GamePersistencySystem

Documents the GamePersistencySystem class and its functions.

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Invoking GamePersistencySystem

To invoke the game persistency system, use the following Global function:

gps = Game.GamePersistencySystem()

Sub-functions

ForgetObject

ForgetObject(targetID : PersistentID, notifyEntity : Bool);

GetConstAccessToPSObject

GetConstAccessToPSObject(targetID : PersistentID, psClassName : CName) : ref:PersistentState;

GetPersistentBool

GetPersistentBool(targetEntity : PersistentID, psClassName : CName, varName : CName) : Bool;

GetPersistentFloat

GetPersistentInt

QueueEntityEvent

QueuePSDeviceEvent

QueuePSEvent

SetPersistentBool

SetPersistentFloat

SetPersistentInt

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