InventoryManager
Documents the InventoryManager class and its functions.
Invoking InventoryManager
im = Game.InventoryManager()Sub-functions
AddEquipmentStateFlag
AddEquipmentStateFlag(equipmentFlag : gameEEquipmentManagerState);AddToSlot
AddToSlot(slotIdx : Uint8, itemID : ItemID);ClearSlot
ClearSlot(slotIdx : Uint8);CreateItemData
CreateItemData(itemID : ItemID, owner : wref:GameObject) : ref:gameItemData;HasEquipmentStateFlag
RemoveEquipmentStateFlag
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