Transparent material properties
Summary
Created: Jan 14 2024 by manavortex Last documented update: Jan 14 2024 by manavortex
This page documents glass shaders and their properties.
For an overview of glass shaders, see Cheat sheet: Materials-> Glass
For an explanation of material properties and further links, see Material properties
To turn on material transparency, the EnableMask
property must be set to True
!
Glass
Cyberpunk's glass material, such as base\materials\glass_onesided.mt
All glass materials can consider the vertex color attribute, which you can edit directly in Blender.
Opacity | float, |
GlassTint | A texture to tint your glass. (TBD: Does it work as a mask?) |
TintColor | Glass tint as RGB (copy from e.g. |
IOR | Index of refraction as float, |
Refraction Depth | float |
FresnelBias | float, |
BlurRadius | float, |
VertexColorTint | float, |
Find a ready-to-use bottle glass .mi here.
Non-warping glass
For a glass material without view distortion and warping, use base\vehicles\common\materials\glass_windshield_tinted_black.mi
Opacity/OpacityBackFace | float, |
FrontFacesReflectionPower / BackFacesReflectionPower | float, |
TintColor/TintSurface | Surface and refraction color as RGB (copy from e.g. |
Find a ready-to use glass .mi file here
Half-transparent glass
base\environment\decoration\electronics\devices\device_neokitsch\textures\device_neokitsch_glass_black.mi
Device screen glass
base\fx\shaders\parallaxscreen.mt
ParalaxTexture | Texture that your screen should display, e.g. |
LayersSeparation | 1 |
ScanlinesIntensity | 0 |
ScanlinesDensity | 0 |
Emissive | 0 |
Roughness | 0.200000003 |
Metalness | 0 |
Find a ready-to-use example of a turned-off screen here.
Example materials
Transparent plastic
Download the .mi file here
Parameter name | Value |
---|---|
baseMaterial |
|
TintColor | white (220, 220, 220, 0) |
IOR | 0.100000001 |
NormalStrength | 5.74905014 |
Roughness | base\materials\placeholder\black.xbm |
GlassRoughnessBias | 0 |
BlurRadius | 1 |
See-through cloth
You can see the material in action on mana's Barong Tagalog mod, or download the .mi file from the resource repository
Property | Value | |
---|---|---|
baseMaterial |
| |
enableMask | true | |
TintColor | RGB | colours the material |
IOR | 0.300000012 | Index of refraction |
Opacity | 1 | the material's transparency will be determined by the mask texture |
NormalStrength | 2.74905014 | |
MaskTexture | texture (black/white) | black parts of the mask will not be affected by this material |
Roughness | texture (black/white) | use |
Normal | texture (normal map) |
|
GlassRoughnessBias | 0 | ??? |
MaskOpacity | 0.629999995 | 0 - 1, controls glass opacity |
BlurRadius | 0 | will blur the things behind the glass |
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