TargetingSystem
Documents the TargetingSystem class and its functions.
Invoking TargetingSystem
targs = Game.TargetingSystem()Sub-functions
AddIgnoredCollisionEntities
AddIgnoredCollisionEntities(entity : wref:GameObject);AddIgnoredLookAtEntity
AddIgnoredLookAtEntity(instigator : wref:GameObject, ignoredEntityId : EntityID);AimSnap
AimSnap(instigator : wref:GameObject);BreakAimSnap
BreakAimSnap(instigator : wref:GameObject);BreakLookAt
GetAimAssistConfig
GetBestComponentOnTargetObject
GetComponentClosestToCrosshair
GetCrosshairData
GetCurrentSpread
GetDefaultCrosshairData
GetDefaultCrosshairOrientationProvider
GetDefaultCrosshairPositionProvider
GetLookAtComponent
GetLookAtObject
GetObjectClosestToCrosshair
GetPuppetBlackboardUpdater
GetTargetingSet
GetTargetParts
IsAnyEnemyOrSensorVisible
IsAnyEnemyVisible
IsVisibleTarget
LookAt
OnAimStartBegin
OnAimStartEnd
OnAimStop
ProcessLookAtFilter
RegisterLookAtFilter
RemoveIgnoredCollisionEntities
RemoveIgnoredLookAtEntity
SetAimAssistConfig
SetIsMovingFast
UnregisterLookAtFilter
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