gameTimeSystem
Description
Use with everything time-based:
real time
time in V's storyline
REDengine simulation time
time dilation (e.g. when activating Sandevistan)
Functions
GetGameTime() -> GameTime
Time elapsed in V's storyline.
GetGameTimeStamp() -> Float
Real time, as a timestamp epoch.
GetSimTime() -> EngineTime
REDengine simulation time.
IsTimeDilationActive(opt reason: CName) -> Bool
Whether V or NPCs are currently using time dilation (usually via cyberware, e.g. Sandevistan).
RealTimeSecondsToGameTime(seconds: Float) -> GameTime
Convert from real-time seconds to game time.
Last updated