LootManager
Documents the LootManager class and its functions.
Invoking LootManager
lm = Game.LootManager()Sub-functions
GenerateLoot
GenerateLoot(lootID : TweakDBID, out itemList : array:ItemModParams);GetDefaultDropItemName
GetDefaultDropItemName() : CName;SpawnItemDrop
SpawnItemDrop(obj : ref:GameObject, itemID : ItemID, optional position : Vector4, optional rotation : Quaternion) : Bool;SpawnItemDropOfManyItems
SpawnItemDropOfManyItems(obj : ref:GameObject, itemInstructions : array:DropInstruction, optional dropItemName : CName, optional position : Vector4, optional rotation : Quaternion) : Bool;SpawnThrowableItemDrop
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