GameplayLogicPackageSystem

Documents the GameplayLogicPackageSystem class and its functions.

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Invoking GameplayLogicPackageSystem

To invoke the gameplay logic package system, use the following Global function:

glps = Game.GetGameplayLogicPackageSystem()

Sub-functions

ApplyPackage

ApplyPackage(object : wref:GameObject, instigator : wref:GameObject, packageID : TweakDBID);

ApplyPackages

ApplyPackages(object : wref:GameObject, instigator : wref:GameObject, packageID : TweakDBID, applyCount : Uint32);

GetAppliedPackages

GetAppliedPackages(object : wref:GameObject, out outPackageIDs : array:TweakDBID);

RemoveEntry

RemoveEntry(entityID : EntityID);

RemovePackage

RemovePackages

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