DeviceSystem
Documents the DeviceSystem class and its functions.
Invoking DeviceSystem
devs = Game.DeviceSystem()Sub-functions
AddDynamicConnection
AddDynamicConnection(deviceEntityID : PersistentID, deviceClassName : CName, parentEntityID : PersistentID, parentClassName : CName);DEBUG_GetAncestorsData
DEBUG_GetAncestorsData(entityID : EntityID, out outDevicesData : array:DeviceRef);DEBUG_GetChildrenData
DEBUG_GetChildrenData(entityID : EntityID, out outDevicesData : array:DeviceRef);DEBUG_GetDescendantsData
DEBUG_GetParentsData
GetAllAncestors
GetAllDescendants
GetChildren
GetNodePosition
GetParents
RemoveDynamicConnection
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