gameTimeSystem

Description

Use with everything time-based:

  • real time

  • time in V's storyline

  • REDengine simulation time

  • time dilation (e.g. when activating Sandevistan)

Functions

GetGameTime() -> GameTime

Time elapsed in V's storyline.

GetGameTimeStamp() -> Float

Real time, as a timestamp epoch.

GetSimTime() -> EngineTime

REDengine simulation time.

IsTimeDilationActive(opt reason: CName) -> Bool

Whether V or NPCs are currently using time dilation (usually via cyberware, e.g. Sandevistan).

RealTimeSecondsToGameTime(seconds: Float) -> GameTime

Convert from real-time seconds to game time.

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