StatusEffectSystem
Documents the StatusEffectSystem class and its functions.
Invoking StatusEffectSystem
ses = Game.StatusEffectSystem()Sub-functions
ApplyStatusEffect
ApplyStatusEffect(objID : EntityID, statusEffectID : TweakDBID, optional instigatorID : TweakDBID, optional instigatorEntityID : EntityID, optional applyCount : Uint32, optional direction : Vector4) : Bool;GetAppliedEffects
GetAppliedEffects(objID : EntityID, out appliedEffects : array:ref:StatusEffect);HasStatusEffect
HasStatusEffect(objID : EntityID, statusEffectID : TweakDBID) : Bool;HasStatusEffectOfType
HasStatusEffectOfType(objID : EntityID, statusEffectType : gamedataStatusEffectType) : Bool;HasStatusEffectWithTag
RegisterListener
RemoveAllStatusEffectOfType
RemoveStatusEffect
SetStatusEffectRemainingDuration
Last updated