gameGameAudioSystem
Description
Functions
Play(eventName: CName, opt entityID: entEntityID, opt emitterName: CName) -> Void
Stop(eventName: CName, opt entityID: entEntityID, opt emitterName: CName) -> Void
Switch(switchName: CName, switchValue: CName, opt entityID: entEntityID, opt emitterName: CName) -> Void
VoIsPerceptible(entityId: entEntityID) -> Bool
Last updated