CompanionSystem

Documents the CompanionSystem class and its functions.

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Invoking CompanionSystem

To invoke the companion system, use the following Global function:

comps = Game.GetCompanionSystem()

Sub-functions

DespawnAll

DespawnAll();

DespawnSubcharacter

DespawnSubcharacter(recordID : TweakDBID);

GetSpawnedEntities

GetSpawnedEntities(out entities : array:wref:Entity, optional recordID : TweakDBID);

SpawnSubcharacter

SpawnSubcharacterOnPosition

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