> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/nativedb-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/nativedb-documentation/classes/scriptgameinstance.md).

# ScriptGameInstance

## Description

Main entry-point to get systems for gameplay / environment / etc.

See the global function \[GetGameInstance] which explains how to get a \`GameInstance\`.

## Functions

#### GetAchievementSystem(self: ScriptGameInstance) -> handle:gameAchievementSystem

CDPR only.

#### GetDelaySystem(self: ScriptGameInstance) -> handle:gameDelaySystem

Get system used to execute callback functions after a delay. It runs functions asynchronously in game loop.

#### GetFxSystem(self: ScriptGameInstance) -> handle:gameFxSystem

Get system used to spawn particle effects in the world.

#### GetSimTime(self: ScriptGameInstance) -> EngineTime

Get elapsed time since the simulation started. Time is reset when navigating between menu and in-game scenes. Time is paused when game is paused (e.g. inventory menu is open).

#### GetTelemetrySystem(self: ScriptGameInstance) -> handle:gameTelemetryTelemetrySystem

CDPR only.

#### GetTeleportationFacility(self: ScriptGameInstance) -> handle:gameTeleportationFacility

Get system used to teleport a \[GameObject] to \[Vector4] coordinates or to a \[NodeRef].

#### GetTimeSystem(self: ScriptGameInstance) -> handle:gameTimeSystem

Get system used to change game time, including time dilation.

#### GetVehicleSystem(self: ScriptGameInstance) -> handle:gameVehicleSystem

Get system used to summon vehicles and unlock vehicles in V's garage.

See also \[VehicleObject], \[VehicleComponent] and \[vehicleController] to access more vehicle behaviours.


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