VisionModeSystem
Documents the VisionModeSystem class and its functions.
Invoking VisionModeSystem
vms = Game.GetVisionModeSystem()Sub-functions
CancelForceVisionAppearance
CancelForceVisionAppearance(entity : ref:GameObject, optional transitionTime : Float);EnterMode
EnterMode(activator : ref:GameObject, mode : gameVisionModeType);ForceVisionAppearance
ForceVisionAppearance(entity : ref:GameObject, appearance : VisionAppearance, optional transitionTime : Float);GetDelayedRevealEntries
GetDelayedRevealEntries(revealEntityId : EntityID, out revealIds : array:gameVisionModeSystemRevealIdentifier);GetScanningController
IsDelayedRevealInProgress
RegisterActivatorCallback
RegisterDelayedReveal
RequestPulse
SetChildEntityVisionMode
SetEntityVisionMode
UnregisterActivatorCallback
UnregisterDelayedReveal
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