NavigationSystem
Documents the NavigationSystem class and its functions.
Invoking NavigationSystem
ns = Game.NavigationSystem()Sub-functions
AddObstacle
AddObstacle(position : Vector4, radius : Float, height : Float, agentSize : NavGenAgentSize) : ref:NavigationObstacle;CalculatePath
CalculatePath(startPoint : Vector4, endPoint : Vector4, agentSize : NavGenAgentSize, findPointTolerance : Float, optional costModCircle : ref:NavigationCostModCircle) : ref:NavigationPath;FindNavmeshPointAwayFromReferencePoint
FindPointInBox
FindPointInSphere
FindPursuitPoint
FindPursuitPointRange
FindPursuitPointsRange
FindWallInLine
GetFurthestNavmeshPointBehind
GetNearestNavmeshPointBehind
GetNearestNavmeshPointBelow
HasPathForward
HasPathFromAtoB
IsOnGround
IsPointOnNavmesh
IsPointOnNavmesh
IsPointOnNavmesh
RemoveObstacle
TryToFindNavmeshPointAroundPoint
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