/ma_pac_cvi_12 = Suspected Organized Crime Activity: Wipe the Gonk, Take the Implants [Contract] quests/minor_activities/pacifica/coastview/ma_pac_cvi_13 = Reported Crime: Honey, Where are You? [Contract] quests/minor_activities/pacifica/west_wind_estate/ma_pac_wwd_02 = LocKey39425 [Contract] quests/minor_activities/santo_domingo/arroyo/ma_std_arr_03 = NO_TITLE [Contract] quests/minor_activities/santo_domingo/arroyo/ma_std_arr_07 = Reported Crime: Disloyal Employee [Contract] quests/minor_activities/santo_domingo/arroyo/ma_std_arr_10 = Reported Crime: Ooh, Awkward [Contract] quests/minor_activities/santo_domingo/arroyo/ma_std_arr_14 = Reported Crime: Supply Management [Contract] quests/minor_activities/santo_domingo/rancho_coronado/ma_std_rcr_08 = LocKey39438 [Contract] quests/minor_activities/santo_domingo/rancho_coronado/ma_std_rcr_10 = Reported Crime: Welcome to Night City [Contract] quests/minor_activities/santo_domingo/rancho_coronado/ma_std_rcr_12 = Reported Crime: A Stroke of Luck [Contract] quests/minor_activities/santo_domingo/rancho_coronado/ma_std_rcr_13 = Reported Crime: Justice Behind Bars [Contract] quests/minor_activities/santo_domingo/rancho_coronado/ma_std_rcr_16 = NO_TITLE [Contract] quests/minor_activities/santo_domingo/rancho_coronado/ma_std_rcr_18 = LocKey42920 [Contract] quests/minor_activities/watson/kabuki/ma_wat_kab_05 = Reported Crime: Protect and Serve [Contract] quests/minor_activities/watson/little_china/ma_wat_lch_01 = Suspected Organized Crime Activity: Opposites Attract [Contract] quests/minor_activities/watson/little_china/ma_wat_lch_03 = Reported Crime: Worldly Possessions [Contract] quests/minor_activities/watson/little_china/ma_wat_lch_05 = Reported Crime: Paranoia [Contract] quests/minor_activities/watson/little_china/ma_wat_lch_08 = Suspected Organized Crime Activity: Tygers by the Tail [Contract] quests/minor_activities/watson/little_china/ma_wat_lch_15 = Reported Crime: Dangerous Currents [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_01 = Suspected Organized Crime Activity: Vice Control [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_02 = Suspected Organized Crime Activity: Just Say No [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_03 = Cyberpsycho Sighting: Where the Bodies Hit the Floor [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_06 = Suspected Organized Crime Activity: No License, No Problem [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_10 = Reported Crime: Dredged Up [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_12 = Reported Crime: Needle in a Haystack [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_26 = Reported Crime: One Thing Led to Another [Contract] quests/minor_activities/watson/northside_industrial_district/ma_wat_nid_27 = Reported Crime: Don't Forget the Parking Brake! [Contract] quests/minor_activities/westbrook/charter_hill/ma_wbr_hil_05 = Reported Crime: You Play with Fire... [Contract] quests/minor_activities/westbrook/japantown/ma_wbr_jpn_07 = Reported Crime: Lost and Found [Contract] quests/minor_activities/westbrook/japantown/ma_wbr_jpn_09 = Reported Crime: Another Circle of Hell [Contract] quests/minor_activities/westbrook/japantown/ma_wbr_jpn_20 = !DUPLICATE [Contract] quests/minor_activities/westbrook/north_oak/ma_wbr_nok_01 = Reported Crime: Crash Test [Contract] quests/minor_activities/westbrook/north_oak/ma_wbr_nok_03 = Reported Crime: Table Scraps [Contract] quests/minor_activities/westbrook/north_oak/ma_wbr_nok_05 = Suspected Organized Crime Activity: Privacy Policy Violation [Contract] quests/street_stories/e3_vm_hack_v2/asdasd = LocKey39381

    hashtag
    Vehicle Quests

    [VehicleQuest] ep1/quests/sandbox_activities/courier_outro = Courier outro [VehicleQuest] quests/vehicle_metaquest/arch = Nazaré Racer [VehicleQuest] quests/vehicle_metaquest/archer_quartz = Quartz EC-L r275 [VehicleQuest] quests/vehicle_metaquest/brennan_apollo = Apollo [VehicleQuest] quests/vehicle_metaquest/chevalier_emperor = Emperor 620 Ragnar [VehicleQuest] quests/vehicle_metaquest/chevalier_thrax = Thrax 388 Jefferson [VehicleQuest] quests/vehicle_metaquest/herrera_outlaw = Outlaw [VehicleQuest] quests/vehicle_metaquest/mahir_supron = Supron FS3 [VehicleQuest] quests/vehicle_metaquest/makigai_maimai = MaiMai P126 [VehicleQuest] quests/vehicle_metaquest/mizutani_shion = Shion MZ2 [VehicleQuest] quests/vehicle_metaquest/mizutani_shion_nomad = Shion "Coyote" [VehicleQuest] quests/vehicle_metaquest/quadra_turbo = Turbo-R 740 [VehicleQuest] quests/vehicle_metaquest/quadra_type66 = Type-66 640 TS [VehicleQuest] quests/vehicle_metaquest/quadra_type66_avenger = Quadra Type-66 Avenger [VehicleQuest] quests/vehicle_metaquest/quadra_type66_nomad = Quadra Type-66 "Javelina" [VehicleQuest] quests/vehicle_metaquest/quadra_type66_nomad_ncu = Quadra Type-66 "Cthulhu" [VehicleQuest] quests/vehicle_metaquest/rayfield_aerondight = Rayfield Aerondight "Guinevere" [VehicleQuest] quests/vehicle_metaquest/rayfield_caliburn = Rayfield Caliburn [VehicleQuest] quests/vehicle_metaquest/thorton_colby = Colby C125 [VehicleQuest] quests/vehicle_metaquest/thorton_colby_nomad = Thorton Colby "Little Mule" [VehicleQuest] quests/vehicle_metaquest/thorton_colby_pickup = Thorton Colby CX410 Butte [VehicleQuest] quests/vehicle_metaquest/thorton_galena = Galena G240 [VehicleQuest] quests/vehicle_metaquest/thorton_galena_nomad = Thorton Galena "Gecko" [VehicleQuest] quests/vehicle_metaquest/thorton_mackinaw = Mackinaw MTL1 [VehicleQuest] quests/vehicle_metaquest/tier1 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier2 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier3 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier4 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier5 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier6 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier7 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/tier8 = !OBSOLETE [VehicleQuest] quests/vehicle_metaquest/villefort_alvarado = Alvarado V4F 570 Delegate [VehicleQuest] quests/vehicle_metaquest/villefort_columbus = Columbus V340-F Freight [VehicleQuest] quests/vehicle_metaquest/villefort_cortes = Cortes V5000 Valor [VehicleQuest] quests/vehicle_metaquest/yaiba_kusanagi = Kusanagi CT-3X

    hashtag
    Courier Quests

    [CourierQuest] ep1/quests/sandbox_activities/courier_test = Just Another Story [CourierSideQuest] ep1/quests/sandbox_activities/courier_intro_journal = Push It to the Limit [CourierSideQuest] ep1/quests/sandbox_activities/courier_outro_dock = Baby Let Me Take You

    file-download
    2MB
    journal-quest-data.json
    arrow-up-right-from-squareOpen

    Influences the time taken for the weapon to reach its maximum recoil distance. If adjusting RecoilKickMin or RecoilKickMax, adjust this value accordingly for a natural feel.

    RecoilDelay

    Determines the delay between firing and the start of the recoil effect. If set to 1 second, gun will hold it's position for 1 second before recoil begins.

    RecoilRecovery

    Controls the speed at which the weapon returns to its original position after recoiling. Opposite of RecoilTime.

    RecoilEnableLinearX

    Toggles horizontal recoil on (1) or off (0). Affects both ADS and non-ADS; no recoil means no camera/weapon sway, but bullet spread is still present.

    RecoilEnableLinearY

    Toggles vertical recoil on (1) or off (0). Affects both ADS and non-ADS; no recoil means no camera/weapon sway, but bullet spread is still present.

    RecoilEnableLinearXADS

    No observable effect in-game.

    RecoilEnableLinearYADS

    No observable effect in-game.

    RecoilKickMin

    Minimum recoil distance (camera movement/weapon sway)

    RecoilKickMax

    Maximum recoil distance (camera movement/weapon sway)

    MagazineCapacityBase

    Magazine capacity for a weapon

    ReloadTimeBase

    Governs the speed of which the reload animation plays (no effect on time before one can fire again)

    EmptyReloadTime

    Governs the speed of which the reload animation plays when magazine is empty (no effect on time before one can fire again)

    ZoomLevel

    Zoom level of a weapon

    AimFOV

    FOV in ADS (Gives the illusion of zoom)

    HeadshotDamageMultiplier

    Damage multiplier for head shots

    HeadshotCritChance

    Crit chance only for headshots

    EffectiveRange

    Range after which damage drop off begins

    MaximumRange

    Range after which bullet will despawn/not hit

    WeaponNoise

    Does not change weapon audio volume. Affects how enemies react to bullets landing near them, a high weapon noise will make enemies instantly detect you where as low weapon noise means enemies will just look around/ completely ignore the shot

    Range

    How far you can hit enemies from when using a melee attack. Most melee weapons have a range between 1.5 - 2

    Weight

    Weight of item in inventory (Set it to 1000 to annoy users 🤣).

    ThrowRecovery

    Time taken by throwable weapons to return to owner once thrown

    CanWeaponIgnoreArmor

    Misleading name, as this is not a boolean. Value of 0.5 will mean that the weapon can ignore 50% armor.

    DPS

    Damage of the weapon as shown in Inventory when the weapon is Tier 1

    RecoilDir

    Direction the camera sways in when shooting. +180 Degrees will make the recoil be completely opposite.

    RecoilAngle

    Affects recoil angle variability. Extremely hard to observe in-game.

    RecoilHoldDuration

    Sets the time before recoil begins to recover post-firing. If set to 1 second, recoil will hold it's position for one second, then begin recovering.

    ItemAdditions: Weapons
    New Iconic Weapon: Step by Step
    Cheat Sheet: Weapon Audio
    Cheat sheet: Weapons

    RecoilTime

    Wiki: List of world sectors for e.g. V's apartment. Sign up and edit!

    List of interesting locations for teleporting

    An entire channel dedicated to locations

    hashtag
    Getting an item's world sector

    1. Install RedHotToolsarrow-up-right >= 0.5.2. You need both the plugin and the extra zip for CET.

    2. Extract them directly into your Cyberpunk game directory and start the game.

    3. Head to the location that you want to edit.

    4. Look at the item

    5. Open the CET overlay

    6. Open RedHotTool's or tab and see the sector information:

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    Legacy information

    With the release of RedHotToolsarrow-up-right 0.5.2, the information in the box below has become obsolete and will only be preserved for posterity.

    hashtag
    Getting the player's coordinates

    Run the following command in CET's console:

    chevron-rightFinding sectors: Legacy informationhashtag

    hashtag
    Finding a specific sector

    For technical stuff about sectors and the really manual way to look for things go herearrow-up-right. For less masochistic methods read on.

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    Prerequisite: Getting the coordinates

    Complete . Copy the result and put it into a txt file somewhere.

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    Method 1: the Wolvenkit preview

    1. In Wolvenkit, open the file base\worlds\03_night_city\_compiled\default\blocks\all.streamingblock

    2. Switch to the second tab "All Sector Preview"

    3. In the panel to the right, enter the coordinates that you copied from the game in step 2

    You can double-click on the red text to load the corresponding streamingsector file into the streamingblock's preview!

    For details on how to find other LOD levels, check .

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    Method 2: Following the meshes

    If you know a mesh that's used inside the location, you can right-click the mesh file inside Wolvenkit's asset browser and use "Find files using this".

    You might want to consider using a unique mesh rather than a standard cup or bottle.

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    Method 3: Via script

    Go () and either use the script in your webbrowser (recommended) or download the script locally to run it with Python.

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    When running from browser:

    Change the x, y and z coordinate to the coordinates that you found👍

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    When running locally:

    The script requires you to have a local json export of all.streamingblock somewhere.

    Change line 11 to the absolute path of your json (remember the double slashes):

    You'll find the coordinates in line 31. Change them to the coordinates that you found :

    Now, run the script via Python. It'll give you a list of interior/exterior sector files together with the distance from your coordinates.

    The blocks at the bottom can be used to generate a streamingblock json file for just the results, which can be imported to wolvenkit to preview them as per Method 1. if running the script locally you will need to download the sectors.streamingblock file from the github and edit the templatepath variable to point at it.

    World Editing
    Reference: .streamingsector node types

    Reference: .streamingsector node types

    Which node types exist: What do they do?

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    What do they do?

    Nodes are the way sectors define all the structure of the world, both the visible/tangible stuff, and the invisible/intangible things that make stuff work. There are a number of node types for defining objects, be they a static wall, a random prop or an interactive entity. Then there are nodes for defining trigger areas, spawn points, lighting, weather and so on. The nodes carry the information for what mesh to use, which appearance of it, what physical properties to give them and so on. In the sector files there are two lists, the nodes, which define the nodes themselves, and the nodeData which defines where to put them, a single node can be referenced by multiple nodeData entries.

    If your just wanting to define new rooms/buildings, it would mostly be static mesh nodes, instanced mesh nodes and decal nodes to define the physical structure, with some collision nodes to make it solid. destructible mesh nodes and entities would then be added for the clutter and interactive bits.

    Cheat Sheet: Iconic effects by weapon

    Weapon IDs and the tweaks they use

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    Summary

    Created: Apr 01 2024 by Last documented update: Apr 01 2024 by

    This page collects tweak IDs (and their description) for iconic wepaons, grouped by weapon type

    Searching .tweak files with powershell
    Cheat Sheet: Base Stats | Cyberpunk 2077 Moddingwiki.redmodding.orgchevron-right
    Apart
    print(GetPlayer():GetWorldPosition())

    Vehicle Drive Model Data Record

    Vehicle.VehicleDriveModelDataDefault_4w.tweak
    groups:
      Vehicle.VehicleDriveModelDataDefault_4w:
        type: VehicleDriveModelData
        members:
          airResistanceFactor:
            type: Float
            value: 0.349999994 
          antiSwaybarDampingScalor:
            type: Float
            value: 1 
          bankBodyFBTanMultiplier:
            type: Float
            value: 0.119999997 
          bankBodyLRTanMultiplier:
            type: Float
            value: 0.119999997 
          bikeCurvesPath:
            type: raRef:CResource
            value: 0 
          bikeMaxTilt:
            type: Float
            value: 0 
          bikeTiltCustomSpeed:
            type: Float
            value: 0 
          bikeTiltPID:
            type: array:Float
            value: [ ]
          bikeTiltReturnSpeed:
            type: Float
            value: 0 
          bikeTiltSpeed:
            type: Float
            value: 0 
          bodyFriction:
            type: Float
            value: 0.600000024 
          brakingFrictionFactor:
            type: Float
            value: 1.39999998 
          burnOutRotationModifier:
            type: Float
            value: 0 
          center_of_mass_offset:
            type: Vector3
            value:
              x: 0
              y: 0
              z: -0.200000003
          chassis_mass:
            type: Float
            value: 1500 
          differentialOvershootFactor:
            type: Float
            value: 0 
          driveHelpers:
            type: array:TweakDBID
            value: [ "Vehicle.VehicleDriveModelDataDefault_4w_inline0", "Vehicle.VehicleDriveModelDataDefault_4w_inline1", "Vehicle.VehicleDriveModelDataDefault_4w_inline2", "Vehicle.VehicleDriveModelDataDefault_4w_inline3" ]
          forwardWeightTransferFactor:
            type: Float
            value: 0.800000012 
          handbrakeBrakingTorque:
            type: Float
            value: 2000 
          lowVelStoppingDeceleration:
            type: Float
            value: 3 
          maxWheelTurnDeg:
            type: Float
            value: 35 
          momentOfInertia:
            type: Vector3
            value:
              x: 0
              y: 0
              z: 0
          momentOfInertiaScale:
            type: Vector3
            value:
              x: 1
              y: 1
              z: 1
          perfectSteeringFactor:
            type: Float
            value: 1 
          rollingResistanceFactor:
            type: Float
            value: 0.00949999969 
          sideWeightTransferFactor:
            type: Float
            value: 0.5 
          slipAngleCurveScale:
            type: Float
            value: 1 
          slipAngleMinSpeedThreshold:
            type: Float
            value: -1 
          slipRatioCurveScale:
            type: Float
            value: 1 
          slipRatioMinSpeedThreshold:
            type: Float
            value: -1 
          slopeTractionReductionBegin:
            type: Float
            value: 12 
          slopeTractionReductionFactor:
            type: Float
            value: 1.5 
          slopeTractionReductionMax:
            type: Float
            value: 30 
          smoothWheelContactDecreaseTime:
            type: Float
            value: 0.0500000007 
          smoothWheelContactIncreseTime:
            type: Float
            value: 0.0500000007 
          tankAcceleration:
            type: Float
            value: 3 
          tankCTOD:
            type: Float
            value: 0 
          tankCTOI:
            type: Float
            value: 0 
          tankCTOP:
            type: Float
            value: 1 
          tankDeceleration:
            type: Float
            value: 1 
          tankGravityMul:
            type: Float
            value: 1 
          tankMaxSpeed:
            type: Float
            value: 20 
          tankSpringDamping:
            type: Float
            value: 5000 
          tankSpringDistance:
            type: Float
            value: 0.600000024 
          tankSpringRadius:
            type: Float
            value: 0.5 
          tankSpringStiffness:
            type: Float
            value: 50000 
          tankSpringVerticalOffset:
            type: Float
            value: 0.800000012 
          tankSpringsLocalPositions:
            type: array:Vector2
            value: [  ]
          tankTurningSpeed:
            type: Float
            value: 100 
          total_mass:
            type: Float
            value: 1300 
          turnUpdateBaseSpeedThreshold:
            type: Float
            value: 10 
          turnUpdateInputDiffForFastChange:
            type: Float
            value: 1 
          turnUpdateInputDiffForSlowChange:
            type: Float
            value: 0 
          turnUpdateInputDiffProgressionPow:
            type: Float
            value: 0.800000012 
          turnUpdateInputFastChangeSpeed:
            type: Float
            value: 1 
          turnUpdateInputSlowChangeSpeed:
            type: Float
            value: 0.100000001 
          turnUpdateMaxSpeedThreshold:
            type: Float
            value: 30 
          turnUpdateMaxSpeedTurnChangeMul:
            type: Float
            value: 1.5 
          turnUpdateMaxSpeedTurnMul:
            type: Float
            value: 0.230000004 
          turningRollFactor:
            type: Float
            value: 0.300000012 
          turningRollFactorWeakContactMul:
            type: Float
            value: 1 
          turningRollFactorWeakContactThresholdMax:
            type: Float
            value: 0.600000024 
          turningRollFactorWeakContactThresholdMin:
            type: Float
            value: 0.899999976 
          useAlternativeTurnUpdate:
            type: Bool
            value: false 
          waterParams:
            type: TweakDBID
            value: "Vehicle.VehicleWaterDefault" 
          wheelSetup:
            type: TweakDBID
            value: "Vehicle.VehicleWheelDrivingSetup_4_AWD" 
          wheelTurnMaxAddPerSecond:
            type: Float
            value: 65 
          wheelTurnMaxSubPerSecond:
            type: Float
            value: 100 
          wheelsFrictionMap:
            type: TweakDBID
            value: "CarDrivingFrictionMap.Default" 

    Click "Search for Coordinate"

  • Optional: Zoom in

  • herearrow-up-right
    here for PLarrow-up-right
    old linkarrow-up-right
    via CET
    via CET
    Reference: World Sectors
    CET wikiarrow-up-right
    AMM DIscordarrow-up-right
    Getting the player's coordinates

    For exteriors, you may need to include proxies because sometimes they're used as a complete replacement for a static mesh node and not just for a low poly counterpart if you want to make something like a shop, you'll need an interior area nodes, community, population spawner nodes if you're working on a quest, you'll need trigger areas, guard areas, and also communities and population spawners

    hashtag
    Node Types

    circle-info

    For a full list of node types (as of 2.1), see DocPresto's githubarrow-up-right

    List below is the node types I've found so far while building the blender sector import script.

    MinimapDataNode

    worldAISpotNode

    worldAcousticSectorNode

    worldAmbientAreaNode

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    Wait, this is not what I want!
    • To learn what Tweaks are, check Tweaks

    • To learn more about this, check New Iconic Weapon: Step by Step ->

    • To look up iconic modifiers, open Cyberpunk 2077\tools\redmod\tweaks and check base\gameplay\static_data\database\items\weapons\parts\iconic_mods.tweak

    • More intel on

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    Melee

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    Swords - iconic mod abilities

    BaseID
    Iconic modifier
    Tweaks
    Value

    Tsumetogi

    Slightly increases Electrical damage and grants a small chance to apply Shock to the enemy. Non-standard attacks deal more damage.

    BaseStats.ElectricResistance BaseStats.ElectrocutedApplicationRate BaseStats.DamagePerHit

    Additive, 10f Additive, 5f Multiplier, 1.1f

    Cocktail Stick

    Looks like a toy, but its lethality is no joke. When Optical Camo is active, hitting an enemy causes Bleeding. Bleeding caused in this way lasts longer than usual.

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    Knives

    BaseID
    Iconic modifier
    Tweaks
    Value

    Stinger

    Attacks against poisoned enemies have a 100% chance to cause bleeding. Attacks against bleeding enemies have a 100% chance to cause poisoning.

    Headhunter

    Marks enemy on hit. Attacking the enemy's head with any weapon deals 200% damage, returns the Headhunter and clears the mark.

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    Blunt

    BaseID
    Iconic modifier
    Tweaks
    Value

    Preset_Baseball_Bat_Denny

    sq021_peter_pan_baton

    mana vortex
    mana vortex

    Cheat Sheet: Body

    Which body parts are where?

    hashtag
    Summary

    Last documented edit: January 06 2024 by mana vortex

    This page lists various properties of the player body. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for. Any links will lead you to additional context.

    You can find the list of skin tones, hair and facial expressions under

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    Wait, this isn't what I'm looking for!

    IWhen editing body mods, you need to edit both the mesh and the morphtarget.

    There is no dedicated guide yet, but you can refer to .

    circle-check

    While you can use this information to show/hide parts of the player body via chunkmasks, you might consider using instead.


    hashtag
    Player Base Body

    hashtag
    Seamfix meshes

    These meshes cover up seams at arms and shoulders, where the mesh edges might show gaps.

    hashtag
    Body tattoos

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    Female body gender

    Component

    hashtag
    Male body gender

    Component

    hashtag
    Head

    Find this information under .

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    Skin definitions

    circle-info

    For a list of , see

    Skin materials are defined in the individual body files. For their paths, see .

    You can find the in the localMaterialBuffer. Each material overrides the following properties locally:

    • Normal (bump/height map)

    • Albedo (diffuse/complexion)

    All other properties are pulled from a in the following folder:

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    Body: material instances

    The names of the body's material instance files are identical to those used by the player head. Find them under .

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    Arms

    The player base body does not come with arms attached — this makes it easier to switch out the different kinds of cyberarms.

    circle-info

    Arms are using different meshes for the first person perspective. You can usually find them near the regular meshes in a subfolder with the name fpp.

    There's no easy way to hide arms. For more information, check

    You can look up the component names and their properties in the .ent files per body gender in these folders (the file names will start with a0_):

    Folder or .ent files
    Component names

    hashtag
    Making Body mods

    If you want to make a body mod, you need to modify the following files. Please do clothing modders a favour either fit your body to vanilla proportions, or register a tag for right away!

    hashtag
    Female body gender

    hashtag
    Head:

    base\characters\head\player_base_heads\player_female_average\h0_000_pwa__morphs.morphtarget base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh

    hashtag
    TPP Body:

    base\characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full.morphtarget base\characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full.mesh base\characters\common\player_base_bodies\player_female_average\l0_000_pwa_base__cs_flat.mesh

    hashtag
    TPP Arms:

    base\characters\common\player_base_bodies\player_female_average\arms_hq\a0_000_pwa_base_hq__full.mesh (only used in character creation) base\characters\common\player_base_bodies\player_female_average\arms_hq\a0_000_pwa_base_hq__l.mesh base\characters\common\player_base_bodies\player_female_average\arms_hq\a0_000_pwa_base_hq__r.mesh

    hashtag
    FPP Head + Body + Arms:

    base\characters\common\player_base_bodies\player_female_average\fpp\n0_000_pwa_fpp__neck.mesh base\characters\common\player_base_bodies\player_female_average\fpp\t0_000_pwa_fpp__torso.mesh base\characters\common\player_base_bodies\player_female_average\fpp\a0_000_pwa_fpp__full_l.mesh base\characters\common\player_base_bodies\player_female_average\fpp\a0_000_pwa_fpp__full_r.mesh base\characters\common\player_base_bodies\player_female_average\fpp\l0_000_pwa_fpp__cs_flat.mesh

    hashtag
    Male body gender

    hashtag
    Head:

    base\characters\head\player_base_heads\player_man_average\h0_000_pwa__morphs.morphtarget base\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh

    hashtag
    TPP Body:

    base\characters\common\player_base_bodies\player_man_average\t0_000_pma_base__full.mesh

    hashtag
    TPP Arms:

    base\characters\common\player_base_bodies\player_man_average\arms_hq\a0_000_pma_base_hq__full.mesh (only used in character creation) base\characters\common\player_base_bodies\player_man_average\arms_hq\a0_000_pma_base_hq__l.mesh base\characters\common\player_base_bodies\player_man_average\arms_hq\a0_000_pma_base_hq__r.mesh

    hashtag
    FPP Head + Body + Arms:

    base\characters\common\player_base_bodies\player_man_average\fpp\n0_000_pma_fpp__neck.mesh base\characters\common\player_base_bodies\player_man_average\fpp\t0_000_pma_fpp__torso.mesh base\characters\common\player_base_bodies\player_man_average\fpp\a0_000_pma_fpp__full_l.mesh base\characters\common\player_base_bodies\player_man_average\fpp\a0_000_pma_fpp__full_r.mesh

    Variants and appearances

    For the purpose of recoloring or exchanging items

    hashtag
    Summary

    Created by @manavortex Published November 05 2022

    This page is a look-up for recolouring or replacing items. For an overview of existing items, see here.

    As for how to find this information when it's not on the page, check this guide.

    circle-check

    When adding an entry, please include the following information:

    • Relative path

    hashtag
    T1 (inner torso) — Shirts

    hashtag
    Reinforced Bra (4 variants)

    File Path: base\characters\garment\citizen_prostitute\torso\t1_047_tank__pushup\

    image
    # available variants
    name of variant
    corresponding meshMeshAppearance

    hashtag
    Duo-Layer-Bustier (6 variants)

    File Path: base\characters\garment\citizen_prostitute\torso\t1_097_tank__corset_doll\

    image
    name of variant
    corresponding meshMeshAppearance

    hashtag
    T2 (outer torso) — Jackets

    hashtag
    Crystaljock Bomber (6 variants)

    File Path: base\characters\garment\player_equipment\torso\t2_084_jacket__short_sleeves

    image
    name of variant
    corresponding meshMeshAppearance

    hashtag
    Reinforced Puffer vest (4 variants)

    File Path: base\characters\garment\player_equipment\torso\t2_002_vest__puffy

    image
    name of variant
    corresponding meshMeshAppearance

    hashtag
    Legs — Pants, skirts etc.

    hashtag
    Windbreaker Pants (9 variants)

    File Path: base\characters\garment\player_equipment\legs\l1_070_pants__loose

    image
    name of variant
    corresponding meshMeshAppearance

    hashtag
    Feet — Shoes

    hashtag
    H1 (Head)

    hashtag
    H2 (Head) — Face

    Cheat Sheet: Vendor IDs | Cyberpunk 2077 Moddingwiki.redmodding.orgchevron-right
    Cheat Sheet: Weapon BaseStats | Cyberpunk 2077 Moddingwiki.redmodding.orgchevron-right
    Logo
    Cheat Sheet: Weapon Audio | Cyberpunk 2077 Moddingwiki.redmodding.orgchevron-right
    11     filepath = 'C:\\CyberpunkModding\\Files\\all.streamingblock.json'
    31     player_loc={'X':-1604.0522,'Y':353.99716,'Z':49.200005}

    worldBendedMeshNode

    Used for roads (not implemented in blender import yet)

    worldBuildingProxyMeshNode

    Proxy mesh for building at further distance. Textures are normally embedded so canonly export with wscript currently.

    worldCableMeshNode

    Cables, like between utility poles.

    worldCollisionNode

    partial support, defines 3 types of collision, box, capsule and mesh. Can import the first 2.

    worldCompiledCommunityAreaNode_Streamable

    Defines a community that controls a group of dynamic entities such as NPCs and vehicles.

    worldCompiledSmartObjectsNode

    worldDestructibleEntityProxyMeshNode

    worldDeviceNode

    Essentially the same as worldEntityNode but with the ability define connections to other device entities. Imports as just an entity in blender.

    worldEffectNode

    Defines effects like smoke.

    worldEntityNode

    Defines an object defined by an ent file (door, vending machine, fan etc)

    worldEntityProxyMeshNode

    worldFoliageNode

    Puts down lots of small things like boxes, garbage bags, plants. Uses a buffer to define positions that we haven't worked out yet.

    worldGINode

    worldGIShapeNode

    worldGISpaceNode

    worldGenericProxyMeshNode

    Proxy mesh for objects at distance. Also used for some low poly buildings at a distance without mesh node counterpart.

    worldGuardAreaNode

    worldInstancedDestructibleMeshNode

    as worldInstancedMeshNode but breakable

    worldInstancedMeshNode

    Instanced copies of a static mesh uses a worldTransformBuffer in the nodeData to define the number of copies and positions of all the copies

    worldInstancedOccluderNode

    worldInterestingConversationsAreaNode

    worldInteriorAreaNode

    Defines a trigger area and applied restrictions such as no combat, prevent quests from starting, etc.

    worldLightChannelShapeNode

    worldLightChannelVolumeNode

    worldPerformanceAreaNode

    worldPhysicalDestructionNode

    worldPopulationSpawnerNode

    Spawns entity using TweakDBID. Mainly used for dynamic entities such as vehicles.

    worldReflectionProbeNode

    worldRoadProxyMeshNode

    Road Mesh.

    worldRotatingMeshNode

    Mesh node with an axis/angle/period defined for rotating

    worldStaticDecalNode

    Static Decal, nodeData has x,y,z not sure how engine decides what to project to

    worldStaticFogVolumeNode

    worldStaticMeshNode

    Static mesh, nodeData has position data

    worldStaticOccluderMeshNode

    worldStaticParticleNode

    worldStaticSoundEmitterNode

    worldTerrainCollisionNode

    worldTerrainMeshNode

    The ground, textures are embedded, can export with wscript. UVs are messed up for some reason, auto generated for plugin >1.5.1

    worldTrafficCompiledNode

    worldTriggerAreaNode

    Defines an area that can be used by quests to determine when a dynamic entity enters or leaves the area.

    worldSmartObjectNode

    worldStaticLightNode

    Defines a light, either spherical or capsule, can be 360 or spotlight.

    worldInteriorMapNode

    worldAdvertisementNode

    worldMeshNode

    worldSplineNode

    Defines a path using a bezier spline. Used for NPC walking paths etc. Imported to blender as curve.

    Logo
    Logo
    Logo
    AngeVil's script

    Cheat Sheet: Vehicle Records

    The TweakDB default vehicle record

    This is the main vehicle record in TweakDB, referenced from VehicleObject in the game, that references all the other vehicle-related records. Below is the .tweak vehicle template (that's also in the TweakDB) that you can customize for creating your own vehicle. The name Vehicle.vehicle_template near the top will need to be customized to your vehicle name.

    entityTemplatePath is an important field here, because this is the file that ties our record to the resource files needed for rendering.

    Vehicle.vehicle_template.tweak
    groups:
      Vehicle.vehicle_template:
        type: Vehicle
        members:
          affiliation:
              type: TweakDBID
              value: "Factions.Unaffiliated" 
          appearanceName:
              type: CName
              value: "None" 
          archetypeName:
              type: CName
              value: "vehicle" 
          attachmentSlots:
              type: array:TweakDBID
              value: [ "AttachmentSlots.Engine1", "AttachmentSlots.Engine2", "AttachmentSlots.Engine3", "AttachmentSlots.Engine4" ]
          audioResourceName:
              type: CName
              value: "None" 
          brakelightColor:
              type: array:Int32
              value: [ ]
          cameraManagerParams:
              type: TweakDBID
              value: "Camera.VehicleCameraManager_Default" 
          crackLockDifficulty:
              type: String
              value: "HARD" 
          crowdMemberSettings:
              type: TweakDBID
              value: "Crowds.DefaultCarPackage" 
          curvesPath:
              type: raRef:CResource
              value: "base\\gameplay\\curves\\vehicle\\vehicle_ui.curveset"
          destroyedAppearance:
              type: CName
              value: "None" 
          destruction:
              type: TweakDBID
              value: "Vehicle.VehicleDestructionParamsDefault_4w" 
          displayName:
              type: gamedataLocKeyWrapper
              value: 0 
          driving:
              type: TweakDBID
              value: "Driving.Default_4w" 
          effectors:
              type: array:TweakDBID
              value: [ ]
          enableDestruction:
              type: Bool
              value: false 
          entityTemplatePath:
              type: raRef:CResource
              value: "base\\vehicles\\common\\gameplay\\vehicle_template.ent" 
          fxCollision:
              type: TweakDBID
              value: "Vehicle.FxCollision_Default" 
          fxWheelsDecals:
              type: TweakDBID
              value: "Vehicle.FxWheelsDecals_Default" 
          fxWheelsParticles:
              type: TweakDBID
              value: "Vehicle.FxWheelsParticles_Default" 
          headlightColor:
              type: array:Int32
              value: [ ]
          hijackDifficulty:
              type: String
              value: "HARD" 
          icon:
              type: TweakDBID
              value: "UIIcon.ItemIcon" 
          interiorColor:
              type: array:Int32
              value: [ ]
          interiorDamageColor:
              type: array:Int32
              value: [ ]
          leftBackCamber:
              type: Float
              value: 0 
          leftBackCamberOffset:
              type: Vector3
              value:
                x: 0
                y: 0
                z: 0 
          leftBlinkerlightColor:
              type: array:Int32
              value: [ ]
          leftFrontCamber:
              type: Float
              value: 0 
          leftFrontCamberOffset:
              type: Vector3
              value: 
                x: 0
                y: 0
                z: 0 
          manufacturer:
              type: TweakDBID
              value: "" 
          model:
              type: TweakDBID
              value: "Vehicle.Turbo" 
          multiplayerTemplatePaths:
              type: array:raRef:CResource
              value: [ ]
          objectActions:
              type: array:TweakDBID
              value: [ "VehicleActions.VehicleHijackFrontLeft", "VehicleActions.VehicleHijackFrontRight", "VehicleActions.VehicleMountFrontLeft", "VehicleActions.VehicleMountFrontRight", "VehicleActions.VehicleMountBackLeft", "VehicleActions.VehicleMountBackRight", "VehicleActions.VehicleCrackLockFrontLeft", "VehicleActions.VehicleCrackLockFrontRight" ]
          persistentName:
              type: CName
              value: "None" 
          player_audio_resource:
              type: String
              value: "" 
          priority:
              type: TweakDBID
              value: "SpawnableObjectPriority.Regular" 
          queryOnlyExceptions:
              type: array:CName
              value: [ "trunk_a", "trunk_b", "hood_a", "door_fl_a", "door_fr_a", "door_bl_a", "door_br_a", "door_a_hidable", "door_b_hidable", "door_a", "door_b", "door_c", "door_front_right", "door_back_right", "door_front_left", "door_back_left", "av_zetatech_valgus__ext01_door_fl_01", "av_zetatech_valgus__ext01_door_fr_01", "av_militech_basilisk__ext01_turret_b", "body_transport", "av_militech_basilisk__ext01_canopy_a", "av_militech_basilisk__ext01_canopy_b", "av_militech_basilisk__ext01_turret_a", "av_militech_basilisk__ext01_body_kit_nomad", "wing_right_nomad", "wing_left_nomad", "wing_left_nomad", "seat_a_01", "seat_a_02", "seat_b_01", "seat_b_02", "seat_c_01", "seat_c_02", "seat_d_01", "seat_d_02", "seat_e_01", "seat_e_02", "seat_a_03", "seat_a_04", "seat_b_03", "seat_b_04", "seat_c_03", "seat_c_014", "seat_d_03", "seat_d_04", "seat_e_03", "seat_e_04", "av_zetatech_surveyor__int01_jumpseat_02", "av_zetatech_surveyor__int01_jumpseat_5657", "av_zetatech_surveyor__int01_jumpseat_5537", "av_zetatech_surveyor__int01_jumpseat_8866", "av_zetatech_surveyor__int01_jumpseat_01", "av_zetatech_surveyor__int01_jumpseat_5331", "av_zetatech_surveyor__int01_jumpseat_7123", "av_zetatech_surveyor__int01_jumpseat_1477", "deathrace_spoiler_01", "av_zetatech_valgus__ext01_landinggear_back_01", "av_zetatech_valgus__ext01_propeller_01", "av_zetatech_valgus__ext01_propeller_02", "v_common_suitcase_01", "jammer_antenna_01", "v_standard25_villefort_columbus__ext01_jammer_top_gear_01", "av_zetatech_surveyor__ext01_missilelauncher_l_01", "av_zetatech_surveyor__ext01_missilelauncher_r_01" ]
          randomPassengers:
              type: array:TweakDBID
              value: [ "Passengers.GenericDriverEntry", "Passengers.GenericPassengerEntry" ]
          reverselightColor:
              type: array:Int32
              value: [ ]
          rightBLinkerlightColor:
              type: array:Int32
              value: [ ]
          rightBackCamber:
              type: Float
              value: 0 
          rightBackCamberOffset:
              type: Vector3
              value: 
                x: 0
                y: 0
                z: 0 
          rightFrontCamber:
              type: Float
              value: 0 
          rightFrontCamberOffset:
              type: Vector3
              value: 
                x: 0
                y: 0
                z: 0 
          savable:
              type: Bool
              value: false 
          statModifierGroups:
              type: array:TweakDBID
              value: [ "VehicleStatPreset.BaseCar" ]
          statModifiers:
              type: array:TweakDBID
              value: [ ]
          statPools:
              type: array:TweakDBID
              value: [ "BaseStatPools.VehicleHealth" ]
          tags:
              type: array:CName
              value: [ "InteractiveTrunk" ]
          tppCameraParams:
              type: TweakDBID
              value: "Camera.VehicleTPP_DefaultParams" 
          tppCameraPresets:
              type: array:TweakDBID
              value: [ "Camera.VehicleTPP_4w_Preset_Low_Close", "Camera.VehicleTPP_4w_Preset_High_Close", "Camera.VehicleTPP_4w_Preset_Low_Far", "Camera.VehicleTPP_4w_Preset_High_Far" ]
          traffic_audio_resource:
              type: String
              value: "" 
          type:
              type: TweakDBID
              value: "Vehicle.Car" 
          unmountOffsetPosition:
              type: Vector3
              value: 
                  x: 1.64999998
                  y: 5
                  z: 2.5 
          vehAirControl:
              type: TweakDBID
              value: "Vehicle.VehicleAirControlCar" 
          vehAirControlAI:
              type: TweakDBID
              value: "Vehicle.VehicleAirControlCarAI" 
          vehBehaviorData:
              type: TweakDBID
              value: "" 
          vehDataPackage:
              type: TweakDBID
              value: "Vehicle.VehicleDataPackageDefault" 
          vehDefaultState:
              type: TweakDBID
              value: "Vehicle.Veh4WDefaultState" 
          vehDriveModelData:
              type: TweakDBID
              value: "Vehicle.VehicleDriveModelDataDefault_4w" 
          vehDriveModelDataAI:
              type: TweakDBID
              value: "" 
          vehDriverCombat_FPPCameraParams:
              type: TweakDBID
              value: "Vehicle.VehicleDriverCombatFPPCameraParamsDefault" 
          vehDriverCombat_ProceduralFPPCameraParams:
              type: TweakDBID
              value: "Camera.VehicleProceduralFPPCamera_DefaultCombatParams" 
          vehDriver_FPPCameraParams:
              type: TweakDBID
              value: "Vehicle.VehicleDriverFPPCameraParamsDefault" 
          vehDriver_ProceduralFPPCameraParams:
              type: TweakDBID
              value: "Camera.VehicleProceduralFPPCamera_DefaultParams" 
          vehEngineData:
              type: TweakDBID
              value: "Vehicle.VehicleEngineData_4_Default" 
          vehImpactTraffic:
              type: TweakDBID
              value: "Driving.VehicleImpactTraffic_DefaultParams" 
          vehPassCombatL_FPPCameraParams:
              type: TweakDBID
              value: "Vehicle.VehiclePassengerLCombatFPPCameraParamsDefault" 
          vehPassCombatL_ProceduralFPPCameraParams:
              type: TweakDBID
              value: "Camera.VehicleProceduralFPPCamera_DefaultCombatParams" 
          vehPassCombatR_FPPCameraParams:
              type: TweakDBID
              value: "Vehicle.VehiclePassengerRCombatFPPCameraParamsDefault" 
          vehPassCombatR_ProceduralFPPCameraParams:
              type: TweakDBID
              value: "Camera.VehicleProceduralFPPCamera_DefaultCombatParams" 
          vehPassL_FPPCameraParams:
              type: TweakDBID
              value: "Vehicle.VehiclePassengerLFPPCameraParamsDefault" 
          vehPassL_ProceduralFPPCameraParams:
              type: TweakDBID
              value: "Camera.VehicleProceduralFPPCamera_DefaultParams" 
          vehPassR_FPPCameraParams:
              type: TweakDBID
              value: "Vehicle.VehiclePassengerRFPPCameraParamsDefault" 
          vehPassR_ProceduralFPPCameraParams:
              type: TweakDBID
              value: "Camera.VehicleProceduralFPPCamera_DefaultParams" 
          vehWheelDimensionsSetup:
              type: TweakDBID
              value: "Vehicle.VehicleWheelDimensionsSetup_Default" 
          vehicleUIData:
              type: TweakDBID
              value: "Vehicle.VehicleDefaultUIData" 
          visualDestruction:
              type: TweakDBID
              value: "Vehicle.VehicleVisualDestructionParamsDefault" 
          visualTags:
              type: array:CName
              value: [ ]
          weakspots:
              type: array:TweakDBID
              value: [ ]
          weapons:
              type: array:TweakDBID
              value: [ ]
          widgetStyleSheetPath:
              type: raRef:CResource
              value: 0

    female body, small boobs

    base\characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full_breast_small.mesh

    applied by morphtarget

    female body, flat feet

    base\characters\common\player_base_bodies\player_female_average\l0_000_pwa_base__cs_flat.mesh

    l0_000_pwa_base__cs_flat

    tx_000_pwa_base__full_tattoo_04

    base\characters\common\player_base_bodies\player_female_average\tattoos\tx_000_pwa_base__full_tattoo_05.mesh

    tx_000_pwa_base__full_tattoo_05

    tx_000_pma_base__full_tattoo_04

    base\characters\common\player_base_bodies\player_man_average\tattoos\tx_000_pma_base__full_tattoo_05.mesh

    tx_000_pma_base__full_tattoo_05

    Mantis Blades (female)

    base\characters\cyberware\player\a0_003__mantisblade\entities\a0_003_wa__mantisblades.ent

    Mantis Blades (male)

    base\characters\cyberware\player\a0_003__mantisblade\entities\a0_003_ma__mantisblades.ent

    Gorilla Arms (female)

    base\characters\cyberware\player\a0_005__strongarms\entities\a0_005_wa__strongarms.ent

    Gorilla Arms (male)

    base\characters\cyberware\player\a0_005__strongarms\entities\a0_005_ma__strongarms.ent

    Rocket Launcher

    base\characters\cyberware\player\a0_006__launcher

    Monowire (female)

    base\characters\cyberware\player\a0_002__monowire_whip\entities\a0_002_wa__monowire_whip.ent

    Monowire (male)

    base\characters\cyberware\player\a0_002__monowire_whip\entities\a0_002_ma__monowire_whip.ent

    male body

    base\characters\common\player_base_bodies\player_man_average\t0_000_pma_base__full.mesh

    t0_000_pma_base__full

    female body

    base\characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full.mesh

    t0_000_pwa_base__full

    female body, big boobs

    base\characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full_breast_big.mesh

    male body

    base\characters\common\player_base_bodies\player_man_average\t0_000_pma_base__full_seamfix.mesh

    t0_000_pma_base__full_seamfix

    female body

    base\characters\common\player_base_bodies\player_female_average\t0_000_pwa_base__full_seamfix.mesh

    t0_000_pwa_base__full_seamfix

    base\characters\common\player_base_bodies\player_female_average\tattoos\tx_000_pwa_base__full_tattoo_01.mesh

    tx_000_pwa_base__full_tattoo_01

    base\characters\common\player_base_bodies\player_female_average\tattoos\tx_000_pwa_base__full_tattoo_02.mesh

    tx_000_pwa_base__full_tattoo_02

    base\characters\common\player_base_bodies\player_female_average\tattoos\tx_000_pwa_base__full_tattoo_03.mesh

    tx_000_pwa_base__full_tattoo_03

    base\characters\common\player_base_bodies\player_man_average\tattoos\tx_000_pma_base__full_tattoo_01.mesh

    tx_000_pma_base__full_tattoo_01

    base\characters\common\player_base_bodies\player_man_average\tattoos\tx_000_pma_base__full_tattoo_02.mesh

    tx_000_pma_base__full_tattoo_02

    base\characters\common\player_base_bodies\player_man_average\tattoos\tx_000_pma_base__full_tattoo_03.mesh

    tx_000_pma_base__full_tattoo_03

    female body gender

    base\characters\common\skin\character_mat_instance\female\body\

    male body gender

    base\characters\common\skin\character_mat_instance\male\body\

    Default (female)

    base\characters\common\player_base_bodies\player_female_average\arms_hq arms_full is only used by character creator!

    Default (male)

    base\characters\common\player_base_bodies\player_man_average\arms_hq

    arms_full is only used by character creator!

    Cheat Sheet: Head
    A new head for V
    ArchiveXL tags
    Cheat Sheet: Head
    Cheat Sheet: Head
    definitions
    .mi file
    ArchiveXL: body mods and refits
    Skin tones by index
    Player Base Body
    Head: material instances

    applied by morphtarget

    base\characters\common\player_base_bodies\player_female_average\tattoos\tx_000_pwa_base__full_tattoo_04.mesh

    base\characters\common\player_base_bodies\player_man_average\tattoos\tx_000_pma_base__full_tattoo_04.mesh

    Item spawn code(s)
  • Number of variants

  • Mapping of variant names to item spawn codes

  • Undershirt_02_rich_02

    gold

    Undershirt_03_basic_04

    pink_panther

    Undershirt_03_rich_01

    white_2

    Undershirt_03_rich_02

    black_gold

    Jacket_01_old_01

    green

    Jacket_01_rich_01

    neon_yellow

    Jacket_01_rich_02

    silver

    Vest_17_rich_02

    gbstripes

    Pants_12_old_01

    corduroy_brown_paint

    Pants_12_old_02

    ???

    Pants_12_old_03

    spandex_red_skull

    Pants_12_rich_01

    spandex_orange_stripes

    Pants_12_rich_02

    cotton_purple_gradient

    Pants_12_rich_03

    spandex_gold_green

    4

    Undershirt_02_basic_01 Undershirt_02_basic_02 Undershirt_02_rich_01 Undershirt_02_rich_02

    Undershirt_02_basic_01

    panther

    Undershirt_02_basic_02

    violet

    Undershirt_02_rich_01

    black_pink

    Undershirt_03_basic_01 Undershirt_03_basic_02 Undershirt_03_basic_03 Undershirt_03_basic_04 Undershirt_03_rich_01 Undershirt_03_rich_02

    Undershirt_03_basic_01

    blue

    Undershirt_03_basic_02

    black_red

    Undershirt_03_basic_03

    yellow_pink

    Jacket_01_basic_01 Jacket_01_basic_02 Jacket_01_old_01 Jacket_01_old_02 Jacket_01_rich_01 Jacket_01_rich_02

    Jacket_01_basic_01

    purple_green

    Jacket_01_basic_02

    black

    Jacket_01_old_02

    semurai_blue_panther

    Vest_17_basic_01 Vest_17_basic_02 Vest_17_rich_01 Vest_17_rich_02

    Vest_17_basic_01

    bwstripes

    Vest_17_basic_02

    bbstripes

    Vest_17_rich_01

    pwstripes

    Pants_12_basic_01 Pants_12_basic_02 Pants_12_basic_03 Pants_12_old_01 Pants_12_old_02 Pants_12_old_03 Pants_12_rich_01 Pants_12_rich_02 Pants_12_rich_03

    Pants_12_basic_01

    ???

    Pants_12_basic_02

    spandex_pink_stripes

    Pants_12_basic_03

    spandex_green_pattern

    BaseStats.BleedingApplicationRate BaseStats.DamagePerHit

    Additive, 10f Multiplier, 0.9f

    Jinchu-Maru Preset_Katana_Takemuraarrow-up-right

    The last hit in a combo guarantees Crit damage. While Optical Camo is active, all hits are critical and allow you to leap toward your target. Increases damage against Elite enemies.

    BaseStats.BonusDmgVsRaresAndElites

    Additive, 10f

    Satori Preset_Katana_Saburoarrow-up-right

    Allows you to leap towards distant enemies. When Satori is sheathed, hold primary attack to perform a Quickdraw Attack that is guaranteed to inflict Bleeding. If the enemy is already affected by Bleeding from Nehan, Satori will cause hemorrhaging instead. Hemorrhaging drains enemy Health and regenerates yours.

    BaseStats.BleedingApplicationRate BaseStats.DamagePerHit BaseStats.CanMeleeLeap

    Additive, 10f Multiplier, 0.9f Additive, 1

    Scalpel Preset_Katana_Surgeonarrow-up-right

    While Sandevistan is active, increases Crit Chance by 50% and hits apply Bleeding.

    BaseStats.ElectrocutedApplicationRate

    Additive, 10f

    Byakko Preset_Katana_Wakakoarrow-up-right

    Byakko's perfect balancing allows you to leap towards an enemy with full force. Killing them allows you to temporarily perform a rapid combo of attacks.

    BaseStats.Range BaseStats.CanMeleeLeap BaseStats.BleedingApplicationRate

    Additive, 1f Additive, 1 Additive, 10f

    Errata Preset_Katana_E3arrow-up-right

    Allows you to leap toward enemies. Attacking Burning enemies guarantees Crit Damage.

    BaseStats.CanMeleeLeap BaseStats.BurningApplicationRate BaseStats.DamagePerHit

    Additive, 1 Additive, 10f Multiplier, 0.9f

    Gwynbleidd Preset_Sword_Witcherarrow-up-right

    Deals extra damage against bosses. After killing enemies in rapid succession, all attacks are temporarily guaranteed Crit Hits. The effect refreshes after quickly killing another enemy. If your Health is critically low, all attacks are guaranteed Crit Hits regardless of kills.

    BaseStats.BonusDamageAgainstBosses BaseStats.Weight

    Additive, 10f Additive, 1.0f

    Black Unicorn Preset_Katana_GoGarrow-up-right

    Crafted for perfect balance. Attack speed is not affected by Stamina.

    BaseStats.CanIgnoreWeaponStaminaPenaties

    Additive, 1f

    Blue Fang Preset_Neurotoxin_Knife_Iconicarrow-up-right

    Stuns the enemy on hit. Headshots stuns after 1 sec while other hits stun after 3 sec. Enemies outside combat state get stunned immediately.

    Butcher's Cleaver Preset_Butchers_Knife_Iconicarrow-up-right

    Definition of "bloodthirsty." When your enemy is bleeding, the cleaver attacks faster and uses less stamina.

    Nehan Preset_Tanto_Saburoarrow-up-right

    Thrown hits apply Bleeding. If the enemy is already affected by Bleeding from Satori, Nehan will cause hemorrhaging instead. Hemorrhaging drains enemy Health and regenerates yours.

    Fang Preset_Knife_Kurtz_1arrow-up-right

    Thrown hits cripples the target, enemy when thrown, preventing their escape. Continuing attacks in close combat increases damage

    Preset_Cane_Fingers

    Preset_Dildo_Stout

    Preset_Baton_Murphy

    w_melee_boss_hammer

    Preset_Crowbar_Bunker

    Preset_VB_Axe

    Preset_Shovel_Caretaker

    Preset_Katana_Hiromiarrow-up-right
    Preset_Katana_Cocktailarrow-up-right
    mq001_scorpions_knifearrow-up-right
    Preset_Punk_Knife_Iconicarrow-up-right
    Inspect
    Scan
    a0_001_pwa_base_hq__full  
    a0_001_pwa_base_hq__full 
    left_arm    
    right_arm  
    a0_000_pwa_base__fists                                                         
    a0_001_pma_base_hq__full  
    a0_001_pma_base_hq__full 
    left_arm    
    right_arm  
    a0_000_pma_base__fists  
    a0_003_wa__mantisblade_upperarm_left
    a0_003_wa__mantisblade_upperarm_right
    a0_003_ma__mantisblade_upperarm_left
    a0_003_ma__mantisblade_upperarm_right
    a0_005_wa__strongarms_holstered_r
    a0_005_wa__strongarms_holstered_l
    a0_005_wa__strongarms_l
    a0_005_wa__strongarms_r
    a0_005_wa__strongarms_photo_mode_r
    a0_005_wa__strongarms_photo_mode_l
    a0_005_ma__strongarms_holstered_r
    a0_005_ma__strongarms_holstered_l
    a0_005_ma__strongarms_l
    a0_005_ma__strongarms_r
    a0_005_ma__strongarms_photo_mode_r
    a0_005_ma__strongarms_photo_mode_l
    a0_002_wa__monowire_whip_l_cableless
    a0_002_wa__monowire_whip_r_cableless
    a0_002_ma__monowire_whip_l_cableless
    a0_002_ma__monowire_whip_r_cableless
    or via CET: print(GetPlayer():GetWorldPosition())
    veri nise

    Reference: World Sectors

    A list of interesting locations and their sector files

    hashtag
    Summary

    Last documented edit: Jan 14 2024 by mana vortex

    This page lists interesting world sectors. If you want to learn how to edit them instead, check World Editing in the Modding Guides section.

    hashtag
    Other existing resources:

    circle-check

    If the place you're looking for isn't yet on the list, check for instructions on how to find it. Please consider or find us on to leave your findings in the #world-editing channel.

    circle-info

    Remember, you can use your browser's search function (Ctrl+F) on this page to search for e.g. Edgerunners

    hashtag
    Player Homes

    Description
    Sector Files

    hashtag
    Vs apartment: Quest sectors

    quest sector
    contents

    hashtag
    NPC Homes

    Description
    Sector files

    hashtag
    Fixer Locations

    by ouijxou

    Fixer / Location
    Sector Files

    hashtag
    Bars & Clubs

    Description
    Sector files

    hashtag
    Associated Miscellaneous

    Description
    Sector files

    Cyber Engine Tweaks
    ArchiveXL tags
    Grovac

    exterior_-21_18_1_0 interior_-11_9_0_2 interior_-21_18_1_1 interior_-22_18_1_1 interior_-43_37_3_0 interior_-43_39_3_0 quest_81387f43768bad6c scorpion statue, dreamcatcher

    V's Apartment: Corpo Plaza x = -1604.0522

    y = 353.99716

    z = 49.200005

    interior_-25_5_0_1 computer and far wall interior_25_5_0_0 computer and far wall clutter interior_-51_10_1_0 stash + kitchen clutter interior_-51_11_1_0 wardrobe +bath

    interior_-50_11_1_0 desk, sofa cushions etc

    interior_-26_5_0_1 Bed and larger walls

    Northside: V's Apartment (Loft)

    interior_-24_-16_1_1 big walls, floors, pool table interior_-48_-31_2_0 sofa, table, barstools, clutter exterior_-24_-16_1_0 exterior walls

    quest_ca115e9713d725d7 interaction prompts

    Dogtown Apartment

    ep1\interior_-70_-81_2_0 ep1\exterior_-35_-40_1_0 ep1\exterior_-35_-41_1_0 # radio ep1\exterior_-18_-21_0_1 # generator ep1\interior_-70_-80_2_0

    floor

    quest_2be595b225125038

    bathroom: walls

    quest_5eb84e72f3942283

    stash: katana and pistol wall molds

    quest_e1ef450702659584

    wall and ceiling (bed?)

    quest_1fbb2ceaeeaac973

    Trauma Drama trigger

    quest_bffc520d8fa11b1b

    Chimera Core Memorabilia

    quest_e6340f4e7a9a4922

    Hanako Arasaka

    exterior_0_1_0_4 exterior_2_7_1_1 exterior_2_8_1_1 exterior_4_15_3_0 exterior_4_16_3_0 interior_0_1_0_4 interior_2_8_1_2 interior_4_15_3_1 interior_4_16_3_1 interior_8_31_7_0 interior_8_32_7_0 interior_9_32_7_0

    Rogue Amendiares

    Interior_-45_30_0_0 ‣ Rogue's Room & Briefing Room

    Interior_-45_31_0_0 ‣ Rogue’s Booth & Room

    Interior_-45_32_0_0 ‣ Bathroom & Rogue’s Booth

    Interior_-46_30_0_0 ‣ Afterlife Briefing Room

    Interior_-46_31_0_0 ‣ Bar Area & Nix’s Room

    Interior_-46_32_0_0 ‣ Entrance & Seating Area

    Interior_-23_15_0_1 ‣ Afterlife Collision Nodes

    Sebastian Ibarra

    exterior_-29_-20_0_0 ‣ Courtside Exterior & Buildings exterior_-15_-10_0_1 ‣ Courtside Exterior & Buildings

    exterior_-14_0_0_1 ‣ Glen Billboards & Roads exterior_-28_-20_0_0 ‣ Courtside Exterior & Buildings Exterior_-7_-5_0_2 ‣ Larger Glen Area

    Wakako Okada

    interior_-11_12_0_1 ‣ Wakako's Office

    interior_-21_25_0_0 ‣ Parlor Interior exterior-6_6_0_1 ‣ Parlor Exterior

    exterior_-11_12_0_0 ‣ Jig-Jig Street Exterior

    Mr. Hands

    interior_-50_-74_1_0 ‣ Mr. Hands Office & Interior exterior_-50_-74_1_0 ‣ Club Interior Collisions

    interior_-50_-73_1_0 ‣ Mr. Hands Office & Art

    interior_-13_-19_0_2 ‣ Club Exterior Collisions interior_-13_-19_0_2 ‣ Club Interior Meshes exterior_-25_-37_0_0 ‣ Club Interior Collisions exterior_-25_-37_0_0 ‣ Interior & Exterior Meshes interior_-25_-37_0_1 ‣ Club Interior Collisions interior_-25_-37_0_1 ‣ Interior & Exterior Meshes exterior_-25_-37_0_1 ‣ Misc Collisions interior_-51_-74_1_0 ‣ Club Meshes & Decals

    exterior_-27_34_1_0 exterior_-27_35_1_0

    exterior_-28_34_1_0 exterior_-28_35_1_0 interior_-14_17_0_2 interior_-27_34_1_1 interior_-28_34_1_1 interior_-28_35_1_1 interior_-53_68_2_0 interior_-53_69_2_0 interior_-54_68_2_0 interior_-54_68_3_0 interior_-54_69_2_0 interior_-54_70_2_0 interior_-55_68_2_0

    Atlantis (From Jonny Flashback w Rogue)

    interior_-12_16_0_1 interior_-12_16_1_1 interior_-12_17_0_1 interior_-12_17_1_1 interior_-13_16_0_1 interior_-13_16_1_1 interior_-13_17_0_1 interior_-13_17_1_1 interior_-24_33_1_0 interior_-24_33_2_0 interior_-24_34_0_0 interior_-24_34_1_0 interior_-24_34_2_0 interior_-24_35_2_0 interior_-25_33_1_0 interior_-25_33_2_0 interior_-25_34_1_0 interior_-25_34_2_0 interior_-6_8_0_2

    interior_-2_2_0_4

    Embers

    interior_-57_-17_2_0

    Cloud's (Thanks TimNick151297)

    interior_-21_25_4_0 interior_-21_24_3_0 interior_-21_24_4_0 interior_-11_12_2_1 interior_-11_12_1_1 interior_-21_25_3_0

    exterior_-1_0_-1_6 exterior_-2_1_0_4 exterior_-3_3_0_2 exterior_-11_12_2_0 exterior_-6_6_1_1

    interior_-36_41_0_0 interior_-18_20_0_1 interior_-9_10_0_2

    Heist Hotel Rooms (its the stack the bot goes down through)

    interior_-17_13_1_2 interior_-18_13_0_2 interior_-18_13_1_2 interior_-18_14_0_2 interior_-34_27_2_1 interior_-35_27_1_1 interior_-35_27_2_1 interior_-35_28_2_1 interior_-68_54_5_0 interior_-68_55_5_0 interior_-69_55_3_0 interior_-69_55_4_0 interior_-69_55_5_0 interior_-69_56_3_0 interior_-69_56_4_0 interior_-70_55_3_0 interior_-70_55_4_0 interior_-70_55_5_0

    Megabuilding 10 - Wilson Store interior

    interior_-46_41_3_0

    CET wikiarrow-up-right

    List of interesting locations for teleporting

    AMM DIscordarrow-up-right

    An entire channel dedicated to locations

    Megabuilding H10: Vs Apartment

    interior_-22_19_1_1 megabuilding walls+hallway, some collision interior_-22_20_1_1 megabuilding walls+hallway interior_-43_39_3_0 devices, clutter next to stash door interior_-44_39_3_0 Walls, surrounding floor, desk stuff interior_-44_40_3_0 Walls, floor, sofa table, clutter interior_-46_40_3_0 lots of exterior clutter, samurai poster

    exterior_-22_19_1_0 (contains interior data)

    exterior_-3_2_0_3 Megabuilding H10 exterior walls

    See Vs apartment: Quest sectors for what is where quest_b705140105a75f58 quest_acd280b2b73c4d5b quest_2467054678ccf8f6 quest_3509076113f76078 quest_e1ef450702659584 quest_2be595b225125038 quest_5eb84e72f3942283

    quest_1fbb2ceaeeaac973 quest_bffc520d8fa11b1b

    Northside: Vs Apartment (dump) Thanks Chanka on Discord x = -1504.0516

    y = 2227.487

    z = 22.231918

    exterior_-6_8_0_2 - Hotel Exterior detail

    interior_-48_68_0_0 - Hotel Interior

    interior_-12_17_0_2 - Walls/Larger Interior

    exterior_-12_17_0_1 - Whole Block

    interior_-47_69_0_0 - Right Side of Apt

    interior_-48_69_0_0 - Left Side of Apt

    interior_-24_34_0_1 - Furniture, Walls, Floors

    exterior_-24_34_0_0 - Radio, Arcade machine, Hotel Exterior detail

    Japantown: V's apartment

    interior_-13_15_0_0 walls, bedroom interior_-25_30_0_0 hallway, plants, clutter

    quest_b705140105a75f58

    clutter on sofa wall next to stash (tray etc)

    quest_acd280b2b73c4d5b quest_2467054678ccf8f6

    bed nook, pillows bed

    quest_3509076113f76078

    walls next to entry door, beanbag, desk

    Judys Apartment

    interior_-15_28_0_1

    interior_-15_29_0_1

    interior_-28_57_1_0

    interior_-28_58_1_0

    interior_-29_57_1_0

    interior_-29_58_1_0

    Judys house by the lake

    exterior_16_-55_2_0 exterior_17_-55_2_0 exterior_1_-4_0_4 exterior_2_-7_0_3 exterior_4_-14_0_2 exterior_8_-28_1_1 interior_17_-55_2_1 interior_34_-109_5_0 interior_35_-109_5_0

    Northside, Scrolls Before Swinearrow-up-right: Aaron's Apartment Edgerunners: Rebecca and Pilar's Apartment

    (thanks vinventive on Discord!)

    exterior_-10_41_0_0 interior_-10_41_0_1 interior_-19_82_1_0 interior_-20_81_1_0 interior_-20_82_1_0

    Regina Jones

    • Yaiba Towerarrow-up-right

    exterior_-19_24_0_0 ‣ Yaiba Entrance

    exterior_-18_24_1_0 ‣ Yaiba Exterior & Interior

    interior_-18_24_1_1 ‣ Yaiba Interior

    interior_-37_49_2_0 ‣ Yaiba Interior

    interior_-36_49_2_0 ‣ Yaiba Interior

    interior_-19_24_1_1 ‣ Yaiba Interior

    exterior_-5_6_0_2 ‣ Yaiba, Kabuki Area

    Dakota Smith

    • DaKota Garagearrow-up-right

    exterior_37_-12_1_0 ‣ Garage Interior & Exterior exterior_18_-7_0_1 ‣ Garage Interior & Exterior exterior_37_-13_1_0 ‣ Garage Interior exterior_38_-12_1_0 ‣ Garage Interior exterior_4_-2_0_3 ‣ Garage Exterior exterior_9_-3_0_2 ‣ Garage Exterior

    Dino Dinovic

    • Electric Orgasmarrow-up-right

    interior_-31_5_0_1 ‣ Bar Interior interior_-31_6_0_1 ‣ Bar Interior exterior_-31_5_0_1 ‣ Bar Exterior

    exterior_-31_5_0_0 ‣ Bar Exterior

    exterior_-8_1_0_2 ‣ Bar Exterior exterior_-16_2_0_1 ‣ Bar Exterior & Interior

    Muamar Reyes

    • Coronado Damarrow-up-right

    El Coyote (Mama Welles's bar)

    interior_-20_-16_0_1 interior_-39_-31_0_0 interior_-39_-32_0_0 interior_-40_-31_0_0 interior_-40_-32_0_0

    Lizzie's (thanks Flipdark95 on Discord)

    exterior_-5_6_0_2 exterior_-10_12_0_1 exterior_-19_24_0_0 exterior_-19_24_0_1 interior_-37_48_0_0 interior_-37_49_0_0 interior_-38_48_0_0 interior_-38_49_0_0

    Afterlife

    interior_-45_30_0_0 interior_-45_31_0_0 interior_-45_32_0_0 interior_-46_30_0_0 interior_-46_31_0_0 interior_-46_32_0_0 interior_-23_15_0_1 interior_-23_16_0_1 interior_-12_8_0_2 interior_-12_7_0_2 exterior_-23_16_0_0

    Japantown, Westbrook: Turbo's Diner Edgerunners: party location after first gig

    exterior_-7_6_0_1 exterior_-7_7_0_1

    Strip mall

    exterior_-8_-14_0_1

    Scavs hideout Thanks John CO on Discord

    interior_-15_11_4_0 interior_-8_5_2_1 interior_-16_11_4_0 interior_-15_12_4_0 interior_-16_12_4_0 interior_-4_3_1_2 interior_-4_2_1_2 interior_-2_1_0_4

    Finding Locations
    signing up and adding itarrow-up-right
    Discordarrow-up-right

    V's penthouse / mansion

    quest_e1ef450702659584

    Mamma Welles's house (this sector is MASSIVE 24k+ nodes, has all the locations in the post intro cutscene)

    exterior_6_-37_2_0 ‣ Parking, Plants & Trash exterior_3_-19_1_1 ‣ Plants & Road exterior_1_-10_0_2 ‣ Cliffside Parking & Trees exterior_0_-5_0_3 ‣ More Terrain & Collisions

    Totentanz - Club level

    No Tell motel room after heist

    Cheat sheet: Materials

    Various kinds of materials, and where to find them

    hashtag
    Summary

    Last documented update: 06. Jan 2024 by mana vortex

    This page contains a brief overview of existing materials. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for. Any links will lead you to additional context.

    circle-check

    More and detailed information can be found under and its nested pages!

    hashtag
    Wait, this isn't what I'm looking for!

    hashtag
    General information

    • How it works in the abstract:

    • Re-using materials as templates:

    • How it works in the example:

    hashtag
    Multilayered

    • General information:

    • Properties and definition:

    • Preview images:

    hashtag
    Hands-on:

    • (guide)


    hashtag
    Simple / Basic materials

    hashtag
    PBR material

    The default PBR material used in Cyberpunk 2077 is metal_base.remt

    If this overfulfills your needs, you can also try out engine\materials\pbr_simple.mt , which has only color (RGB), Roughness, and Metalness.

    hashtag
    White MultilayerMask

    You can find a mlmask with three white layers under the following path:

    circle-info

    A white mlMask will apply the selected material to the whole surface of the mesh.

    hashtag
    Textured Materials

    For further details, see

    hashtag
    Plastic (solid, coloured)

    Use engine\materials\metal_base.remt, the example below has been copied from base\environment\architecture\watson\japan_town\building\hotel\motel_notell\room\_plastic_black.mi

    hashtag
    Gradient recolor

    base\environment\decoration\decals\mesh_decal_lines\textures\lines_plain_black.mi

    hashtag
    Cyberspace Materials

    circle-info

    for cyberspace|blackwall > .mt|.remt, then right-click the file and select to find files using this kind of shader.

    hashtag
    Metal Materials

    hashtag
    Decal materials

    circle-info

    for decal > .mt, then right-click the file and select to find files using this kind of shader.

    hashtag
    Emissive Materials

    circle-info

    for emissive > .mt|.remt, then right-click the file and select to find files using this kind of shader.

    See for how it works and how to configure it.

    material
    description

    hashtag
    Holo Shaders

    material
    description

    hashtag
    Blackbody Shaders

    circle-info

    for blackbody > .mt|.remt, then right-click the file and select to find files using this kind of shader.

    Blackbody shaders are used for heat. Their colour can be adjusted via the temperature parameter.

    material
    description

    hashtag
    FX Shaders

    circle-info

    for fx > .mt|.remt, then right-click the file and select to find files using this kind of shader.

    FX shaders are animated effect shaders.

    material
    description

    Something else to dig into: emitters/particleDrawer/meshes

    hashtag
    Transparent

    hashtag
    Glass

    circle-info

    for glass > .mt|.remt, then right-click the file and select to find files using this kind of shader.

    For more details on glass materials and instructions on how to configure them, see .

    hashtag
    Plastic (see-through)

    For a full documentation of this material, check ->

    hashtag
    See-through cloth

    For a full documentation of this material, check ->

    hashtag
    Liquid materials

    Use base\materials\fillable_fluid_vertex.mt to fill vessels, or see for details.

    hashtag
    Reflective/Mirror-ish materials

    Mirrors are generally a but here are your options:

    • metal_base.remt with roughness set to black and metalness set to white. Quick in-game example here: base\environment\decoration\furniture\bathroom\mirror\mirror_a.mesh

    • base\vehicles\common\materials\glass_tech_reflective.mi: this may seem a little better depending on your use case (for eg car side mirrors). Since the base material is just base\materials\glass.mt - you'll need to place a black planar mesh behind the mirror mesh so that it isn't see through and adjust the TintColor +

    Reflections in both the above cases are going to be in non-RT graphic modes so they will not be high res or even accurate most of the time (you won't see NPCs for example)

    With ray tracing, the reflection will look better and accurate

    Below example image use glass_tech_reflective.mi

    Non-ray traced cubemap reflection
    Ray traced reflections

    hashtag
    Other materials

    Cyberpunk 2077 uses materials cleverly, and often you can save a lot of work by simply re-using something CDPR has already defined

    hashtag
    Zipper

    You can find a ready-to-use zipper material by copying dec_zipper from base\characters\garment\player_equipment\torso\t1_057_tankbra\t1_057_pwa_tankbra.mesh

    hashtag
    Stitches

    Find a ready-to use stitches material by copying dec_stitches from base\characters\garment\player_equipment\torso\t1_057_tankbra\t1_057_pwa_tankbra.mesh

    This material uses metal_base.remt and can be recoloured via BaseColorScale attribute (color picker blend file )

    6DKCf9m.png
    glEvzEl.png
    vMM9RVQ.png

    Interior_-12_8_0_2 ‣ Afterlife Collision Nodes

    Interior_-12_7_0_2 ‣ Afterlife Collision Nodes

    exterior_-23_16_0_0 ‣ Afterlife Interior & Exterior

    Arasaka Estatearrow-up-right
    The Afterlifearrow-up-right
    Glen, Basketballarrow-up-right
    Pachinko Parlorarrow-up-right
    Heavy Heartsarrow-up-right

    BaseColorScale

    Colour as x/y/z values (color picker blend file )

    The standard neon for advertising fonts in Night City. Comes in many colours, can be customized via textures and gradients. Check "city_deco_font" for examples.

    base\fx\shaders\hologram_two_sided.mt

    half-transparent holo material, allows three colours to tint it

    base\vehicles\standard\v_standard3_militech_hellhound\entities\meshes\textures\max_tac_stripe_01.mi

    Use it with any texture for a cool rotating glow shader (it's fun)

    base/fx/shaders/device_diode.mt

    A glowing shader with RGB color attribute and up to three glowing shades

    A temperature shader with a texture and a numeric temperature value

    Used by female V's electric mantis blades and nothing else

    GlassSpecularColor
    to a light-ish grey

    engine\materials\metal_base.remt

    Cyberpunk's default textured (or emissive) material. Super versatile, supports glow and transparency

    base\materials\mesh_decal.mt

    For decals etc., supports alpha channel. Can optionally be made half-transparent (for tattoos etc.)

    base\fx\_shaders\holo_mask.mt

    Special effect material that transforms a mesh into an hologram. Can use a custom texture for decal and is color controllable.

    base\surfaces\atlases\wood\wood_bare\wood_bare_01_pine.mi

    Basic wood texture, no masks

    BaseColor

    base\materials\placeholder\white.xbm

    Normal

    optional: path to your normal map

    Roughness

    optional: path to your roughness map

    RoughnessBias

    0.200000003

    base\characters\common\cyberspace\silverhand_overlay_cyberspace_mml.mi

    A multilayered material for cyberspace appearances. You can use this as base material to get the Johnny effect.

    base\fx_shaders\blackwall_blendable_metal_base.mt

    metal_base, but with that fancy blackwall effect that we all know and love. There are blackwall variants of most shaders, check the hint box.

    base\environment\decoration\containers\cases\coffin\textures\m_z_gold.mi

    a shiny gold (metal_base.remt)

    base\materials\mesh_decal_gradientmap_recolor_emissive.mt

    no animation support. Supports recolouring (via color picker), emissive (EV) and gradientMaps as well as transparency via masking.

    base\materials\mesh_decal_emissive.mt

    animation support. Supports emissive (via EV), recolouring (numeric), and tiling.

    base\materials\decal_tintable.mt

    no animation support, no emissive, but Diffuse, Normal, Roughness and Metalness, and allows different color assignments for R, G and B channels of TintMaskTexture. Not used by anything.

    base\materials\mesh_decal_multitinted.mt

    unfortunately not used by anything, but supports up to 10 tints! If anyone finds out how the TintMaskTexture needs to look, please document!

    base\environment\decoration\furniture\kitchen\neokitsch_fridge\textures\mi_neokitsch_fridge_z_emissive.mi

    White emissive bright glow (from a fridge)

    base\materials\screen\screen_fluff_blue.mi

    blue/pinkish oscillating glow (from the collar of the jacket V wears in the trailer)

    base\fx\shaders\neon_tubes.mt

    A glowing shader with color parameter

    base\fx\_shaders\hologram.mt

    Holo material (example .miarrow-up-right)

    base\fx\_shaders\holo_mask.mt

    Special effect material that transforms a mesh into a hologram. Can use a custom texture for decal and is color controllable.

    base\fx\shaders\metal_base_blackbody.mt

    A PBR temperature shader for numeric values, can be used in e.g glowing coal (find files using this for examples)

    base\fx\shaders\blackbodyradiation.mt

    A temperature shader with smoke effects

    base\fx_shaders\multilayer_blackbody_inject.mt

    A temperature shader with mlmask and -setup

    base\fx\shaders\metal_base_glitter.mt

    A PBR temperature shader. Configured with numeric values.

    base\fx\shaders\metal_base_blackbody.mt

    A blackbody shader for e.g. glowing coal. Copy from base\environment\decoration\misc\foliage\burnt_wood\burnt_wood_ab.mesh

    base\fx_shaders\oda_helm.mt

    Oda's helmet shader. Colour is assigned via the lightComponent in the helmet's .ent file

    Basic glass, with warping properties, simple tint as color, simple opacity

    base\materials\glass_onesided.mt

    Non-warping glass, destructible, tintable via colors

    base\vehicles\common\materials\glass_windshield_tinted_black.mi

    Device screen glass

    base\fx\shaders\parallaxscreen.mt

    base\materials\glass_onesided.mt

    take from Hanako's dress, localMaterialBuffer.materials.transparent base\characters\main_npc\hanako\t1_001_wa_dress__hanako.mesh

    base\materials\glass_onesided.mt

    take from mana's Barong Tagalogarrow-up-right mod, manavortex\clothing\torso\barong_tagalog\meshes\pma__barong__base_body.mesh or download the .mi filearrow-up-right

    Material properties
    Textures, Materials and Shaders
    Re-using materials: .mi
    3d objects: .mesh files
    Multilayered: Cyberpunk's supershader
    Multilayered Material: Properties
    Multilayered: Previews
    Changing materials, colors and textures
    Textured (PBR) material properties
    Emissive Material Properties
    here
    Transparent material properties
    Transparent material properties
    here
    farcearrow-up-right
    cubemaps arrow-up-right
    herearrow-up-right

    base\fx\shaders\signages.mt

    base\fx\shaders\blackbody_simple.mt

    base\fx_shaders\lightning_plasma.mt

    S89HHto.png

    Cheat Sheet: Hair

    Overview of hair related things

    hashtag
    Summary

    Published: November 04 2022 by @manavortex Last documented update: January 14 2023 by mana vortex

    This page will give you an overview for working with Cyberpunk's hair material.

    • For a guide on how to add hair to Cyberpunk, check

    • For a more detailed explanation of the hair shader, see

    • If you want to change an NPC's hair instead, you can check or guide.

    • To look up hairstyles in more detail, you can use

    hashtag
    Name of meshes by index

    triangle-exclamation

    These names correspond to the mesh files.

    • To find a hair's .app file, the correct mesh in Wolvenkit, then right-click on it and select "find files using this".

    circle-exclamation

    List has been confirmed working before 1.6, but might need updating (especially since new hair was added)

    hashtag
    Hairstyle previews

    hashtag
    Colour in files by index

    Colour in CC
    Name in Files

    hashtag
    Hair .ent files

    Hairs and all their components are assigned and defined via . You can find them in the following folder:

    The last number in the file name matches the first number in the :

    e.g., if you wanted to edit the entity file for female V's hair 28 hh_083_wa__ponytail_01, you could search for

    hashtag
    Beards

    Beards are only used by mascV. Their entity files can be found in this folder:

    Any .app files are stored under

    Beard morphtargets and the meshes they pull in can be found in the player's basehead folder:

    hashtag
    Beard component names

    Any beard uses the same two components, beard and beard_shadow_01.

    Browsing the TweakDB

    NPCs and their files

    Heroes, villains, the extended cast and innocent bystanders

    hashtag
    Summary

    Last documented update: 06. Jan 2024 by

    This page collects paths to .ent and .app files for various NPCs, as long as somebody considered them interesting enough to document them here.

    circle-info
    base\characters\cyberware\player\a0_005__strongarms\entities\meshes\textures\white.mlmask
    pwW4wul.png

    To find a hair's root entity, repeat the same process with its .app file

    04

    hh_089_ma__thompson

    hh_028_wa__corpo_bun

    05

    hh_090_wa__alt

    hh_075_ma__peralez

    06

    hh_078_wa__evelyn

    hh_036_ma__high_tight

    07

    hh_035_ma__mohawk_tall

    hh_059_wa__voodoo_02

    08

    hh_036_ma__high_tight

    hh_030_ma__punk_idol

    09

    hh_082_ma__afro_bun

    hh_062_ma__slick_back

    10

    hh_079_wa__denny

    hh_085_ma__takemura

    11

    hh_091_wa__dakota

    hh_037_ma__gungho

    12

    hh_063_wa_messy_bob

    hh_039_wa__punk_shaved

    13

    hh_042_wa__topknots

    hh_051_wa__judy

    14

    hh_999_ma__buzz_cap

    hh_999_ma__buzz_cap

    15

    hh_008_ma__demo

    hh_025_ma__pompadour

    16

    hh_011_wa__demo

    hh_008_ma__demo

    17

    hh_029_wa__misty

    hh_011_wa__demo

    18

    hh_040_wa__pixie_bob

    hh_026_ma__rattail

    19

    hh_041_wa__valentino

    Hh_027_ma__scavenger

    20

    hh_044_wa__classic

    hh_031_mb__morgan_blackhand

    21

    hh_045_ma__short_spiked

    hh_032_ma__ripper_doc

    22

    hh_051_wa__judy

    hh_040_wa__pixie_bob

    23

    hh_060_wa__voodoo_03

    hh_047_wa__swirl_pomp

    24

    hh_064_wa__bob_fringe

    hh_048_ma__dual_braids

    25

    hh_068_wba__animals_03

    hh_058_wa__voodoo_01

    26

    hh_081_wa__buns_02

    hh_060_wa__voodoo_03

    27

    hh_083_wa__ponytail_01

    hh_061_ma__midlength_wavy

    28

    hh_083_wa__ponytail_01

    hh_065_wa__afro_knots

    29

    hh_077_wa__nomad_02

    hh_068_wba__animals_03

    30

    hh_088_wa__corpo_bob

    hh_073_ma__nomad_01

    31

    hh_118_wa__gillean

    hh_082_ma__afro_bun

    32

    hh_115_wa__alanah

    hh_089_ma__thompson

    33

    hh_121_wa__t_bug

    hh_103_ma__maelstrom_spikes

    34

    hh_151_wa__judy_variation02

    hh_120_ma__arasaka_bun

    35

    hh_006_ma__demo

    hh_007_ma__demo

    36

    hh_083_wa__ponytail_01

    hh_112_ma__kicinski

    37

    hh_093_mba__sumo

    hh_113_ma__iwinski

    38

    hh_085_ma__takemura

    hh_045_ma__short_spiked

    39

    hh_054_wa__rogue_young

    hh_094_ma__saul

    40

    hh_049_ma__thiago

    hh_049_ma__thiago

    41

    hh_039_wa__punk_shaved

    hh_122_ma__roy

    42

    hh_103_ma__maelstrom_spikes

    hh_093_mba__sumo

    43

    hh_106_wa__ponytails

    hh_006_ma__demo

    44

    hh_140_ma__short_afro

    hh_140_ma__short_afro

    45

    hh_141_ma__afro

    hh_141_ma__afro

    46

    hh_142_wa__afrohawk

    hh_142_wa__afrohawk

    47

    hh_143_ma__flat_top

    hh_143_ma__flat_top

    48

    hh_144_wa__afro_braid_bun

    hh_144_wa__afro_braid_bun

    49

    hh_146_ma__dread_undercut

    hh_146_ma__dread_undercut

    50

    hh_999_ma__buzz_cap

    hh_999_ma__buzz_cap

    03_ginger_copper

    5

    04_teal_ombre

    6

    06_black_carbon

    7

    07_blonde_golden

    8

    08_blonde_dishwater

    9

    09_blue_sapphire

    10

    10_brown_ombre

    11

    11_red_apple

    12

    12_gray_gunmetal

    13

    13_ginger_strawberry

    14

    14_teal_ash

    15

    15_pink_magenta

    16

    16_pink_rose

    17

    17_blue_steel

    18

    18_blue_red_ombre

    19

    19_cold_white

    20

    20_cyberpunk_yellow

    21

    21_goblin_green

    22

    22_liliac

    23

    23_mermaid_aquamarine

    24

    24_purple_ombre

    25

    25_black_salt_n_pepper

    26

    26_green_toxic

    27

    27_brown_medium

    28

    28_blue_sky

    29

    29_citrus_yellow

    30

    30_dark_purple

    31

    31_green_orange

    32

    32_liliac_ombre

    33

    33_phoenix_fire

    34

    34_purple_blonde

    35

    35_silver_rose

    01

    hh_033_wa__player

    hh_145_ma__v_short

    02

    hh_059_wa__voodoo_02

    hh_053_ma__kerry_eurodyne

    03

    hh_034_wa__militech_agent

    1

    05_brown_liquorice

    2

    01_blonde_platinum

    3

    02_red_merlot

    Basic Hairstyle Replacement Tutorial
    this
    this
    NoraLee's excellent NPV part pickerarrow-up-right
    .ent files
    .mesh file name
    credit to this Redditarrow-up-right post.
    credit to this Redditarrow-up-right post.

    hh_035_ma__mohawk_tall

    4

    Don't forget: To quickly find somebody's entry, you can use your browser's search function (Ctrl+F).

    hashtag
    Wait, this isn't what I'm looking for!

    To change NPC appearances, see Appearances: change the looks

    To create custom NPCs, see AMM: Custom NPCs

    To create V as an NPC, see NPV - V as custom NPC


    hashtag
    Where to find…

    CDPR's system of character classification is completely arbitrary and often contains redundancies. If you are looking for a character's files, you're generally much better-off to just .

    If you can't find a character's .ent file, search for variations of their name — e.g. Johnny is silverhand, Viktor is ripperdoc. Sometimes, it is easier to find the .app file first, and then get the .ent file by using .

    circle-info

    Major NPCs have their own .app files: base\characters\appearances\main_npc\.

    Others are not so lucky - e.g., Mamá Welles is lobbed in with the other valentino goons: base\characters\appearances\gang\gang__valentinos_wa.app

    hashtag
    Character files

    You can find the corresponding .app file by right-clicking on the .ent file and selecting . If that doesn't help, search for entFileName.app (e.g. silverhand.app)

    hashtag
    Primary characters

    Character
    Entity File Path
    remark

    Johnny Silverhand

    base\characters\entities\main_npc\silverhand.ent

    Judy

    base\quest\secondary_characters\judy.ent

    Judy has two .ent files, and the one one under secondary_characters seems to be her main one.

    hashtag
    Secondary characters

    Character
    Entity File Path
    remark

    Meredith

    base\quest\tertiary_characters\stout.ent

    The app file is named meredith_stout.app

    Dex

    base\quest\secondary_characters\dex.ent

    hashtag
    Fixers

    Character
    Entity File Path
    remark

    Dex

    base\quest\secondary_characters\dex.ent

    Wakako Okada

    base\open_world\fixers\wakako\characters\wakako_okada.ent

    hashtag
    Also starring (a.k.a. "Wait, who?")

    Characters who have very little screen time

    Character
    Entity File Path
    remark

    8ug8ear

    base\open_world\street_stories\heywood\vista_del_rey\sts_hey_rey_09\characters\sts_hey_rey_09_net.ent

    The .app file is called 8ug8ear.app

    Cheri Nowlin

    base\quest\main_quests\part1\q105\characters\q105_yakuza_manager.ent

    You can find her appearance as _q105__yakuza_receptionis in service_sexworker_wa.app

    hashtag
    Anonymous characters

    Characters who don't even have names (but who are interesting regardless)

    Character
    Entity File Path
    remark

    Ripperdocs

    service__ripperdoc_ma.ent service__ripperdoc_mb.ent service__ripperdoc_wa.ent

    service__ripperdoc_ma.app service__ripperdoc_mb.app service__ripperdoc_wa.app

    Trauma Team

    corpo__traumateam_ma.ent

    corpo__traumateam_ma.app

    There are _ep1_ variants of a bunch of the generic corpos that can be found in the ep1 files, not sure how they differ from the basegame versions. (ie corpo__ep1_ncpd_ma.ent)

    mana vortex
    herearrow-up-right
    base\characters\head\player_base_heads\appearances\entity\hairs 
    player_base_heads > hairs > hairs_083
    base\characters\head\player_base_heads\appearances\entity\facial_hairs\
    base\characters\head\player_base_heads\appearances\facial_hairs\
    base\characters\head\player_base_heads\player_man_average

    Panam

    base\quest\primary_characters\panam.ent

    Evelyn

    base\quest\primary_characters\evelyn.ent

    Misty

    base\quest\tertiary_characters\misty.ent

    Jackie

    base\quest\secondary_characters\jackie.ent

    The app file is named jackie_welles.app

    River

    base\quest\primary_characters\sobchak.ent

    The .ent file is still named after his concept character. The app file is named river_ward.app

    Kerry

    base\quest\tertiary_characters\kerry.ent

    The app file is named kerry_eurodyne.app

    Alt Cunningham

    base\quest\secondary_characters\alt.ent

    Goro Takemura

    base\quest\primary_characters\takemura.ent

    The .app file is called goro_takemura.app

    Rogue

    base\quest\secondary_characters\rogue.ent

    Yorinobu

    base\quest\secondary_characters\yorinobu.ent

    The .app file is named yorinobu_arasaka.app

    Hanako

    base\quest\secondary_characters\hanako.ent

    Saburo

    base\quest\tertiary_characters\saburo.ent

    The .app file is named saburo_arasaka.app

    Viktor

    base\quest\tertiary_characters\victor_vector.ent

    victor_vektor.app

    President Myers

    ep1\characters\entities\main_npc\president_myers.ent

    Songbird

    ep1\characters\entities\main_npc\songbird.ent

    Reed

    ep1\characters\entities\main_npc\reed.ent

    Kurt Hansen

    ep1\characters\entities\main_npc\kurt.ent

    Lizzy Wizzy (PL version)

    ep1\characters\entities\main_npc\celebrity_chrome_ep1.ent

    Alex

    ep1\characters\entities\main_npc\alex.ent

    Smasher

    base\characters\entities\boss\adam_smasher.ent

    The app file is named boss_adam_smasher_mm.app

    T-Bug

    base\quest\tertiary_characters\tbug.ent

    Claire

    base\quest\tertiary_characters\claire.ent

    The .app file is called clair.app (sic)

    Placide

    base\quest\tertiary_characters\placide.ent

    Saul

    base\quest\secondary_characters\saul.ent

    Mitch

    base\quest\tertiary_characters\mitch.ent

    US Cracks

    sq017_red_menace.ent

    sq017_purple_force.ent

    sq017_blue_moon.ent

    The band shares one .app file, you can find it under us_cracks_band.app

    Lizzy Wizzy

    base\quest\tertiary_characters\lizzy_wizzy.ent

    The .app file is named celebrity_chrome.app

    Mama Welles

    base\quest\tertiary_characters\mama_welles.ent

    gang__valentinos_wa.app (_sq018__mama_welles)

    Mr. Blue Eyes

    base\quest\main_quests\epilogue\q203\characters\q203_mr_x.ent

    You can find his appearance as _q003_gman in

    citizen__corporat_ma.app

    Mr. Hands

    ep1\characters\entities\main_npc\mr_hands.ent

    service__fixer_ma.app

    Dakota Smith

    base\open_world\fixers\dakota\characters\dakota_smith.ent

    Dino

    base\open_world\fixers\dyno\characters\dyno.ent

    The .app file is called dino.app

    Muamar Reyes

    base\open_world\fixers\el_capitan\characters\muamar_reyes.ent

    The .app file is called capitan_reyes.app

    Regina Jones

    base\open_world\fixers\reggie\characters\reggie.ent

    The .app file is called service__fixer_wa.app

    Padre

    base\open_world\fixers\padre\characters\padre.ent

    The .app file is called sebastian_perez.app

    Rita Wheeler

    base\quest\tertiary_characters\lizzies_bouncer.ent

    You can find her appearance as _beyond_bouncer_01 in gang_mox_wa.app

    Rachel Casich

    base\quest\side_quests\sq023\characters\sq023_rachel.ent

    service__specialist_wa.app (_sq023__bd_producer)

    Kirk

    base\quest\tertiary_characters\fixer_kirk.ent

    service__fixer_ma.app (_q000__kirk_sawyer)

    Maxtac

    corpo__max_tac_ma.ent max_tac_mb.ent max_tac_wa.ent

    max_tac.app max_tac_mb.app max_tac_wa.app

    NCPD

    corpo__ncpd_ma.ent

    corpo__ncpd_mb.ent corpo__ncpd_wa.ent

    Militech goons

    corpo__militech_ma.ent corpo__militech_mah.ent corpo__militech_mb.ent corpo__militech_wa.ent

    mah seems to be the heavies (soldier types)

    Netwatch

    corpo__netwatch_ma.ent

    Kangtao

    corpo__kangtao_ma.ent corpo__kangtao_mah.ent

    mah seems to be the heavies (soldier types)

    Arasaka

    corpo__arasaka_ma.ent corpo__arasaka_mah.ent corpo__arasaka_mb.ent corpo__arasaka_mm.ent corpo__arasaka_wa.ent

    mah seems to be the heavies (soldier types)

    Barghest

    gang__kurtz_army_ma.ent gang__kurtz_army_mb.ent gang__kurtz_army_wa.ent

    Black Ops

    corpo__black_ops_ma.ent corpo__black_ops_mb.ent corpo__black_ops_wa.ent

    Cheat Sheet: Photo Mode

    Photo Mode Cheat Sheet

    hashtag
    Summary

    Last documented update: 06. Jan 2024 by mana vortex

    This page acts as a look-up table for photo mode. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for. Any links will lead you to additional context.

    hashtag
    Wait, this isn't what I'm looking for!

    For theoretical knowledge, check the section

    For creating own photo mode poses, see in the Modding Guides section.


    hashtag
    .anims

    You can find all photo mode animation sets in the following folder:

    You can find the following files there:

    Entity
    Action
    Idle
    Face

    hashtag
    Poses and files

    hashtag
    idle

    The Photo Mode idle animations are named and indexed as follows:

    index
    animation name
    translation

    hashtag
    Photo Mode Effects

    Any settings from the "Effects" tab are applied via . You can find all of them in the following folder:

    In-Game Num.
    File Name (For HDR user, just replace "sdr")

    Cheat sheet: Weapons

    We need guns, lots of guns.

    hashtag
    Summary

    Last documented edit: Feb 07 2024 by mana vortex

    This page lists weapon .ent files by associated iron for your convenience.

    hashtag
    Wait, this is not what I want!

    • Do you want to complete your stash? !

    • For a guide on adding custom weapons, check or

    • For an overview of weapon properties, check

    hashtag
    Weapons

    Weapons dont seem to have ent files that tie them together in quite the same way as most things they do however have app files that have the component lists, so who cares?

    (Just to be difficult some rifles are referenced by a random file in the quests folder called empty_entity.ent, and the katanas and knives seem to have ents) If your wanting to import to Blender Sim created a bunch of dummy ent files to let you import things:

    Generally speaking the files are in \base\weapons then organised by type and then name. But searching an app file then right clicking and find used files is faster than browsing, so here are the file names.

    Weapon
    App or Ent File
    Ent file
    Transparent plastic
    See-through cloth
    For an overview of weapon audio profiles, check Cheat Sheet: Weapon Audio

    Flash grenade

    w_explosives_flash_grenade.app

    Incendary grenade

    w_explosives_incendiary_grenade.app

    Biohazard grenade

    w_explosives_biohazard_grenade.app

    EMP grenade

    w_explosives_emp_grenade.app

    Recon grenade

    w_explosives_recon_grenade.app

    w_explosives_cutting_grenade.app

    w_explosives_homing_delivery.app

    w_explosives_sticky_delivery.app

    Arasaka Kenshin

    w_handgun__arasaka_kenshin.app

    Arasaka Yukimura

    w_handgun__arasaka_yukimura.app

    Slaughtomatic

    w_handgun__budget_slaughtomatic.app

    Liberty (rogues)

    w_handgun__constitutional_liberty__rogue.app

    Unity

    w_handgun__constitutional_unity.app

    Kangtao chao

    w_handgun__kangtao_chao.app

    Malorian (jonnys)

    w_handgun__malorian_silverhand.app

    Militech Lexington

    w_handgun__militech_lexington.app

    Militech Lexington (Silenced)

    w_handgun__militech_lexington__silenced.app

    Militech Omaha

    w_handgun__militech_omaha.app

    Arasaka Kappa

    w_handgun__arasaka_kappa.app

    Tsunami Nue

    w_handgun__tsunami_nue.app

    Tsunami Nue (Jackies)

    w_handgun__tsunami_nue_jackie.app

    Tsunami Nue w scope

    w_handgun__tsunami_nue_scope.app

    Defender

    w_lmg__constitutional_defender.app

    ma70hb

    w_lmg__midnight_ma70hb.app

    Darra Nova

    w_revolver__darra_nova.app

    Darra Quasar

    w_revolver__darra_quasar.app

    Malorian Overture

    w_revolver__malorian_overture.app

    Militech Crusher

    w_revolver__militech_crusher.app

    Techtronika Burya

    w_revolver__techtronika_burya.app

    Arasaka Masamune

    w_rifle_assault__arasaka_masamune.app

    Arasaka Masamune w scope

    w_rifle_assault__arasaka_masamune_scope.app

    Darra Umbra

    w_rifle_assault__darra_umbra.app

    Militech Ajax

    w_rifle_assault__militech_ajax.app

    Nokota Copperhead

    w_rifle_assault__nokota_copperhead.app

    Nokota Copperhead w scope

    w_rifle_assault__nokota_copperhead_scope.app

    Nokota Sidewinder

    w_rifle_assault__nokota_sidewinder.app

    Tsunami Kyubi

    w_rifle_assault__tsunami_kyubi.app

    Sor22

    w_rifle_precision__midnight_sor22.app

    Militech Achilles

    w_rifle_precision__militech_achilles.app

    Rostovic Kolac

    w_rifle_precision__rostovic_kolac.app

    Techtronika Pozhar

    w_rifle_precision__techtronika_pozhar.app

    Techtronika Grad

    w_rifle_sniper__techtronika_grad.app

    Tsunami Ashura

    w_rifle_sniper__tsunami_ashura.app

    Tsunami

    w_rifle_sniper__tsunami_nekomata.app

    Carnage

    w_shotgun__budget_carnage.app

    Tactician

    w_shotgun__constitutional_tactician.app

    Rostovic Igla

    w_shotgun_dual__rostovic_igla.app

    Rostovic Palica

    w_shotgun_dual__rostovic_palica.app

    Rostovic Satara

    w_shotgun_dual__rostovic_satara.app

    Rostovic Testera

    w_shotgun_dual__rostovic_testera__base1.app

    Arasaka Shingen

    w_smg__arasaka_shingen.app

    Guillotine

    w_smg__budget_guillotine.app

    Darra Pulsar

    w_smg__darra_pulsar.app

    Militech Saratoga

    w_smg__militech_saratoga.app

    Militech Saratoga tactical

    w_smg__militech_saratoga_tactical.app

    Senkoh lx

    w_smg__senkoh_lx.app

    Kangtao Dian

    w_special__kangtao_dian.app

    Kangtao Zhuo

    w_special__kangtao_zhuo.app

    Militech Heavy Machine Gun (HMG)

    w_special__militech_hmg.app

    Chainsword

    w_budget_chainsword_appearances.app

    Butchers knife

    butchers_knife_appearances.app

    Chefs knife

    w_chefs_knife_appearances.app

    Kukri

    w_kukri_appearances.app

    Machete

    w_machete_appearances.app

    Machete Borg Axe

    w_machete_borg_axe_appearances.app

    Machete Borg

    w_machete_borg_appearances.app

    wakizashi

    w_wakizashi_appearances.app

    Cattle Prod

    w_cattle_prod_appearances.app

    Cane

    w_cane_appearances.app

    Crowbar

    w_crowbar_appearances.app

    Dildo

    w_dildo_appearances.app

    Iron Pipe

    w_iron_pipe_appearances.app

    Pipe Wrench

    w_pipe_wrench_appearances.app

    Tire iron

    w_tire_iron_appearances.app

    Tomahawk

    w_tomahawk_appearances.app

    Baseball Bat

    w_baseball_bat_appearances.app

    Katana (25 appearances)

    w_katana_appearances.app

    Katana (29 appearances)

    w_katana_grip.app

    w_katana__common__grip1_04.ent

    w_katana__common__grip1_03.ent

    w_katana__common__grip1_03_decal_01_tygerclaws.ent

    w_katana__common__grip1_02.ent

    w_katana__common__grip1_01.ent

    Wakakos katana

    w_katana__common__grip1_wakako.ent

    Witcher freebie

    w_katana__common__grip1_witcher.ent

    w_knife_appearances.app

    neurotoxin

    w_knife__combat__grip1_02.app

    punk

    w_knife_punk_appearances.app

    tanto

    w_tanto_appearances.app

    Kanabo

    w_kanabo_appearances.app

    Shovel

    w_shovel_appearances.app

    Tech Sledgehammer

    w_sledge_hammer_tech_player.app

    Frag grenade (hex)

    w_explosives_001__frag_grenade_01.ent

    Frag grenade (rounded)

    w_explosives_001__frag_grenade_02.ent

    Check Redditarrow-up-right
    ItemAdditions: Weapons
    New Iconic Weapon: Step by Step
    Cheat Sheet: Weapon BaseStats
    https://www.nexusmods.com/cyberpunk2077/mods/9077arrow-up-right

    photomode__male__idle.anims

    photomode_male_facial.anims

    Johnny

    -

    photomode__johnny__idle.anims

    photomode_johnny_facial.anims

    3

    idle_stand_03

    C'mere, Gonkbrain

    4

    idle_stand_04

    Peace & Love

    5

    idle_stand_05

    Don't Even

    6

    idle_stand_06

    Serious 'Tude

    7

    idle_stand_07

    What Do We Have Here?

    8

    idle_stand_08

    Sir, Yes, Sir!

    9

    idle_stand_09

    Dead End, Amigo

    10

    idle_leaning_01

    Waiting for Godot

    11

    idle_posing_01

    Who's Number One?

    12

    idle_posing_02

    Wanna Try Me?

    13

    idle_laying_01

    Like One of Your French Girls

    14

    idle_cigarette_01

    The Pensive Philosophizer

    15

    idle_cigarette_02

    Break Time

    16

    idle_cigarette_03

    Last Drag Before the Gig

    17

    idle___mariner_moon

    In the Name of the Moon, I'll Punish You!

    18

    ???

    V's Bizarre Pose

    19

    idle_sitting_crossed_01

    Needed a Breather

    20

    idle_squat

    Slav Squat

    21

    idle_johnny_breathtaking

    You're Breathtaking!

    22

    idle___drake_no

    Hard Pass

    23

    idle___drake_yes

    Now You're Talking!

    24

    idle___fist_in_hand

    Got a Problem?

    25

    idle___joker_stairs

    Joker Stairs

    26

    idle___military_salute

    For the Glory of the Motherland!

    27

    idle___na_kortah

    On the Trail

    28

    idle___praise

    V for Victory

    29

    idle___runthejewel

    Run the Jewels

    30

    idle___selfie

    Selfie Time

    31

    idle___talk_to_the_hand

    Talk to the Hand

    32

    idle__baseballbat

    With a baseball bat

    33

    idle__fists

    I Know Kung-Fu

    34

    idle__hammer

    With a Hammer

    35

    idle__handgun

    My name is V. Just V.

    36

    idle__katana

    With a Katana

    37

    idle__knife

    With a Knife

    38

    idle__knuckles

    Knuckle Sandwich

    39

    idle__lmg

    With an LMG

    40

    idle__rifle

    With a Rifle

    41

    idle__shotgun

    With a Shotgun

    42

    idle__smg

    With an SMG

    43

    idle_cp2020_alt

    Alt (circa 2020)

    44

    idle_mammoth_fighter

    Black Mastodon

    45

    idle_triceratops_fighter

    Blue Triceratops

    46

    idle_facepalm

    Facepalm

    47

    idle_eddie

    Rhapsody of a Rockerboy

    48

    idle_cold_army

    Cold-blooded Soldier

    49

    idle_cp2020_dj_gang

    Elvis Lives

    50

    idle_carrot

    Ready for War

    51

    idle_show_off

    Check the 'cep, baby!

    52

    idle_bizzare_buongiorno

    V's Bizarre Buongiorno

    53

    idle_bizzare_josi

    V's Bizarre Gesture

    54

    idle_bizzare_look_at_me

    V's Bizarre Step

    55

    idle_bizzare_hey_you

    V's Bizarre Pick-up Line

    56

    idle_fireball

    Hawaiian King's Energy Blast

    57

    idle_k_heart

    From Korea with Love

    58

    idle_live_v_and_prosper

    Fortune and Long Life

    59

    idle_from_nc_with_love

    I <3 Night City

    60

    idle_metal

    Chromatic fucking rock!

    61

    idle_mindblown

    Mind. Blown.

    62

    idle_nighticty_with_love

    Good Vibes Only

    63

    idle_planet_jupiter

    Thunder Warrior

    64

    idle_planet_mars

    Fire Warrior

    65

    idle_planet_mercury

    Water Warrior

    66

    idle_planet_moon

    Lunar Warrior

    67

    idle_planet_venus

    Love Warrior

    68

    idle_popcorn

    Lemme Grab the Popcorn

    69

    idle_trex_fighter

    Red Tyrannosaurus

    70

    idle_cp2020_rocker

    Unleash Your Inner Silverhand

    71

    idle_smart

    Think Smart

    72

    idle_super_hero

    Knight City

    73

    idle_giant_salute

    Scout Salute

    74

    idle_dance

    Indian Sweetheart

    75

    idle_thunder

    When Lightning Strikes

    76

    idle_vege

    I promise it's going to hurt!

    77

    idle_whistling

    Distracted Girlfriend

    78

    idle_fighter

    You ready for this?

    79

    idle_sabertooth_fighter

    Yellow Saber-toothed Tiger

    pm_sdr_filmic_01.xbm

    05

    pm_sdr_filmic_00.xbm

    06

    pm_sdr_red_01.xbm

    07

    pm_sdr_stark_bw.xbm

    08

    pm_sdr_green_01.xbm

    09 (!)

    to be honest i haven't found it yet, there are only 14 luts in this folder

    10

    pm_sdr_inverted_orange_01.xbm

    11

    pm_sdr_inverted_blue_01.xbm

    12

    pm_sdr_military_inverted_01.xbm

    13

    pm_sdr_vivid_punk_01.xbm

    14

    pm_sdr_vape_01.xbm

    15

    pm_sdr_cp_yellow_01.xbm

    f!V

    photomode__female__action.anims

    photomode__female__idle.anims

    photomode_female_facial.anims

    m!V

    1

    idle_stand_01

    Tabula Rasa

    2

    idle_stand_02

    What Can I Get Ya?

    01

    pm_sdr_filmic_02.xbm

    02

    pm_sdr_filmic_03.xbm

    03

    pm_sdr_faded_01.xbm

    Animations
    Animations/Poses
    LUT (lookup table)

    photomode__male__action.anims

    04

    base\animations\ui\photomode\
    base\weather\24h_basic\luts\photomode_lut
    Search Wolvenkit
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    search for it in Wolvenkit
    Find files using this

    Cheat Sheet: Base Stats

    Tweak base stats

    BaseStats.Acceleration
    BaseStats.AccumulatedDoT
    BaseStats.AccumulatedDoTDecayDelayOnChange
    BaseStats.AccumulatedDoTDecayEnabled
    BaseStats.AccumulatedDoTDecayEndThrehold
    BaseStats.AccumulatedDoTDecayRate
    BaseStats.AccumulatedDoTDecayStartDelay
    BaseStats.AccumulatedDoTDecayStartThreshold
    BaseStats.Accuracy
    BaseStats.AddExtraHitImpactVfx
    BaseStats.AdditionalStealthDamage
    BaseStats.Adrenaline
    BaseStats.ADSSpeedPercentBonus
    BaseStats.ADSSpeedPercentBonusModifierHelper
    BaseStats.ADSStaminaRegenMultiplier
    BaseStats.AimFOV
    BaseStats.AimingCost
    BaseStats.AimInTime
    BaseStats.AimOffset
    BaseStats.AimOutTime
    BaseStats.AimTime
    BaseStats.AirDrop_BurningApplicationRate
    BaseStats.Airdropped
    BaseStats.AllDamageDonePercentBonus
    BaseStats.AllowMovementInput
    BaseStats.AllowRotation
    BaseStats.AmmoPerQuickMelee
    BaseStats.AntiVirusCooldownReduction
    BaseStats.ApplicationChance
    BaseStats.Armor
    BaseStats.ArmorEffectivenessMultiplier
    BaseStats.ArmorMultBonus
    BaseStats.ArmorPenetrationBonus
    BaseStats.ARSMGLMGMod2_HorRecoil
    BaseStats.ARSMGLMGMod2_RecoilKick
    BaseStats.ARSMGLMGMod2_RecoilKickCover
    BaseStats.ARSMGLMGMod3_SpreadPerShot
    BaseStats.Assault
    BaseStats.AssaultRifleStaminaCostReduction
    BaseStats.AssaultTrait01Stat
    BaseStats.Athletics
    BaseStats.AthleticsTrait01Stat
    BaseStats.AttackPenetration
    BaseStats.AttacksNumber
    BaseStats.AttackSpeed
    BaseStats.AttackSpeedPercent
    BaseStats.AttacksPerSecond
    BaseStats.AttacksPerSecondBase
    BaseStats.AttunementHelper
    BaseStats.AttunementHelper2
    BaseStats.AttunementHelper3
    BaseStats.AttunementHelper4
    BaseStats.AudioLocomotionStimRangeMultiplier
    BaseStats.AudioStimRangeMultiplier
    BaseStats.AutocraftDuration
    BaseStats.AutoReveal
    BaseStats.AxeStaminaCostReduction
    BaseStats.BaseAudioStimRangeMultiplier
    BaseStats.BaseChargeTime
    BaseStats.BaseDamage
    BaseStats.BaseDamageMax
    BaseStats.BaseDamageMin
    BaseStats.BaseKnockdownImpulse
    BaseStats.BaseMaxChargeThreshold
    BaseStats.BaseMeleeAttackStaminaCost
    BaseStats.BaseRicochetDamageMultiplier
    BaseStats.BatonStaminaCostReduction
    BaseStats.BerserkArmorBonus
    BaseStats.BerserkChargesDecayBegins
    BaseStats.BerserkChargesDecayEnabled
    BaseStats.BerserkChargesDecayEnds
    BaseStats.BerserkChargesDecayRate
    BaseStats.BerserkChargesDecayRateMult
    BaseStats.BerserkChargesDecayStartDelay
    BaseStats.BerserkChargesDelayOnChange
    BaseStats.BerserkChargesRegenBegins
    BaseStats.BerserkChargesRegenEnabled
    BaseStats.BerserkChargesRegenEnds
    BaseStats.BerserkChargesRegenRate
    BaseStats.BerserkCooldownBase
    BaseStats.BerserkCooldownReduction
    BaseStats.BerserkDurationBase
    BaseStats.BerserkHealthRegenBonus
    BaseStats.BerserkKillCount
    BaseStats.BerserkMeleeDamageBonus
    BaseStats.BerserkRecoilReduction
    BaseStats.BerserkResistancesBonus
    BaseStats.BerserkStaticHealthBonusOnActivation
    BaseStats.BerserkSwayReduction
    BaseStats.BladeMod1_CritChance
    BaseStats.BladeMod2_ModCount
    BaseStats.BleedingApplicationRate
    BaseStats.BleedingApplicationRateModifierHelper
    BaseStats.BleedingImmunity
    BaseStats.BlindImmunity
    BaseStats.BlindResistance
    BaseStats.BlockCyberwareBreaches
    BaseStats.BlockFactor
    BaseStats.BlockLocomotionWhenLeaningOutOfCover
    BaseStats.BlockOpticalCamoRelicPerk
    BaseStats.BlockQuickhackMenu
    BaseStats.BloodQueueHealing
    BaseStats.BluntFinisherHealthThresholdIncrease
    BaseStats.BluntMod1_KnockbackChance
    BaseStats.BluntMod2_BleedChance
    BaseStats.BluntMod2_BleedConverter
    BaseStats.BluntMod3_ModPower
    BaseStats.BonusCritChanceVsElectrocutedEnemies
    BaseStats.BonusCritChanceVsElectrocutedEnemiesModifierHelper
    BaseStats.BonusDamageAgainstBosses
    BaseStats.BonusDamageAgainstBossesModifierHelper
    BaseStats.BonusDamageAgainstElites
    BaseStats.BonusDamageAgainstMechanicals
    BaseStats.BonusDamageAgainstRares
    BaseStats.BonusDamagePerHit
    BaseStats.BonusDmgVsRaresAndElites
    BaseStats.BonusHealth
    BaseStats.BonusPercentDamageToEnemiesAtFullHealth
    BaseStats.BonusPercentDamageToEnemiesAtFullHealthModifierHelper
    BaseStats.BonusPercentDamageToEnemiesBelowHalfHealth
    BaseStats.BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper
    BaseStats.BonusPercentDamageVsBurningEnemies
    BaseStats.BonusPercentDamageVsBurningEnemiesModifierHelper
    BaseStats.BonusQuickHackDamage
    BaseStats.BonusQuickHackDamageModifierHelper
    BaseStats.BonusRicochetAngle
    BaseStats.BonusRicochetCritChance
    BaseStats.BonusRicochetDamage
    BaseStats.BonusRicochetDamageModifierHelper
    BaseStats.BonusSmartGunTimeToLock
    BaseStats.BossResistanceModifierHelper
    BaseStats.Brake
    BaseStats.BrakeDot
    BaseStats.Brawling
    BaseStats.BrawlingTrait01Stat
    BaseStats.BreachStreakBuffBonus
    BaseStats.BufferSize
    BaseStats.BulletDeadReckoningEnabled
    BaseStats.BulletDeadReckoningMaxAngleCorrection
    BaseStats.BulletDeadReckoningMaxRange
    BaseStats.BulletDeadReckoningMinimumSpeed
    BaseStats.BulletMagnetismDefaultAngle
    BaseStats.BulletMagnetismHighVelocityAngle
    BaseStats.BulletPseudoPierceHitVFxChance
    BaseStats.BulletSurroundingHitVFxChance
    BaseStats.BurningApplicationRate
    BaseStats.BurningApplicationRateModifierHelper
    BaseStats.BurningImmunity
    BaseStats.CallReinforcement
    BaseStats.CameraDetectionSpeedReduction
    BaseStats.CameraShutdownExtension
    BaseStats.CanAerialTakedown
    BaseStats.CanAimWhileDodging
    BaseStats.CanAskToFollowOrder
    BaseStats.CanAskToHolsterWeapon
    BaseStats.CanBleedingCriticallyHit
    BaseStats.CanBleedingSlowTarget
    BaseStats.CanBlindQuickHack
    BaseStats.CanBlock
    BaseStats.CanBreatheUnderwater
    BaseStats.CanBuffCamoQuickHack
    BaseStats.CanBuffSturdinessQuickHack
    BaseStats.CanBurningCriticallyHit
    BaseStats.CanCallDrones
    BaseStats.CanCallReinforcements
    BaseStats.CanCatchUp
    BaseStats.CanCatchUpDistance
    BaseStats.CanCharge
    BaseStats.CanChargedShoot
    BaseStats.CanCloseCombat
    BaseStats.CanCommsCallInQuickHack
    BaseStats.CanCommsNoiseQuickHack
    BaseStats.CanControlFullyChargedWeapon
    BaseStats.CanCrouch
    BaseStats.CanCyberwareMalfunctionQuickHack
    BaseStats.CanDash
    BaseStats.CanDataMineQuickHack
    BaseStats.CanDeathQuickHack
    BaseStats.CanDoGrandFinaleWithMantisBlades
    BaseStats.CanDropWeapon
    BaseStats.CanElectrocuteNullifyStats
    BaseStats.CanElectrocuteRoot
    BaseStats.CanExitWSOnSoundStimuli
    BaseStats.CanExplodeQuickHack
    BaseStats.CanFistsCauseBleeding
    BaseStats.CanForceDismbember
    BaseStats.CanFullyChargeWeapon
    BaseStats.CanGrab
    BaseStats.CanGrenadeLaunch
    BaseStats.CanGrenadeQuickHack
    BaseStats.CanGroundSlamInAir
    BaseStats.CanGroundSlamOnGround
    BaseStats.CanGuardBreak
    BaseStats.CanIgnoreStamina
    BaseStats.CanIgnoreWeaponStaminaPenaties
    BaseStats.CanInstaKillNPCs
    BaseStats.CanJamWeaponLvl2QuickHack
    BaseStats.CanJamWeaponQuickHack
    BaseStats.CanJump
    BaseStats.CanLegendaryCraftedWeaponsBeBoosted2
    BaseStats.CanLocomotionMalfunctionQuickHack
    BaseStats.CanMadnessQuickHack
    BaseStats.CanMalfunctionQuickHack
    BaseStats.CanMeleeInfinitelyCombo
    BaseStats.CanMeleeLeap
    BaseStats.CanMeleeLeapInAir
    BaseStats.CanMeleeLeapTakedown
    BaseStats.CanOnePunchWithGorillaArms
    BaseStats.CanOverchargeWeapon
    BaseStats.CanOverheatQuickHack
    BaseStats.CanOverloadQuickHack
    BaseStats.CanOverrideAttitudeQuickHack
    BaseStats.CanOverrideAuthorizationQuickHack
    BaseStats.CanParry
    BaseStats.CanPerformBluntFinisher
    BaseStats.CanPerformCoolFinisher
    BaseStats.CanPerformMonowireFinisher
    BaseStats.CanPerformReflexFinisher
    BaseStats.CanPickUpBodyAfterTakedown
    BaseStats.CanPickUpWeapon
    BaseStats.CanPingQuickHack
    BaseStats.CanPlayerDodgeOnDetection
    BaseStats.CanPlayerExitCombatWithOpticalCamo
    BaseStats.CanPlayerGagOnDetection
    BaseStats.CanPlayerPiercePoisonImmunity
    BaseStats.CanPoisonLowerArmor
    BaseStats.CanPoisonSlow
    BaseStats.CanPreciseShoot
    BaseStats.CanPushBack
    BaseStats.CanPushFromGrapple
    BaseStats.CanQuickhack
    BaseStats.CanQuickHackCriticallyHit
    BaseStats.CanRegenInCombat
    BaseStats.CanRemoveModsFromClothing
    BaseStats.CanResurrectAllies
    BaseStats.CanRetreat
    BaseStats.CanSeeCyberwareBreaches
    BaseStats.CanSeeGrenadeRadius
    BaseStats.CanSeeRicochetVisuals
    BaseStats.CanSeeThroughOpticalCamos
    BaseStats.CanSeeThroughSmoke
    BaseStats.CanSeeThroughWalls
    BaseStats.CanShareThreatsWithPlayer
    BaseStats.CanShootWhileCarryingBody
    BaseStats.CanShootWhileDodging
    BaseStats.CanShootWhileMoving
    BaseStats.CanSilentKill
    BaseStats.CanSmartShoot
    BaseStats.CanSpreadMonoWireQuickhack
    BaseStats.CanSprint
    BaseStats.CanSprintHarass
    BaseStats.CanSprintWhileCarryingBody
    BaseStats.CanSuicideQuickHack
    BaseStats.CanSwitchWeapon
    BaseStats.CanTakeControlQuickHack
    BaseStats.CanTaunt
    BaseStats.CanThrowWeapon
    BaseStats.CanUseAntiStun
    BaseStats.CanUseBiohazardGrenades
    BaseStats.CanUseCloseRing
    BaseStats.CanUseCombatStims
    BaseStats.CanUseConsumables
    BaseStats.CanUseCoolingSystem
    BaseStats.CanUseCovers
    BaseStats.CanUseCuttingGrenades
    BaseStats.CanUseEMPGrenades
    BaseStats.CanUseExtremeRing
    BaseStats.CanUseFarRing
    BaseStats.CanUseFlashbangGrenades
    BaseStats.CanUseFragGrenades
    BaseStats.CanUseGrenades
    BaseStats.CanUseIncendiaryGrenades
    BaseStats.CanUseLeftHand
    BaseStats.CanUseLegs
    BaseStats.CanUseMantisBlades
    BaseStats.CanUseMediumRing
    BaseStats.CanUseMeleeRing
    BaseStats.CanUseNewMeleewareAttackSpyTree
    BaseStats.CanUseOpticalCamo
    BaseStats.CanUseOverclock
    BaseStats.CanUsePainInhibitors
    BaseStats.CanUsePersonalSoundSilencer
    BaseStats.CanUsePhoneUnderwater
    BaseStats.CanUseProjectileLauncher
    BaseStats.CanUseReconGrenades
    BaseStats.CanUseRetractableShield
    BaseStats.CanUseRightHand
    BaseStats.CanUseShootingSpots
    BaseStats.CanUseSmokeGrenades
    BaseStats.CanUseStaticCamo
    BaseStats.CanUseStrongArms
    BaseStats.CanUseTakedowns
    BaseStats.CanUseTerrainCamo
    BaseStats.CanUseZoom
    BaseStats.CanWallStick
    BaseStats.CanWeaponBlock
    BaseStats.CanWeaponDash
    BaseStats.CanWeaponDeflect
    BaseStats.CanWeaponIgnoreArmor
    BaseStats.CanWeaponInfinitlyCombo
    BaseStats.CanWeaponMalfunctionQuickHack
    BaseStats.CanWeaponReloadWhileSliding
    BaseStats.CanWeaponReloadWhileSprinting
    BaseStats.CanWeaponReloadWhileVaulting
    BaseStats.CanWeaponShootWhileSliding
    BaseStats.CanWeaponShootWhileSprinting
    BaseStats.CanWeaponShootWhileVaulting
    BaseStats.CapacityBoosterHumanity
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    BaseStats.ProjectileLauncherChargesRegenEnds
    BaseStats.ProjectileLauncherChargesRegenMult
    BaseStats.ProjectileLauncherChargesRegenRate
    BaseStats.ProjectileLauncherMaxCharges
    BaseStats.ProjectileLauncherQualityMult
    BaseStats.ProjectileLauncherRechargeDuration
    BaseStats.ProjectilesPerShot
    BaseStats.ProjectilesPerShotBase
    BaseStats.ProjectilesPerShotBonus
    BaseStats.ProjectilesPerShotCombinedModifier
    BaseStats.Protection
    BaseStats.PRSRMod1_Handling
    BaseStats.PRSRMod2_CommonCount
    BaseStats.PRSRMod2_CommonStacks
    BaseStats.PRSRMod2_EpicCount
    BaseStats.PRSRMod2_EpicStacks
    BaseStats.PRSRMod2_KillCount
    BaseStats.PRSRMod2_LegendaryCount
    BaseStats.PRSRMod2_LegendaryStacks
    BaseStats.PRSRMod2_RareCount
    BaseStats.PRSRMod2_RareStacks
    BaseStats.PRSRMod2_Stacks
    BaseStats.PRSRMod2_UncommonCount
    BaseStats.PRSRMod2_UncommonStacks
    BaseStats.Quality
    BaseStats.QualityRequirementMetFlag
    BaseStats.QualityToMaxQualityRatio
    BaseStats.Quantity
    BaseStats.QuickHackBlackWallSpreadNumber
    BaseStats.QuickHackBlindSpreadNumber
    BaseStats.QuickHackContagionSpreadNumber
    BaseStats.QuickHackCritChance
    BaseStats.QuickhackDamageBonusMultiplier
    BaseStats.QuickhackDamageOverTimeBonusMultiplier
    BaseStats.QuickHackDuration
    BaseStats.QuickHackEffectsApplied
    BaseStats.QuickhackExtraDamageMultiplier
    BaseStats.QuickHackImmunity
    BaseStats.QuickHackOverclockSpreadNumber
    BaseStats.QuickHackQueueCount
    BaseStats.QuickHackQueueSize
    BaseStats.QuickHackQueueUploadTimeDecrease
    BaseStats.QuickhackResistanceModifierHelper
    BaseStats.QuickhacksCooldownReduction
    BaseStats.QuickhacksCooldownReductionModifierHelper
    BaseStats.QuickhackShield
    BaseStats.QuickHackSpreadDistance
    BaseStats.QuickHackSpreadDistanceIncrease
    BaseStats.QuickHackSpreadNumber
    BaseStats.QuickHackUpload
    BaseStats.QuickHackUploadTimeDecrease
    BaseStats.RamManagerCooldownReduction
    BaseStats.RamOnKill
    BaseStats.RamOnKillModifierHelper
    BaseStats.RandomCurveInput
    BaseStats.Range
    BaseStats.RangedMod1_CritChance
    BaseStats.Recoil
    BaseStats.RecoilAllowSway
    BaseStats.RecoilAlternateDir
    BaseStats.RecoilAlternateDirADS
    BaseStats.RecoilAngle
    BaseStats.RecoilAngleADS
    BaseStats.RecoilAngleReduction
    BaseStats.RecoilAnimation
    BaseStats.RecoilChargeMult
    BaseStats.RecoilChargeMultADS
    BaseStats.RecoilCycleSize
    BaseStats.RecoilCycleSizeADS
    BaseStats.RecoilCycleTime
    BaseStats.RecoilCycleTimeADS
    BaseStats.RecoilDelay
    BaseStats.RecoilDir
    BaseStats.RecoilDirADS
    BaseStats.RecoilDirPlanCycleRandDir
    BaseStats.RecoilDirPlanCycleRandDirADS
    BaseStats.RecoilDirPlanCycleRandRangeDir
    BaseStats.RecoilDirPlanCycleRandRangeDirADS
    BaseStats.RecoilDirPlanSequence
    BaseStats.RecoilDirPlanSequenceADS
    BaseStats.RecoilDirReduction
    BaseStats.RecoilDriftRandomRangeMax
    BaseStats.RecoilDriftRandomRangeMin
    BaseStats.RecoilEnableCycleX
    BaseStats.RecoilEnableCycleXADS
    BaseStats.RecoilEnableCycleY
    BaseStats.RecoilEnableCycleYADS
    BaseStats.RecoilEnableLinearX
    BaseStats.RecoilEnableLinearXADS
    BaseStats.RecoilEnableLinearY
    BaseStats.RecoilEnableLinearYADS
    BaseStats.RecoilEnableScaleX
    BaseStats.RecoilEnableScaleXADS
    BaseStats.RecoilEnableScaleY
    BaseStats.RecoilEnableScaleYADS
    BaseStats.RecoilFullChargeMult
    BaseStats.RecoilFullChargeMultADS
    BaseStats.RecoilHoldDuration
    BaseStats.RecoilHoldDurationADS
    BaseStats.RecoilKickMax
    BaseStats.RecoilKickMaxADS
    BaseStats.RecoilKickMin
    BaseStats.RecoilKickMinADS
    BaseStats.RecoilKickReduction
    BaseStats.RecoilMagForFullDrift
    BaseStats.RecoilMaxLength
    BaseStats.RecoilMaxLengthADS
    BaseStats.RecoilPercentBonus
    BaseStats.RecoilPercentBonusModifierHelper
    BaseStats.RecoilRecoveryMinSpeed
    BaseStats.RecoilRecoveryMinSpeedADS
    BaseStats.RecoilRecoverySpeed
    BaseStats.RecoilRecoverySpeedADS
    BaseStats.RecoilRecoveryTime
    BaseStats.RecoilRecoveryTimeADS
    BaseStats.RecoilScaleMax
    BaseStats.RecoilScaleMaxADS
    BaseStats.RecoilScaleTime
    BaseStats.RecoilScaleTimeADS
    BaseStats.RecoilSpeed
    BaseStats.RecoilSpeedADS
    BaseStats.RecoilTime
    BaseStats.RecoilTimeADS
    BaseStats.RecoilUseDifferentStatsInADS
    BaseStats.Reflexes
    BaseStats.Reflexes_Left_Milestone_3_Stack
    BaseStats.Reflexes_Right_Milestone_2_StaminaDeflectPerc
    BaseStats.Reflexes_Right_Milestone_2_StaminaReduction
    BaseStats.ReflexesAllocated
    BaseStats.ReflexesAvailable
    BaseStats.ReflexesSkill
    BaseStats.RefreshesPingOnQuickhack
    BaseStats.ReloadAmount
    BaseStats.ReloadEndTime
    BaseStats.ReloadEndTimeBase
    BaseStats.ReloadSpeedPercentBonus
    BaseStats.ReloadSpeedPercentBonusModifierHelper
    BaseStats.ReloadTime
    BaseStats.ReloadTimeBase
    BaseStats.ReloadTimeBonus
    BaseStats.ReloadTimeDPSComponent
    BaseStats.ReloadTimeExhaustionPenalty
    BaseStats.RemoveColdBloodStacksOneByOne
    BaseStats.ReprimandEscalation
    BaseStats.RestoreMemoryOnDefeat
    BaseStats.RevealNetrunnerWhenHacked
    BaseStats.RevealPositionMaxDistance
    BaseStats.RevolverStaminaCostReduction
    BaseStats.RicochetChance
    BaseStats.RicochetCount
    BaseStats.RicochetMaxAngle
    BaseStats.RicochetMinAngle
    BaseStats.RicochetTargetSearchAngle
    BaseStats.RoadWarriorDamageMultiplier
    BaseStats.RollForPlusBelowMaxQuality
    BaseStats.RollForPlusOnMaxQuality
    BaseStats.SandevistanChargesDecayDelayOnChange
    BaseStats.SandevistanChargesDecayStartDelay
    BaseStats.SandevistanChargesRegenBegins
    BaseStats.SandevistanChargesRegenDelayOnChange
    BaseStats.SandevistanChargesRegenEnabled
    BaseStats.SandevistanChargesRegenEnds
    BaseStats.SandevistanChargesRegenStartDelay
    BaseStats.SandevistanDashShoot
    BaseStats.SandevistanKillRechargeValue
    BaseStats.SasquatchStaminaDrain
    BaseStats.ScopeFOV
    BaseStats.ScopeOffset
    BaseStats.SEApplicationRateBasedOnWeaponCharge
    BaseStats.SecondaryModifiersAdditiveMultiplier
    BaseStats.SecondHeartCooldownDuration
    BaseStats.ShootingOffsetAI
    BaseStats.ShortDistanceDamageIncrease
    BaseStats.ShorterChains
    BaseStats.ShotDelay
    BaseStats.ShotgunMod1_BuffDuration
    BaseStats.ShotgunMod1_DismemberBonus
    BaseStats.ShotgunMod1_ModCount
    BaseStats.ShotgunMod2_BulletCountLeftLeg
    BaseStats.ShotgunMod2_BulletCountRightLeg
    BaseStats.ShotgunMod2_ModCount
    BaseStats.ShotgunMod3_Spread
    BaseStats.ShotgunStaminaCostReduction
    BaseStats.ShouldIgnoreSmartUI
    BaseStats.SimpleWeaponMod04
    BaseStats.SlideWhenLeaningOutOfCover
    BaseStats.SlideWhenLeaningOutOfCoverModifier
    BaseStats.SmartGunAddSpiralTrajectory
    BaseStats.SmartGunAdsLockingAnglePitch
    BaseStats.SmartGunAdsLockingAngleYaw
    BaseStats.SmartGunAdsMaxLockedTargets
    BaseStats.SmartGunAdsTagLockAnglePitch
    BaseStats.SmartGunAdsTagLockAngleYaw
    BaseStats.SmartGunAdsTargetableAnglePitch
    BaseStats.SmartGunAdsTargetableAngleYaw
    BaseStats.SmartGunAdsTimeToLock
    BaseStats.SmartGunAdsTimeToUnlock
    BaseStats.SmartGunContinousLockEnabled
    BaseStats.SmartGunDisableOnReload
    BaseStats.SmartGunEvenDistributionPeriod
    BaseStats.SmartGunHipLockingAnglePitch
    BaseStats.SmartGunHipLockingAngleYaw
    BaseStats.SmartGunHipMaxLockedTargets
    BaseStats.SmartGunHipTagLockAnglePitch
    BaseStats.SmartGunHipTagLockAngleYaw
    BaseStats.SmartGunHipTargetableAnglePitch
    BaseStats.SmartGunHipTargetableAngleYaw
    BaseStats.SmartGunHipTimeToLock
    BaseStats.SmartGunHipTimeToUnlock
    BaseStats.SmartGunHitProbability
    BaseStats.SmartGunHitProbabilityMultiplier
    BaseStats.SmartGunKeepTargetsOnAimStateChange
    BaseStats.SmartGunKeepTargetsOnWeaponSwap
    BaseStats.SmartGunMaxLockedPointsPerTarget
    BaseStats.SmartGunMissDelay
    BaseStats.SmartGunMissRadius
    BaseStats.SmartGunNPCApplySpreadAtHitplane
    BaseStats.SmartGunNPCLockingAnglePitch
    BaseStats.SmartGunNPCLockingAngleYaw
    BaseStats.SmartGunNPCLockOnTime
    BaseStats.SmartGunNPCLockTimeout
    BaseStats.SmartGunNPCProjectileStartingOrientationAngleOffset
    BaseStats.SmartGunNPCProjectileVelocity
    BaseStats.SmartGunNPCShootProjectilesOnlyStraight
    BaseStats.SmartGunNPCSpreadMultiplier
    BaseStats.SmartGunNPCTrajectoryCurvatureMultiplier
    BaseStats.SmartGunPlayerProjectileVelocity
    BaseStats.SmartGunProjectileVelocityVariance
    BaseStats.SmartGunSpiralCycleTimeMax
    BaseStats.SmartGunSpiralCycleTimeMin
    BaseStats.SmartGunSpiralRadius
    BaseStats.SmartGunSpiralRampDistanceEnd
    BaseStats.SmartGunSpiralRampDistanceStart
    BaseStats.SmartGunSpiralRandomizeDirection
    BaseStats.SmartGunSpreadMultiplier
    BaseStats.SmartGunStartingAccuracy
    BaseStats.SmartGunTargetAcquisitionRange
    BaseStats.SmartGunTargetAcquisitionRangeModifier
    BaseStats.SmartGunTimeToLockBreachComponentMultiplier
    BaseStats.SmartGunTimeToLockChestComponentMultiplier
    BaseStats.SmartGunTimeToLockHeadComponentMultiplier
    BaseStats.SmartGunTimeToLockLegComponentMultiplier
    BaseStats.SmartGunTimeToLockMechanicalComponentMultiplier
    BaseStats.SmartGunTimeToLockVehicleComponentMultiplier
    BaseStats.SmartGunTimeToLockWeakSpotComponentMultiplier
    BaseStats.SmartGunTimeToMaxAccuracy
    BaseStats.SmartGunTimeToRemoveOccludedTarget
    BaseStats.SmartGunTrackBreachComponents
    BaseStats.SmartGunTrackChestComponents
    BaseStats.SmartGunTrackHeadComponents
    BaseStats.SmartGunTrackLegComponents
    BaseStats.SmartGunTrackMechanicalComponents
    BaseStats.SmartGunTrackMultipleEntitiesInADS
    BaseStats.SmartGunTrackVehicleComponents
    BaseStats.SmartGunTrackWeakSpotComponents
    BaseStats.SmartGunUseEvenDistributionTargeting
    BaseStats.SmartGunUseTagLockTargeting
    BaseStats.SmartGunUseTimeBasedAccuracy
    BaseStats.SmartMod2_Velocity
    BaseStats.SmartMod3_Zone
    BaseStats.SmartTargetingDisruptionProbability
    BaseStats.SmartTargetingShouldNotDisableCollision
    BaseStats.SmartWeaponDamagePercentBonus
    BaseStats.SmasherBossHackUploadProgressBumpMultiplier
    BaseStats.SniperStaminaCostReduction
    BaseStats.SpecialDamage
    BaseStats.SpeedBoost
    BaseStats.SpeedBoostMaxSpeed
    BaseStats.Spread
    BaseStats.SpreadAdsChangePerShot
    BaseStats.SpreadAdsChargeMult
    BaseStats.SpreadAdsDefaultX
    BaseStats.SpreadAdsDefaultY
    BaseStats.SpreadAdsFastSpeedMax
    BaseStats.SpreadAdsFastSpeedMaxAdd
    BaseStats.SpreadAdsFastSpeedMin
    BaseStats.SpreadAdsFastSpeedMinAdd
    BaseStats.SpreadAdsFullChargeMult
    BaseStats.SpreadAdsMaxX
    BaseStats.SpreadAdsMaxY
    BaseStats.SpreadAdsMinX
    BaseStats.SpreadAdsMinY
    BaseStats.SpreadAnimation
    BaseStats.SpreadChangePerShot
    BaseStats.SpreadChargeMult
    BaseStats.SpreadCrouchDefaultMult
    BaseStats.SpreadCrouchMaxMult
    BaseStats.SpreadDefaultX
    BaseStats.SpreadDefaultY
    BaseStats.SpreadEvenDistributionJitterSize
    BaseStats.SpreadEvenDistributionRowCount
    BaseStats.SpreadFastSpeedMax
    BaseStats.SpreadFastSpeedMaxAdd
    BaseStats.SpreadFastSpeedMinAdd
    BaseStats.SpreadFullChargeMult
    BaseStats.SpreadingAttackConeAngle
    BaseStats.SpreadingAttackDamageMultiplier
    BaseStats.SpreadingAttackMaxJumps
    BaseStats.SpreadingAttackMaxTargets
    BaseStats.SpreadingAttackRange
    BaseStats.SpreadMaxAI
    BaseStats.SpreadMaxX
    BaseStats.SpreadMaxY
    BaseStats.SpreadMinX
    BaseStats.SpreadMinY
    BaseStats.SpreadPenalty
    BaseStats.SpreadQuickhacksOnStart
    BaseStats.SpreadRandomizeOriginPoint
    BaseStats.SpreadResetSpeed
    BaseStats.SpreadResetTimeThreshold
    BaseStats.SpreadUseCircularSpread
    BaseStats.SpreadUseEvenDistribution
    BaseStats.SpreadUseInAds
    BaseStats.SpreadZeroOnFirstShot
    BaseStats.StaggerDamageThreshold
    BaseStats.StaggerDamageThresholdImpulse
    BaseStats.StaggerDamageThresholdInCover
    BaseStats.Stamina
    BaseStats.StaminaAimingCost
    BaseStats.StaminaCostReduction
    BaseStats.StaminaCostToBlock
    BaseStats.StaminaDamage
    BaseStats.StaminaDecayDelayOnChange
    BaseStats.StaminaDecayEnabled
    BaseStats.StaminaDecayEndThrehold
    BaseStats.StaminaDecayStartDelay
    BaseStats.StaminaDecayStartThreshold
    BaseStats.StaminaRatio
    BaseStats.StaminaRegenDelayOnChange
    BaseStats.StaminaRegenEnabled
    BaseStats.StaminaRegenEndThrehold
    BaseStats.StaminaRegenRate
    BaseStats.StaminaRegenRateAdd
    BaseStats.StaminaRegenRateBase
    BaseStats.StaminaRegenRateMult
    BaseStats.StaminaRegenStartDelay
    BaseStats.StaminaRegenStartThreshold
    BaseStats.StaticModifierMultiplier
    BaseStats.StatModifierGroupLimit
    BaseStats.Stealth
    BaseStats.StealthHacksCostReduction
    BaseStats.StealthHitDamageBonus
    BaseStats.StealthHitDamageBonusModifierHelper
    BaseStats.StealthHitDamageMultiplier
    BaseStats.StreetCred
    BaseStats.Strength
    BaseStats.StrengthAllocated
    BaseStats.StrengthAvailable
    BaseStats.StrengthSkill
    BaseStats.StrengthSkillcheckBonus
    BaseStats.StrongArmsStaminaCostReduction
    BaseStats.StunApplicationRate
    BaseStats.StunImmunity
    BaseStats.SubMachinegunStaminaCostReduction
    BaseStats.SuicideHackMemoryCostReduction
    BaseStats.Sway
    BaseStats.SwayCenterMaximumAngleOffset
    BaseStats.SwayCurvatureMaximumFactor
    BaseStats.SwayCurvatureMinimumFactor
    BaseStats.SwayInitialOffsetRandomFactor
    BaseStats.SwayResetOnAimStart
    BaseStats.SwaySideBottomAngleLimit
    BaseStats.SwaySideMaximumAngleDistance
    BaseStats.SwaySideMinimumAngleDistance
    BaseStats.SwaySideStepChangeMaximumFactor
    BaseStats.SwaySideStepChangeMinimumFactor
    BaseStats.SwaySideTopAngleLimit
    BaseStats.SwayStartBlendTime
    BaseStats.SwayStartDelay
    BaseStats.SwayTraversalTime
    BaseStats.SystemCollapseImmunity
    BaseStats.SystemCollapseMemoryCostReduction
    BaseStats.TBHsBaseCoefficient
    BaseStats.TBHsBaseSourceMultiplierCoefficient
    BaseStats.TBHsCoverTraceLoSIncreaseSpeed
    BaseStats.TBHsMinimumLineOfSightTime
    BaseStats.TBHsReactionCooldownReduction
    BaseStats.TBHsSensesTraceLoSIncreaseSpeed
    BaseStats.TBHsVisibilityCooldown
    BaseStats.Tech_Central_Milestone_2_Discount
    BaseStats.Tech_Central_Perk_2_2_Humanity
    BaseStats.Tech_Master_Perk_3_Humanity
    BaseStats.TechBaseChargeThreshold
    BaseStats.TechMaxChargeThreshold
    BaseStats.TechMod1_EMPChance
    BaseStats.TechMod3_ChargeTime
    BaseStats.TechnicalAbility
    BaseStats.TechnicalAbilityAllocated
    BaseStats.TechnicalAbilityAvailable
    BaseStats.TechnicalAbilitySkill
    BaseStats.TechnicalAbilitySkillcheckBonus
    BaseStats.TechOverChargeThreshold
    BaseStats.TechPierceChargeLevel
    BaseStats.TechPierceDamageFactor
    BaseStats.TechPierceEnabled
    BaseStats.TechPierceHighlightsEnabled
    BaseStats.TechPierceScanAngle
    BaseStats.TechWeaponDamagePercentBonus
    BaseStats.ThermalDamage
    BaseStats.ThermalDamageAdditiveMultiplier
    BaseStats.ThermalDamageMax
    BaseStats.ThermalDamageMin
    BaseStats.ThermalDamageModifierHelper
    BaseStats.ThermalDamagePercentBonus
    BaseStats.ThermalDamagePercentBonusModifierHelper
    BaseStats.ThermalResistance
    BaseStats.ThermalResistanceModifierHelper
    BaseStats.ThrowMod1_CanReturn
    BaseStats.ThrowMod1_ReturnChance
    BaseStats.ThrowMod3_Armor_Pene
    BaseStats.ThrowRecovery
    BaseStats.TimeBankCharges
    BaseStats.TimeBankRegenDelayOnChange
    BaseStats.TimeBankRegenEnabled
    BaseStats.TimeBankRegenEndThrehold
    BaseStats.TimeBankRegenRate
    BaseStats.TimeBankRegenStartDelay
    BaseStats.TimeBankRegenStartThreshold
    BaseStats.TimeDilationKerenzikovDuration
    BaseStats.TimeDilationKerenzikovPlayerTimeScale
    BaseStats.TimeDilationKerenzikovTimeScale
    BaseStats.TimeDilationOnHealthDropCooldownDuration
    BaseStats.TimeDilationSandevistanCooldownBase
    BaseStats.TimeDilationSandevistanCooldownReduction
    BaseStats.TimeDilationSandevistanDuration
    BaseStats.TimeDilationSandevistanEnterCost
    BaseStats.TimeDilationSandevistanRechargeDuration
    BaseStats.TimeDilationSandevistanTimeScale
    BaseStats.TimeDilationWhenEnteringCombatDuration
    BaseStats.TranquilizerImmunity
    BaseStats.TurretFriendlyExtension
    BaseStats.TurretShutdownExtension
    BaseStats.TwoHandBluntStaminaCostReduction
    BaseStats.TwoHandHammerStaminaCostReduction
    BaseStats.UltimateHackSpread
    BaseStats.UltimateMemoryCostReduction
    BaseStats.UnconsciousImmunity
    BaseStats.UnequipAnimationDuration_Corpo
    BaseStats.UnequipAnimationDuration_Gang
    BaseStats.UnequipDuration
    BaseStats.UnequipDuration_Corpo
    BaseStats.UnequipDuration_Gang
    BaseStats.UnequipDurationModifier
    BaseStats.UnequipItemTime_Corpo
    BaseStats.UnequipItemTime_Gang
    BaseStats.UnlockProgress
    BaseStats.UpgradingCostReduction
    BaseStats.UpgradingMaterialRetrieveChance
    BaseStats.UploadQuickHackMod
    BaseStats.VehicleDamagePercentBonus
    BaseStats.VehicleDamageQualityDivisor
    BaseStats.VehicleMinHealthPercentWhenDamaged
    BaseStats.VehicleMissileLauncherBaseCharges
    BaseStats.VehicleMissileLauncherCharges
    BaseStats.VehicleMissileLauncherChargesRegenBegins
    BaseStats.VehicleMissileLauncherChargesRegenDelayOnChange
    BaseStats.VehicleMissileLauncherChargesRegenEnds
    BaseStats.VehicleMissileLauncherChargesRegenRate
    BaseStats.VehicleMissileLauncherChargesRegenStartDelay
    BaseStats.VehicleMissileLauncherLockOnTime
    BaseStats.VehicleMissileLauncherMaxCharges
    BaseStats.VehicleMissileLauncherProjectilesPerCharge
    BaseStats.VehicleMissileLauncherRechargeDuration
    BaseStats.VehicleMissileLauncherRegenEnabled
    BaseStats.VehicleMissileLauncherSalvoCharges
    BaseStats.VendorBuyPriceDiscount
    BaseStats.VendorSellPriceDiscount
    BaseStats.Visibility
    BaseStats.VisibilityReduction
    BaseStats.VisibilityReductionModifierHelper
    BaseStats.VisualStimRangeMultiplier
    BaseStats.VulnerabilityExtension
    BaseStats.VulnerableImmunity
    BaseStats.WasItemUpgraded
    BaseStats.WasQuickHacked
    BaseStats.WeakspotDamageMultiplier
    BaseStats.WeaponEvolutionToStaminaCost
    BaseStats.WeaponHasAutoloader
    BaseStats.WeaponNoise
    BaseStats.WeaponPosAdsX
    BaseStats.WeaponPosAdsY
    BaseStats.WeaponPosAdsZ
    BaseStats.WeaponPosX
    BaseStats.WeaponPosY
    BaseStats.WeaponPosZ
    BaseStats.WeaponRotAdsX
    BaseStats.WeaponRotAdsY
    BaseStats.WeaponRotAdsZ
    BaseStats.WeaponRotX
    BaseStats.WeaponRotY
    BaseStats.WeaponRotZ
    BaseStats.WeaponSwapDuration
    BaseStats.WeaponTypeToStaminaCost
    BaseStats.WeaponVehicleDamagePercentBonus
    BaseStats.WeaponVFX_BulletFxScaleFullAutoRandomization
    BaseStats.WeaponVFX_BulletFxScaleFullAutoRandRange
    BaseStats.WeaponVFX_BulletFxScaleFullAutoRandStart
    BaseStats.WeaponVFX_DecalFxScale
    BaseStats.WeaponVFX_MuzzleFxScale
    BaseStats.WeaponVFX_ProjectileFxScale
    BaseStats.WeaponVFX_ShellsFxScale
    BaseStats.WeaponVFX_TracerFxScale
    BaseStats.Weight
    BaseStats.WoundedImmunity
    BaseStats.WoundHeadDamageThreshold
    BaseStats.WoundLArmDamageThreshold
    BaseStats.WoundLLegDamageThreshold
    BaseStats.WoundRArmDamageThreshold
    BaseStats.WoundRLegDamageThreshold
    BaseStats.XPbonusMultiplier
    BaseStats.ZoomLevel
    Items.weapon_grenade_Stat_ChargeDischargeTimeModifier
    
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    Step 12: Making an Iconic Mod (Special Ability)