CommunitySystem

Documents the CommunitySystem class and its functions.

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Invoking CommunitySystem

To invoke the community system, use the following Global function:

comms = Game.GetCommunitySystem()

Sub-functions

DisableCrowdNullArea

DisableCrowdNullArea(areaId : Uint64);

EnableDynamicCrowdNullArea

EnableDynamicCrowdNullArea(areaLocalBBox : Box, areaLocalToWorld : WorldTransform, savable : Bool, duration : Float) : Uint64;

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