MappinSystem

Documents the MappinSystem class and its functions.

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Invoking MappinSystem

To invoke the mappin system, use the following Global function:

ms = Game.MappinSystem()

Sub-functions

ChangeMappinVariant

ChangeMappinVariant(id : NewMappinID, newVariant : gamedataMappinVariant);

DebugDiscoverAllPoiMappins

DebugDiscoverAllPoiMappins();

GetMappins

GetMappins(targetType : gamemappinsMappinTargetType, out mappins : array:MappinEntry);

GetPointOfInterestMappinSavedState

GetPointOfInterestMappinSavedState(hash : Uint32, out mappinPhase : Uint16, out mappinVariant : Uint16, out active : Bool) : Bool;

GetQuestMappinPosition

GetQuestMappinPositionsByObjective

OnAreaEntered

OnAreaExited

OnAreaTypeChanged

RegisterFastTravelMappin

RegisterGrenadeMappin

RegisterMappin

RegisterMappinWithObject

RegisterRemotePlayerMappin

RegisterVehicleMappin

SetMappinActive

SetMappinDebugCaption

SetMappinPosition

SetMappinScriptData

SetMappinTrackingAlternative

UnregisterMappin

UpdateCurrentLocationName

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