githubEdit

redEvent

Description

Dispatched throughout game session to trigger gameplay logic, for various purposes:

  • combat

  • traffic

  • ...

Event can be dispatched in-game on instances of class inheriting from [Entity].

More info and code snippets therearrow-up-right.

If you're looking to dispatch events outside of game sessions, see wiki of Codewarearrow-up-right for custom events.

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