gameObject

Description

A GameObject is any in-game item or structure that the player or NPCs can interact with. This includes things like weapons, doors, vending machines, lootable containers, and even some environmental elements.

Functions

RegisterInputListener(listener: handle:IScriptable, opt name: CName) -> Void

name (of action) is allowed but using known object (e.g. [PlayerPuppet]) as listener is a source of potential issues. Mods should always declare and use a custom listener object, like in this example.

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