GamePersistencySystem
Documents the GamePersistencySystem class and its functions.
Invoking GamePersistencySystem
gps = Game.GamePersistencySystem()Sub-functions
ForgetObject
ForgetObject(targetID : PersistentID, notifyEntity : Bool);GetConstAccessToPSObject
GetConstAccessToPSObject(targetID : PersistentID, psClassName : CName) : ref:PersistentState;GetPersistentBool
GetPersistentBool(targetEntity : PersistentID, psClassName : CName, varName : CName) : Bool;GetPersistentFloat
GetPersistentInt
QueueEntityEvent
QueuePSDeviceEvent
QueuePSEvent
SetPersistentBool
SetPersistentFloat
SetPersistentInt
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