# gameBlackboardSystem

## Description

Blackboard is a kind of shared data storage and a framework to access/notify/listen to the data in the storage. Similar to a real blackboard, \[GameObject]s put their data on the board (\[IBlackboard]). Other objects can observe, react to and update the data.

Blackboard uses a key-value pattern to store data. Keys are defined through a \[BlackboardDefinition]. You can know what keys (ids) a \[IBlackboard] is using with its corresponding \[BlackboardDefinition]. A list of known definitions can be found in \[AllBlackboardDefinitions].

See also this post on [StackExchange](https://gamedev.stackexchange.com/a/72441).

## Functions


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.redmodding.org/nativedb-documentation/classes/gameblackboardsystem.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
