Environment: Shadows
Summary
Published: Mar 02 2024 by manavortex Last documented update: Mar 02 2024 by manavortex
This page explains how shadows are configured for nodes in streamingsectors.
Wait, this is not what I want!
To learn how components (equipment) casts shadows, check Meshes, Shadows, and Shadow Meshes
Shadows
The shadow properties of the environment are configured in the properties of each node inside the .streamingsector
file:
![](https://wiki.redmodding.org/~gitbook/image?url=https%3A%2F%2F1427525421-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F4gzcGtLrr90pVjAWVdTc%252Fuploads%252FIWiUllNgpqLxkKM4Q3rr%252Fenvironment_cast_shadows.png%3Falt%3Dmedia%26token%3D7ba2f51f-2212-4479-98a4-3bd0ddc3dd1e&width=768&dpr=4&quality=100&sign=5d4f277d&sv=1)
Shadows are only cast as long as a mesh is visible.
Global and local shadows
A global shadow will not render small details — these will only be included if the castLocalShadows property is active.
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