> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/nativedb-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/nativedb-documentation/classes/gamedelaysystem.md).

# gameDelaySystem

## Description

Allows to schedule callbacks, events or system requests in various ways. Time / delay is expressed in seconds.

* callback is triggered only once, but nothing prevents from rescheduling it manually at your convenience.
* callback will not get triggered when set over a certain delay (like 1 or 3 minutes), but nothing prevents from rescheduling while keeping track of how long has elapsed, with a timestamp (see \[TimeSystem]).
* \[DelayID] can be kept around to interrupt a running callback, event or tick anytime (see \[this.CancelDelay], \[this.CancelEvent] and \[this.CancelTick]). You can also check how long remains before being eventually called (see \[this.GetRemainingDelayTime]).

## Functions

#### DelayCallback(delayCallback: handle:gameDelaySystemScriptedDelayCallbackWrapper, timeToDelay: Float, opt isAffectedByTimeDilation: Bool) -> gameDelayID

* `timeToDelay` : delay duration in seconds.
* `isAffectedByTimeDilation`: whether callback will be slowed down based on current active time dilation (e.g. when time slows during Sandevistan).

More info and code snippets [there](https://cyb3rpsych0s1s.github.io/4ddicted/patterns/callbacks.html).

#### DelayEvent(entity: whandle:entEntity, eventToDelay: handle:redEvent, timeToDelay: Float, opt isAffectedByTimeDilation: Bool) -> gameDelayID

Supports any class inheriting from \[Event], including custom ones.

More info and code snippets [there](https://cyb3rpsych0s1s.github.io/4ddicted/patterns/events.html#delayed-events).

#### GetRemainingDelayTime(delayID: gameDelayID) -> Float

How long remains before associated callback, event or tick gets called.

#### TickOnEvent(entity: whandle:entEntity, eventToTick: handle:gameTickableEvent, duration: Float) -> gameDelayID

More info and code snippets [there](https://cyb3rpsych0s1s.github.io/4ddicted/patterns/events.html#tickable-events).


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation by asking a question.

Perform an HTTP GET request on the following URL with the `ask` and `goal` query parameters:

```
GET https://wiki.redmodding.org/nativedb-documentation/classes/gamedelaysystem.md?ask=<question>&goal=<user_goal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is what the user is ultimately trying to achieve, the reason they need the answer. Sharing it helps GitBook give you a better, more relevant answer. A goal is most helpful when it describes the outcome the user wants rather than restating the question. For example, with `ask=how do I create an API token`, a goal like `automate deployments from our CI pipeline` lets GitBook tailor the answer to that use case.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
