Environment: Shadows

Summary

Published: Mar 02 2024 by manavortex Last documented update: Mar 02 2024 by manavortex

This page explains how shadows are configured for nodes in streamingsectors.

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Shadows

The shadow properties of the environment are configured in the properties of each node inside the .streamingsector file:

Shadows are only cast as long as a mesh is visible.

Global and local shadows

A global shadow will not render small details — these will only be included if the castLocalShadows property is active.

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