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    • NPCPuppet
    • redEvent
    • redResourceReferenceScriptToken
    • ScriptGameInstance
    • vehicleBaseObject
    • vehicleVehicleBumpEvent
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  1. CLASSES

redEvent

Description

Dispatched throughout game session to trigger gameplay logic, for various purposes:

  • combat

  • traffic

  • ...

Event can be dispatched in-game on instances of class inheriting from [Entity].

More info and code snippets there.

If you're looking to dispatch events outside of game sessions, see wiki of Codeware for custom events.

PreviousNPCPuppetNextredResourceReferenceScriptToken

Last updated 9 months ago