VisionModeSystem

Documents the VisionModeSystem class and its functions.

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Invoking VisionModeSystem

To invoke the vision mode system, use the following Global function:

vms = Game.GetVisionModeSystem()

Sub-functions

CancelForceVisionAppearance

CancelForceVisionAppearance(entity : ref:GameObject, optional transitionTime : Float);

EnterMode

EnterMode(activator : ref:GameObject, mode : gameVisionModeType);

ForceVisionAppearance

ForceVisionAppearance(entity : ref:GameObject, appearance : VisionAppearance, optional transitionTime : Float);

GetDelayedRevealEntries

GetDelayedRevealEntries(revealEntityId : EntityID, out revealIds : array:gameVisionModeSystemRevealIdentifier);

GetScanningController

IsDelayedRevealInProgress

RegisterActivatorCallback

RegisterDelayedReveal

RequestPulse

SetChildEntityVisionMode

SetEntityVisionMode

UnregisterActivatorCallback

UnregisterDelayedReveal

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