InfluenceMapSystem

Documents the InfluenceMapSystem class and its functions.

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Invoking InfluenceMapSystem

To invoke the influence map system, use the following Global function:

ims = Game.InfluenceMapSystem()

Sub-functions

SetSearchValue

SetSearchValue(position : Vector4, radius : Float);

SetSearchValueLerp

SetSearchValueLerp(position : Vector4, radius : Float, minValue : Float, maxValue : Float);

SetSearchValueSquad

SetSearchValueSquad(position : Vector4, radius : Float, owner : ref:gamePuppet);

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