gameBlackboardSystem
Description
Blackboard is a kind of shared data storage and a framework to access/notify/listen to the data in the storage. Similar to a real blackboard, [GameObject]s put their data on the board ([IBlackboard]). Other objects can observe, react to and update the data.
Blackboard uses a key-value pattern to store data. Keys are defined through a [BlackboardDefinition]. You can know what keys (ids) a [IBlackboard] is using with its corresponding [BlackboardDefinition]. A list of known definitions can be found in [AllBlackboardDefinitions].
See also this post on StackExchange.
Functions
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