CoverManager
Documents the CoverManager class and its functions.
Invoking CoverManager
cm = Game.GetCoverManager()Sub-functions
GetCoverActionType
GetCoverActionType(occupant : ref:GameObject) : AIUninterruptibleActionType;GetCoverHeight
GetCoverHeight(coverId : Uint64) : gameCoverHeight;GetCoverPosition
GetCoverPosition(coverId : Uint64) : Vector4;GetCoverRemainingHealthPercentage
GetCoverWorldForward
GetCoverWorldUp
GetCurrentCover
GetDemandCoverHolder
GetThreatsNotProtectedFrom
GetUsableExposureSpotsForCover
GetUsableExposureSpotsForCoverOccupant
GetUsableExposureSpotsForCoverTolerance
IsCoverAvailable
IsCoverRegular
IsCoverValid
IsEnteringOrLeavingCover
IsProtectingHorizontallyAgainstObject
IsShootingSpot
LeaveCoverImmediately
NodeRefToObjectId
NotifyBehaviourCoverArgumentChanged
NotifyGotDamageInCover
RegisterCoverOccupant
SetMaxAllowedActionHalfAngleDeg
UnregisterCoverOccupant
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