Multilayered Material: Properties
Documentation of properties, with screenshots if applicable
Material properties
colorScale
material
Example values:
base\surfaces\materials\paint\car_paint\car_paint_metallic_01.mltemplate
base\surfaces\materials\metal\enameled_hq\enameled_hq_01_30.mltemplate
matTile
Scaling (tiling multiplier) of the material across the mesh. The higher the value, the smaller it is.
metalLevelsIn
Clamps metalness input levels. This value corresponds to a (generated?) greyscale texture across the entire mesh.
metalLevelsOut
Clamps metalness output levels. This value corresponds to a (generated?) greyscale texture across the entire mesh.
normalStrength
Applies or ignores the base mesh's normal map to this layer. This value can be greater than 1!
offsetU
For logos: X-offset on the texture. Used for e.g. targeting a certain label.
offsetV
For logos: Y-offset on the texture. Used for e.g. targeting a certain label.
opacity
Transparency of the layer, 0 means that it isn't displayed, 1 means that it's fully visible.
roughLevelsIn
TODO
roughLevelsOut
Determines the roughness of a material
Microblend properties
You can only use microblends if this layer's mask is not fully white.
mbTile
microblend
Depot path to the base microblend texture (xbm), a seamless pattern which will be projected on the surface. Think of an extra normal map that tiles across a layer.
microblendContrast
A crossfade between the layer mask and the microblend mask (the black parts of the microblend texture). If you set this to >=1, then the layer will be blocked out where the microblend texture is black.
This requires the xbm's AlphaChannel (transparency) to be set up.
microblendNormalStrength
microblendOffsetU
X-offset for the microblend texture.
microblendOffsetV
Y-offset for the microblend texture
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