gameScriptableSystem

Description

Only available in-game, and re-created on each load.

See Codeware ScriptableService if you need to add logic outside of game sessions.

Functions

WasRestored() -> Bool

Whether session was restored (e.g. on save load), or not (e.g. on new game).

IsSavingLocked() -> Bool

Whether saving is currently disabled or not (e.g. during combat).

OnAttach() -> Void

Automatically called when attached to game session (e.g. on save load).

OnDetach() -> Void

Automatically called when detached from game session (e.g. on exit to main menu).

OnRestored(saveVersion: Int32, gameVersion: Int32) -> Void

Automatically called when restoring game session (e.g. on save load).

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