AudioSystem
Documents the AudioSystem class and its functions.
Invoking AudioSystem
auds = Game.GetAudioSystem()Sub-Functions
CloseAcousticPortal
CloseAcousticPortal(object : ref:GameObject);GetPlaylistCurrentSong
GetPlaylistCurrentSong(playlistName : CName) : CName;GetPlaylistSongs
GetPlaylistSongs(playlistName : CName) : array:CName;GlobalParameter
GlobalParameter(parameterName : CName, parameterValue : Float);HandleCombatMix
HandleDynamicMixAreaEnter
HandleOutOfCombatMix
IsInScanningMode
LoadBank
NotifyGameTone
OnGameEnd
OpenAcousticPortal
Parameter
Play
PlayImpact
PlayItemActionSound
PlayItemLootedSound
PlayLootAllSound
PlayShockwave
RegisterEnemyPingStim
RegisterPreventionHeatStage
RequestSongOnPlaylist
RequestSongOnRadioStation
SetBDCameraListenerOverride
SetInScanningMode
State
Stop
Switch
TriggerFlyby
UnloadBank
VoIsPerceptible
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