MappinSystem
Documents the MappinSystem class and its functions.
Invoking MappinSystem
ms = Game.MappinSystem()Sub-functions
ChangeMappinVariant
ChangeMappinVariant(id : NewMappinID, newVariant : gamedataMappinVariant);DebugDiscoverAllPoiMappins
DebugDiscoverAllPoiMappins();GetMappins
GetMappins(targetType : gamemappinsMappinTargetType, out mappins : array:MappinEntry);GetPointOfInterestMappinSavedState
GetPointOfInterestMappinSavedState(hash : Uint32, out mappinPhase : Uint16, out mappinVariant : Uint16, out active : Bool) : Bool;GetQuestMappinPosition
GetQuestMappinPositionsByObjective
OnAreaEntered
OnAreaExited
OnAreaTypeChanged
RegisterFastTravelMappin
RegisterGrenadeMappin
RegisterMappin
RegisterMappinWithObject
RegisterRemotePlayerMappin
RegisterVehicleMappin
SetMappinActive
SetMappinDebugCaption
SetMappinPosition
SetMappinScriptData
SetMappinTrackingAlternative
UnregisterMappin
UpdateCurrentLocationName
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