TimeSystem

Documents the TimeSystem class and its functions.

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Invoking TimeSystem

To invoke the time system, use the following Global function:

times = Game.GetTimeSystem()

Sub-functions

GetGameTime

GetGameTime() : GameTime;

GetGameTimeStamp

GetGameTimeStamp() : Float;

GetSimTime

GetSimTime() : EngineTime;

IsPausedState

IsPausedState() : Bool;

IsTimeDilationActive

RealTimeSecondsToGameTime

RegisterDelayedListener

RegisterIntervalListener

RegisterListener

RegisterScriptableSystemIntervalListener

SetGameTimeByHMS

SetGameTimeBySeconds

SetIgnoreTimeDilationOnLocalPlayerZero

SetPausedState

SetTimeDilation

SetTimeDilationOnLocalPlayerZero

UnregisterListener

UnsetTimeDilation

UnsetTimeDilationOnLocalPlayerZero

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