gameDelaySystem
Description
Functions
DelayCallback(delayCallback: handle:gameDelaySystemScriptedDelayCallbackWrapper, timeToDelay: Float, opt isAffectedByTimeDilation: Bool) -> gameDelayID
DelayEvent(entity: whandle:entEntity, eventToDelay: handle:redEvent, timeToDelay: Float, opt isAffectedByTimeDilation: Bool) -> gameDelayID
GetRemainingDelayTime(delayID: gameDelayID) -> Float
TickOnEvent(entity: whandle:entEntity, eventToTick: handle:gameTickableEvent, duration: Float) -> gameDelayID
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