AudioSystem

Documents the AudioSystem class and its functions.

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Invoking AudioSystem

auds = Game.GetAudioSystem()

Sub-Functions

CloseAcousticPortal

CloseAcousticPortal(object : ref:GameObject);

GetPlaylistCurrentSong

GetPlaylistCurrentSong(playlistName : CName) : CName;

GetPlaylistSongs

GetPlaylistSongs(playlistName : CName) : array:CName;

GlobalParameter

GlobalParameter(parameterName : CName, parameterValue : Float);

HandleCombatMix

HandleDynamicMixAreaEnter

HandleOutOfCombatMix

IsInScanningMode

LoadBank

NotifyGameTone

OnGameEnd

OpenAcousticPortal

Parameter

Play

PlayImpact

PlayItemActionSound

PlayItemLootedSound

PlayLootAllSound

PlayShockwave

RegisterEnemyPingStim

RegisterPreventionHeatStage

RequestSongOnPlaylist

RequestSongOnRadioStation

SetBDCameraListenerOverride

SetInScanningMode

State

Stop

Switch

TriggerFlyby

UnloadBank

VoIsPerceptible

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