RestrictMovementAreaManager

Documents the RestrictMovementAreaManager class and its functions.

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Invoking RestrictMovementAreaManager

To invoke the restrict movement area manager, use the following Global function:

rmam = Game.RestrictMovementAreaManager()

Sub-functions

AssignRestrictMovementArea

AssignRestrictMovementArea(npcEntityID : EntityID, restrictMovementArea : NodeRef) : Bool;

FindPointInRestrictMovementArea

FindPointInRestrictMovementArea(npcEntityID : EntityID, referencePoint : Vector4, out restrictMovementAreaPoint : Vector4) : Bool;

GetAllPuppetsInRestrictMovementArea

GetAllPuppetsInRestrictMovementArea(area : RestrictMovementArea) : array:EntityID;

HasAssignedRestrictMovementArea

HasAssignedRestrictMovementArea(npcEntityID : EntityID) : Bool;

IsPointInPursuitZone

IsPointInRestrictMovementArea

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