WorkspotGameSystem

Documents the WorkspotGameSystem class and its functions.

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Invoking WorkspotGameSystem

To invoke the workspot game system, use the following Global function:

wgs = Game.GetWorkspotSystem()

Sub-functions

GetDeviceUser

GetDeviceUser(deviceID : EntityID) : ref:GameObject;

GetExtendedInfo

GetExtendedInfo(actor : ref:GameObject) : ref:ExtendedWorkspotInfo;

GetIdOfExitAnim

GetIdOfExitAnim(actor : ref:GameObject, animName : CName) : Int32;

HardResetPlaybackToStart

HasExitNodes

IsActorInWorkspot

IsInVehicleWorkspot

IsReactionAvailable

MountToVehicle

PlayInDevice

PlayInDeviceSimple

PlayNpcInWorkspot

ResetPlaybackToStart

SendAdjustAndPlaySignal

SendDebugCommand

SendDebugCommandEnt

SendDebugCommandFunctionalTests

SendDynamicSyncBindSignal

SendDynamicSyncUnbindSignal

SendEventToConnectedSpots

SendFastExitSignal

SendForwardSignal

SendJumpCommandEnt

SendJumpToAnimEnt

SendJumpToTagCommandEnt

SendPlaySignal

SendReactionSignal

SendSlowExitSignal

StopInDevice

StopNpcInWorkspot

SwitchSeatVehicle

UnmountFromVehicle

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